Light and Lighting Models Flashcards

1
Q

Radiant Power

A

The Amount of light hitting a surface during a set period of time

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2
Q

Radiant Intensity

A

Amount of power traveling from a source in a certain direction

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3
Q

Radiance

A

Power arriving or leaving a surface, per unit solid angle, and per unit of projected area

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4
Q

Spectral Distribution of Light

A

Colour attributes of a material in terms of reflectance and transmittance

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5
Q

BSSDF

A

Bidirectional surface scattering distribution function

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6
Q

Lambertian

A

A diffuse lighting model approximation

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7
Q

Diffuse Lighting

A

The amount of light is independent of the viewer’s direction. Reflected light is only proportional to the angle of incidence of the light itself.

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8
Q

Specular Reflection

A

Light reflected proportional to the viewer’s angle

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9
Q

Specular Reflection Vector

A

R = L - 2N (L . N)
or if L is leaving the surface
R = 2N (L . N) - L

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10
Q

Attenuation

A

Light fades over distance. Intensity of a light can be given by attenuation parameters c1, c2, and c3 such that the intensity received by a surface is

LightIntensity_i * (L . N) / (c1 + c2 * ri + c3 ri^2)

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11
Q

Phong Illumination

A

Small phong coefficient => larger specular reflection

phi = kd + ks (R . V)^p / (N . L)

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