L1 Flashcards

1
Q
  • Human Computer Interaction (HCI) is a cross-disciplinary area (e.g., engineering,
    psychology, ergonomics, design) that deals with the theory, design,
    implementation, and evaluation of the ways that humans use and interact with
    computing devices.
A

Human Computer Interaction (HCI)

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2
Q

how people interact with technology

A

Human Computer Interaction (HCI)

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3
Q

much more important in the recent years as computers and embedded devices
become more commonplace in almost all facets in our lives

A

Human Computer Interaction (HCI)

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4
Q

how to design function and implement interface for high usability

A

Human Computer Interaction (HCI)

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5
Q

Interdisciplinary of HCI

A
  • Artificial Intelligence
  • Engineering
  • Computer Science
  • Linguistics
  • Psychology
  • Neuroscience
  • Sociology
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6
Q

Three Components of HCI

A

Human
Computer
Interaction

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7
Q

refers to an abstract model by which human interact with computing device
- interface – choice of technical realization / hardware or software of given
interaction model

A

Interaction

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8
Q
  • I in HCI refers to both interaction and interface encompassing the abstract model
    and technological interface
A

Interaction

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9
Q

Purpose of HCI:

A
  • Simple
  • Accessible
  • Useful
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10
Q

Importance of HCI:

A
  • Value
  • Sensitive
  • Design
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11
Q

Example of Interface:

A
  • Gesture Interfaces
  • Gaze Systems
  • Voice Recognition
  • Haptics Technologies
  • Augmented Reality
  • Etc.
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12
Q

Goals of HCI:

A
  • Simple aesthetic appeal of interfaces while satisfying the needs for usability is
    critical req for commercial success
  • Take Pictures/Videos
  • Edit Pictures/Videos
  • Manage Pictures/Videos
  • Share Pictures/Videos
  • Voice Activation
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13
Q

encompasses all the feelings, thoughts, sensations and
actions of engaging in some activity.

A

User experience (UX)

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14
Q

is not just a question of design interfaces, whole human ecology needs to be
considered.

A

UX

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15
Q

is concerned with many different types of interactive service and product. It
is about designing web services that will run on a computer at work.

A

UX

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16
Q

Examples of influential interactive products, services and systems:

A
  • iPhone
  • Nest Home Control
  • Burberry
  • i Robo-Q Domestic Toy Robot
  • Facebook
17
Q

y is where a number of different organisms (or devices in this
case) work together to create an environment.

A

Ecology

18
Q

UX is increasingly concerned with
interactions that involve a number of different devices: a

A

device ecology

19
Q

, is the process of supporting user behavior through usability,
usefulness, and desirability provided in the interaction with a product. User
experience design encompasses traditional human computer interaction (HCI)
design and extends it by addressing all aspects of a product or service as perceived
by users. It covers a wide range of activities.

A

UXD

20
Q

Key Concerns of the UX Design

A

Design
Technologies
People

21
Q

These are the interactive systems, products, devices and
components themselves. The UX designer needs to know about technologies.

A

Technologies

22
Q
  • The UX designer needs to consider who will use the systems and services
    and whose lives they would like to make better through their designs.
A

People

23
Q

UX is about what people want to do, about their goals,
feelings and achievements. UX needs to consider the contexts within which those
activities take place.

A

Activities and Context

24
Q

According to Peter Morville, the seven (7) factors that influence UX are:

A

useful
usable
findable
credible
desirable
accessible
valuable

25
Q
A