Lesson 4: Fitting the UI Style Guide Flashcards

1
Q

Why do ergonomics matter with iPhone 6 and large target type screen resolutions?

A

Users have to reach more, adding effort to the experience.

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2
Q

What is the least used area of a mobile device?

A

Top left

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3
Q

Why is high contrast an issue on mobile?

A

Users are on the move in varied lighting environments.

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4
Q

What is a good thing to avoid in mobile UX?

a. Extra navigation
b. Visual metaphors, aka skeuomorphism
c. One-handed operations

A

a. Extra Navigation

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5
Q

What is skeuomorphism?

A

The use of representations that mimic the real world.

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6
Q

What is the main problem with skeuomorphism?

A

It leads to excessive detail and cluttered interfaces

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7
Q

When we say “don’t change the map” what do we mean?

A

Don’t change the site map unnecessarily

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8
Q

What do we mean by habitual?

A

Something done over and over again

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9
Q

What is the difference between Discoverability and Learnability?

A

Discoverability refers to the ease with which users can discover features within an application. Learnability refers to how easy it is for the user to learn to use the application and its features.

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10
Q

What’s a good way to aid discovery of features or advanced settings on mobile?

A

Provide hints or transitions

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11
Q

How many colors should you use in mobile?

A

2-4

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12
Q

What does Mobile First stand for?

A

Design for Tasks, Context and Focused Interactions

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13
Q

Can you use hovers in mobile?

A

No

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14
Q

How can UX be enhanced with responsive web design:

A

By supporting mobile usability

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15
Q

What is a Native App?

A

One designed to run on a single operating system. for example, if you were going to develop a native app for iOS you’d do the development in Swift.

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16
Q

What is a Hybrid App?

A

A hybrid app is designed to work on multiple platforms. It’s written using a single standard code language (such as C# or a combination of HTML5 and Javascript) and then compiled to be executed on each platform. Device specific interactions will normally be managed by the use of plugins for that operating system.

17
Q

What is a Responsive Website?

A

One designed to scale to the device using the browser for delivery

Responsive websites will be developed using HTML 5 and Javascript. Typically developers will take a “mobile first” approach to development with the mobile version offering a simpler and pared down experience to the desktop version of the same site.

18
Q

What is the drawback of using a responsive website?

A

The biggest drawbacks to using responsive websites are firstly that the app cannot be distributed through an app store; this can be a deal breaker if you’re looking to monetize downloads of your app. Secondly, there’s the issue that the user will need constant connectivity to make use of the website. This may not be a problem in highly developed markets where mobile broadband is near ubiquitous but can be a serious issue in developing markets.

19
Q

Are icons essential in mobile UX?

A

No, it depends on if they are intuitive

20
Q

What are examples of social UX opportunities?

A

Activity of others, Status of Others, Content of Others, Following;Liking;Tagging, Location Based Content, Social Navigation

21
Q

What is proximity?

A

Closeness of items indicating relationship