Introduction and Devices Flashcards
Rendering
Conversion of a scene into an image
Models
Composition of primitives
Graphics pipeline
The processing of compiling models into a scene and converting it into an image
Forward projection pipeline
1. Models (MCS) [T] Modelling Transformations 2. 3D World Scene (WCS) [T] Viewing Transformations 3. 3D View Scene (VCS) [F] Projection, Clipping, Normalize 4. 2D/3D Device Scene (NDCS) [F] Rasterization 5. 2D Image (DCS/SCS)
Transformation
Convert representatiosn of models/primitives from one coordinate system to another
Clipping/Hidden Surface Removal
Remove primitives and parts of primitives that are not visible on the display
Rasterization
Convert a projected screen-space primitive to a set of pixels.
Calligraphic Display Devices
Draw polygon and line segments directly. Eg.
1. Plotters
2. Direct Beam Control CRTs
3. Laser Light Projection Systems
They represent an image as a regular grid of samples
Raster Display Devices
Each sample is called a pixel (picture element)
Rendering requires an algorithm to determine a sampled representation of geometric primitives.
Cathode Ray Tube
CRT. Common display device that uses an electron beam scanned in a regular pattern of horizontal scanlines \+ High resolution \+ Good colour fidelity \+ High contrast (100:1) \+ High update rates
Where are images stored in a CRT?
Frame Buffer
How does a colour CRT work?
It contains three independent electron guns and three different colours of phosphor. Shadow masks allow each gun to irradiate only one colour of phosphor.
Liquid Crystal Displays
LCD. Flat panel displays. Works by allowing random access to cells containing liquid crystal molecules that align when charged. Unaligned molecules twist the light and polarizing filters only light only through unaligned molecules.
Subpixel colour filter masks are used for RGB colour.