Lesson 6 - UI Design Flashcards

1
Q

The process of making interfaces in software or computerized devices with a focus on looks or style is considered what?

A

UI design

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2
Q

What is the primary aim of designers

A

Create designs users will find easy to use and pleasurable

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3
Q

TF: UI design is only concerned with graphical user interfaces

A

False. Can also include voice-controlled, gesture-controlled interfaces

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4
Q

System users often judge a system by what?

A

Its interface rather than its functionality

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5
Q

What causes users to make catastrophic errors?

A

A poorly designed interface

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6
Q

What is the primary reason as to why many software systems are never used?

A

Poor user interface design

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7
Q

What are the 4 GUI elements?

A
  1. Input Controls
  2. Navigation Components
  3. Informational Components
  4. Containers
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8
Q

What do ‘input Controls’ refer to in GUI elements?

A

Allow users to input information into the system

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9
Q

What do ‘Navigation Components’ refer to in GUI elements?

A

Help users move around a product or website

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10
Q

What do ‘Informational Components’ refer to in GUI elements?

A

Share information with users

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11
Q

What do ‘Containers’ refer to in GUI elements?

A

Hold related content together

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12
Q

What are some basic GUI elements? (7)

A
  • Check boxes
  • Buttons
  • Label buttons
  • Radio buttons
  • Sliders
  • Droplists
  • Text boxes
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13
Q

What is a bento menu?

A

A menu with grid items

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14
Q

The little trails of links that help users figure out where they are within a website is known as…

A

Bread crumbs

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15
Q

What are small rectangular/square modules that contain different kinds of information (buttons, text, rich media)?

A

Cards

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16
Q

What acts as an entry point for the user, displaying different kinds of content side by side which the user can then click on?

17
Q

What are Carousels?

A

Design element where users can browse through sets of content, like images or cards

18
Q

What is the biggest advantage of using a carousel?

A

Enable more than one piece of content to occupy the same area of space on a page or screen

19
Q

What are loaders?

A

UI element that lets users know the system is completing an action in the background and should wait

20
Q

What are the advantages of a GUI? (3)

A
  • Easy to learn and use
  • Users may switch quickly from one task to another and can interact with several different applications
  • Fast, full-screen interaction is possible with immediate access to anywhere on screen
21
Q

What are the major steps in User Interface Design Spiral Process? (4)

A
  • Interface analysis
  • Interface design
  • Interface construction
  • interface validation
22
Q

In Interface analysis, what are you trying to answer? (4)

A
  • Who will interact with the system?
  • Tasks, content and work environment
  • Models of system function
  • Human and computer oriented tasks for system function
23
Q

What takes place during Interface design? (2)

A
  • Design interface objects and actions
  • Enable users to perform all defined tasks in a manner that meets every usability goal defined for the system
24
Q

What takes place during Interface construction?

A

Developing a prototype to evaluate usage scenarios

25
What is Interface Validation? (2)
- Degree to which the interface is easy to use and learn - User's acceptance of the interface as useful to their work
26
UI design must take account of what regarding the system users? (3)
- Needs - Experience - Capabilities
27
What do designers need to be aware of when designing a system? (2)
People's physical and mental limitations
28
What are the 6 pillars of UI design?
1. User familiarity 2. Consistency 3. Least surprise 4. Recoverability 5. User assistance 6. User diversity
29
What is meant by User familiarity when referring to the 6 pillars of UI design?
Design things in ways users already understand (e.g. office system should use letters, documents, folders instead of directories, file identifiers, etc.)
30
What is meant by Consistency when referring to the 6 pillars of UI design?
Keep the look, behaviour, and placement of elements the same across the system
31
TF: Inconsistency in UI design should be avoided at all costs
False. Can be used in moderation
32
What is meant by Least surprise when referring to the 6 pillars of UI design?
System should look behave in ways user expects (i.e. in a predictable manner)
33
What is meant by Recoverability when referring to the 6 pillars of UI design?
Allow users to undo mistakes or easily go back from errors (i.e. undo, confirmation buttons)
34
What is meant by User assistance when referring to the 6 pillars of UI design?
Give help when needed (i.e. using tooltips, guides, error messages)
35
What is meant by User diversity when referring to the 6 pillars of UI design?
Design for different users (i.e. age, gender, disabilities, technical level, etc.)
36
When is a strong visual hierarchy achieved?
When there is a clear viewing order to the visual elements on a screen (i.e. users view the same items in the same order every time)
37
What is a weak visual hierarchy?
When the visual elements on a screen give little clue about where to rest one's gaze and end up feeling confused
38
TF: visual hierarchy is one of the easiest ways to strengthen (or weaken) a design
True