LESSON 6 Flashcards

1
Q

offers a different stance from both multi-channel and cross-media: the single channel might or might not offer a complete entry point into the ecosystem, but the fact is that most of the users / customers will not stay in that channel from point A to point Z.

A

Cross-Channel UX

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2
Q

has argued that ‘the job of the designer is now not just to design the device, the software, and the way you interact with it, but to design the whole experience of the service so it is coherent and satisfying’.

A

Gillian Crampton-Smith (2004)

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3
Q

UX has moved from designing a website or an app to do a single thing to __________.

A

designing a service

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4
Q

________________ may happen intermittently and take place from different locations and devices.

A

Interactions with services

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5
Q

The _________ is also important for service design.

A

time dimension

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6
Q

Although services may be distinguished from products in that services are intangible, people still have to interact with the service, and this takes place through a ____________ (or service moment).

A

physical interface at a touchpoint

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7
Q

conceptualized the development of websites in terms of five elements: strategy, scope,
structure, skeleton and surface.

A

Jesse James Garrett (Garrett, 2003)

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8
Q

Development of websites in terms of five elements

A
  • Strategy
  • Scope
  • Structure
  • Skeleton
  • Surface
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9
Q

is a key step in the process of user interface design that answers the question. It is a theme, notion, or idea with the purpose of communicating a design vision about a system or product. This is the part of the system design that brings the designer’s mental model.

A

Conceptual Design

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10
Q

is part of the design process after you have a clear grasp of the problem and your users’ needs.

A

Rapid Prototyping

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11
Q

A result of the Agile design strategy, ________ forgoes the traditional method of building one product to completion, and instead builds multiple, simpler minimum viable products for quick testing for smarter iteration.

A

Rapid Prototyping

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12
Q

The mere process of creating hastily drawn visual depictions of ideas and concepts

A

Sketching (Buxton, 2007)

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13
Q

are the blueprint for design. They’re supposed to connect the underlying conceptual structure (or information architecture) to the surface (or visual design) of a website or mobile app. More specifically, they’re visual representations of an interface, used to communicate the following details to get everyone on the same page:

A

Wireframes

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14
Q

Wireframes used to communicate the following details to get everyone on the same page:

A
  • Structure
  • Content
  • Informational hierarchy
  • Functionality
  • Behavior
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15
Q

The interaction modeling and interface options can be put together concretely using the so-called ____________.

A

Wireframing Process

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16
Q

originated from making rough specifications for website page design and resembles scenarios or storyboards.

A

Wireframing

17
Q

look like page schematics or screen blueprints, which serve as a visual guide that
represents the skeletal framework of a website or interface. It depicts the page layout or arrangement of the UI objects and how they respond to each other.

A

Wireframes

18
Q

can be pencil drawings or sketches on a whiteboard, or they can be produced by means of a broad array of free or commercial software applications.

A

Wireframes

19
Q

Rapid Prototyping

A

Sketch -> Wireframe -> Mockup -> Prototype