Lesson 2: Play & Games Flashcards

1
Q

Why are simulation games interesting, and what do they have varying levels of?

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2
Q

What’s interesting about the french word for game/play, the latin, and english?

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3
Q

Describe Huizinga’s Magic Circle-Define it. A place… where participants agree to… only certain activities… suspended?-What happens when you break the rules of play, to Huizinga?

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4
Q

What must any definition of a game consider?But, What is not considered a requirement of being a game?

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5
Q

What is a taxonomy?

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6
Q

What did Huizinga say about play’s significance for culture? How does culture development take place?

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7
Q

How did Huizinga define play?

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8
Q

How did Callois define play and games?

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9
Q

How did Kampmann define play and games?

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10
Q

What did Huizinga say about spectrums and play?

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11
Q

What did Callois say about play/game and spectrums?

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12
Q

What did Mallaby say about play/game and spectrums?

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13
Q

How did Huizinga think play related to daily life?

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14
Q

How did Callois believe play/games related to daily life?What did Callois say about seriousness and play? When did he believe game was no longer a game?

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15
Q

What did Huizinga say about the agonistic impulse? What was Callois’ perspective?

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16
Q

List Crawford’s game taxonomy

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17
Q

List Brian Moriarty’s taxonomy.

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18
Q

Describe Callois 4 game subtypes and examples of each.

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19
Q

In what 3 ways did Kampmann believe games were distinguishable from play?

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