Lesson 5: Story & Games Flashcards

1
Q

Instead of asking, are all games tell stories, we ask?

A

Now, instead of asking, “Are all games stories?” the conversation has evolved into the better question of “In what ways can games tell stories?”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Genre-defining RPGs, and why? (7)

A

Ultima, allowed for variable player experiences (players could steal), foundational to RPGsWizardry (party of characters), foundational to RPGsFinal Fantasy (1987) revitalized north american game industryWasteland (1988) introduced permanent deathQuest for Glory, a first adventure RPG, day and night cycles, skill increase through use (elder scrolls), and save games carried to sequelsFF7, game changed based on characters in partyKOTOR used D&D ruleset

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Why study games as stories (3 points)

A
  1. Stories are important!-Fundamental to human condition, passing down history, myths chart human development (Jung)2. Already a wealth of story analysis tools we can use on games-Structuralism, deconstructionism, post-structuralism3. Should study games as literary texts, so old institutions see games as important-Narratologists see games as just another kind of text to be interepreted, like a book or poem
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

How do narratologists study games? Who do they stand in opposition to?

A

As stories.Stand in opposition to ludologists.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Define protagonist & antagonist with examples

A

Games often have the protagonist (player role, means “first contestant”), antagonist (guardian giant floating head in ultima, means “someone whom we compete for prize)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What is the tritagonist?-What does it mean literally/figuratively?-How do they function in game (2)-Describe Mort as an example

A

-A deeper character and accompanies hero as a sidekick.-Simplest form, a floating tutorial (e.g. Navi, Mort, Alix, Cortana, Wheatley)-Mort a mechanism to advance the game’s plot and theme, and converses with PC to prompt discussions about immortality/human nature

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Describe plot vs chronicle-What did aristotle say about plot?

A

A plot (action that unfolds over time) is more than just a chronicle (sequence of facts) b/c it implies design/causation. Aristotle believed a plot meant events were at least connected causally, and that all stories need a beginning/middle/end.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Give examples of movies & games that play with sequencing of events

A

Movies-Rashomon, 4 competing narratives of same event-Groundhog Day, same day over and over-12 Monkeys, flashes b/t past and futureGames-Heavy Rain, 4 competing narratives progress about origami killer-Braid: same events repeatedly, player can change history and move on-Chrono Trigger: hero flashes b/t past/future, affecting each

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

What kind of narrative do games feature that make them stand apart from other literary sources?

A

Games are unique b/c they often feature non-linear narratives.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

How is the five-part structure usually seen? What is it more like?

A

t is often seen as a gentle curve, but actually more jagged as tension builds/subsides.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Describe each part of the five-part dramatic structure along with…-Who proposed it?-Example for each from Another World

A
  1. Exposition-Characters introduced, protagonist given quest/motivation-Physicist zapped by lighting, transported another world2. Rising Action-Main objectives of prot. revealed, series of struggles overcome-Lester faces predators, imprisoned by aliens and saved3. Climax-Main struggle: fight/battle/moral choice/refusal to act-Battle Royale in Gladiator Arena4. Falling Action-Minor struggles resolved, major struggle complete (sometimes villain appears to win here…)-Lester seems dead, alien friend saves him againDenouement-All loose ends tied, heros cheered/rewarded, villain cast out…-Lester flies on back of dragon bird home
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

What did we learn from Mass Effect 2 interview with writer? Razor? How resolve disagreements? How deal with branching narratives?

A

-razor: what will the player come away from a level with to tell their friends?-If there is a disagreement on story, resolve with what solution will satisfy as many people as possible or stay true to the razor?-When dealing with branching narratives, they have anchors, or characters that will always be there no matter who dies, and weave other characters around them.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What is genre? Why is it hotly contested? Why are they useful?

A

-A genre is a set of conventions used to classify a medium. It is contested because it reflects cultural assumptions and stereotypes. Genres useful because they have built-in conventions that experienced readers accept.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Explain the tension that storytellers find inspiration from when playing with genre.

A

The tension between what we expect and reject in genre is where best storytellers find inspiration.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

We will suspend our disbelief in implausible narratives as long as…

A

We will suspend our disbelief in implausible narratives as long as it remains internally consistent.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

What is the hero’s journey? What is the hero’s journey a metaphor for? What is it narratively?

A

Joseph Cambell discovered an underlying structure of myths/legends he named the hero’s journey. It is essentially a metaphor for growing up, and progressing from youthful innocence to adult experience. Narratively, a hero overcomes obstacles to complete an epic quest.

17
Q

What 3 stages are the Hero’s Journey?

A

It has 3 stages, the departure, the initiation, and the return.

18
Q

What are the 5 stages of the departure? E.g. for applicable (not super)

A
  1. Call to Adventure-Hero in mental anguish and prompted to leave comfort of home-E.g. Macbeth (3rd witch hails him as king), -Ultima 4 (hero stumbles upon magical book while in crisis)2. Refusal of the Call-Hero refuses call, suffers consequences, motivates to answer-E.g. Luke turns down Obi-Wan to Alderaan, uncle murdered3. Supernatural Aid-Often wise old man bearing a gift (magical object or wisdom)-E.g. Lightsaber4. Crossing the Threshold-First step into unknown, usually encounter guardian-E.g. FF7 (escape over city walls), Poke Red you kno this lol5. The Belly of the Whale-Hero stripped of companions to confront challenges alone, goes into netherworld-E.g. Sword & Sworcery (enter metaphorical whale), Star Wars (death star)
19
Q

What are the 6 stages of the initiation? Broadly it is? E.g. for applicable

A

Broadly, strips hero of all knows and understands to provide rebirth.1. Road of Trials-Physical/Mental challenges in unknown world-RPGs, leveling up, or JRPGs, grinding2. Meeting with the Goddess-Brief respite w/ lover/mother, get a GIFT often powerful & necessary, sometimes also temptress!-Gov. Elaine Marley from Monkey Island, holds lots of power but also love interest for everyone, also gives PC critical quest item!3. The Temptress-Hero tempted w/ wealth/easy life/lustful treasures, often female-Katrina, Quest for Glory 4, sexual symbolism @ mouth of cave4. Atonement with the Father-Hero realizes identity, must confront powerful figure (paternal often)-Star Wars duh. KOTOR, realize game’s main villain.5. Apotheosis-Hero’s self concept shattered in accepting truth. Loss of innocence/self tragic but essential. Broad knowledge gained.-Fallout/Mass 3, can choose save/not save universe6. The Ultimate Boon-Hero reconciles truth, use knowledge to serve greater purpose with boon (spiritual/psychological gift that gives insight/peace)-Prince of Persia, step into doppelganger to become one, NEO

20
Q

What are the 6 stages of the return? E.g. for applicable

A
  1. Refusal of the ReturnHero used to unknown world refuses to return, PUNISHED or incapable of returning home given difficulty of trials (near dead)2. Magic Flight-Hero requires supernatural aid to escape, GIANT EAGLE3. Rescue From WithoutRescue from outside source, can be conveniuent plot device.3. Crossing of the Return Threshold-Passing darkness into light, reborn in world. Guardian guards way back!-Mass 2, Shephard takes on “Weird Man” with words, not weapons4. Master of Two Worlds-Hero reborn wiser, overcome conflicting psych. forces that initiated quest5. Freedom to Live-Psychological state more than physical, live content and in peace, wisdom replaces naivete-Fallout, player returns to Vault 13, and unwelcome! Cast out for adventurism!
21
Q

Traditionally games end at the initiation. Why? What is the only game this happens in?

A

Traditionally, games END at the end of the Initiation! (boss battle). Heros often fail, but in games, it would SUCK to win by accident. Only game this happens, Robin Hood Conquests of the Longbow, Robin Hood saved before being hanged by King Richard

22
Q

What 3 criticisms are there for the hero’s journey?

A

he hero’s journey is often criticized for being…-Male-focused, holy shit-All encompassing, loses analytical power if any story can be bended into it (nothing gained by calling something a hero’s journey if everything is)-Many authors use it as a prescription for creating stories, but it comes off cheesy and its meant as an analytical tool

23
Q

How are books interactive?

A

-Interactivity skews the Hero’s Journey for games, however, books can also be interactive. We skip chapters, reread, ending first. As well, reading book at diff times in life, we feel diff, therefore our life experience interacts with the book and affects what we get out of it.

24
Q

What 3 things were precursors to interactive fiction?

A

-The Garden of Forking Paths by Jorge Luis BorgesTells a story using excerpts from other real world stories, stories within storiesA textual way of exploring how readers will engage electronic texts, yet written in 1941-Vanvar Bush & MemexConception of device storing tons of data on microfilm, basically hypertext-Bedtime StorytimeChildren ask questions in middle, make up chars on fly…

25
Q

What was a famous CYA, and what did CYA lead to as a mechanic in Prince of Persia?

A

These led to CHOOSE YOUR OWN ADVENTURE, influential for games like SORCERY by Steve Jackson, which led to first instance of save-scumming (became a mechanic in Prince of Persia)

26
Q

What is hypertext, and what were the first two influential ones?

A

These later would become hypertext (choosing links, moving between nodes). First two influential were:-Afternoon, A Story by Michael JoyceMore a tech demonstration than good story, convoluted-My Body by Shelley JacksonUses map of a woman’s body to navigate viewer through author’s thoughts (click on elbow, feelings of getting older and elbow skin)

27
Q

What two text adventures were genre-defining? Which company published them, and how did they offer hints? What are feelies, and what secondary purpose did they have?

A

This gave rise to Text Adventures-Zork, treasure hunter, type things like “go north” or “attack thief”-HGttG, reimagined as difficult text adventureInfocom originally a big publisher of these, could pay money for advice, but this gave rise to strategy guides. Infocom did something special, introducing things called feelies, which were items packaged with game to increase immersion and even solve puzzles. Also served as copyright protection!