LESSON 9 Flashcards

1
Q

is the process of testing different aspects of user experience to determine the best way for a website and its elements to interact with its audience.

A

User Experience Testing

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2
Q

also known as User Experience (UX) Testing, is a testing method for measuring how easy and user-friendly a software application is.

A

Usability Testing

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3
Q

Kinds of User Test

A

Formative Evaluation
Field Study
Controlled Experiment

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4
Q

is finding usability problems in order to fix them in the next design iteration.

A

Formative Evaluation

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5
Q

can answer these questions, by actually deploying a working implementation to real users, and then going out to the users’ real environment and observing how they use it.

A

Field Study

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6
Q

is to test a quantifiable hypothesis about one or more interfaces.

A

Controlled Experiment

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7
Q

can only be tested by quantitative measurements of usability, like time elapsed, number of errors, or subjective ratings.

A

Hypotheses

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8
Q

The basic rule for user testing ethics

A

Respect

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9
Q

We can show respect for the user in 5 ways

A

Time
Comfortable
Information
Privacy
Control

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10
Q

Long before your first user shows up, you should pilot-test your entire test: all questionnaires, briefings, tutorials, and tasks.

A

Before a Test

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11
Q

means you get a few people (usually your colleagues) to act as users in a full-dress rehearsal of the user test.

A

Pilot testing

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12
Q

is essential for simplifying and working the bugs out of your test materials and procedures.

A

Pilot testing

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13
Q

is essential for every user test.

A

Pilot testing

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14
Q

arrange the testing environment to make the user comfortable. Keep the atmosphere calm, relaxed, and free of distractions.

A

During a Test

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15
Q

thank the user for their help and tell them how they’ve helped. It’s easy to be open with information at this point, so do so.

A

After the Test

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16
Q

Roles in Formative Evaluation

A

User
Facilitator
Observers

17
Q

perform the tasks using the interface.

A

User

18
Q

One solution to the problems of think-aloud is

A

Constructive Interaction

19
Q

(also called the experimenter) is the leader of the user test.

A

Facilitator

20
Q

in the room should be doing the opposite: keeping quiet.

A

Observers

21
Q

Recording Observations

A

Paper and Pen Notes
Audio and Video Recording
Screen Capture and Event Logging

22
Q

It is the most common way to record. Just Jot down words or phrases that you think are important, especially the critical incidents.

A

Paper and Pen Notes

23
Q

are good for capturing the user’s think-aloud, facial expressions, and body language.

A

Audio and Video Recording

24
Q

is also helpful when you want to put observers in a separate room, watching on a closed-circuit TV

A

Video

25
Q

Video is also useful for

A

Retrospective Testing

26
Q

offers a cheap and easy way to record a user test and producing a digital movie

A

Screen Capture and Event Logging