Lectures 10 & 11 Flashcards
What is Information Architecture?
Developing structures of organization to present data & information
What are the goals of IA?
- To give structure to a bunch of information so users can find the information they are looking for
- Small projects -> IA is simple & straightforward
- Large projects -> IA can be incredible complicated
What is the Navigation part of IA?
Flow through an app. Getting from point A to point B
What is the content organization part of IA?
Considers user’s mental model: “How the user “thinks” the product works or “expects” the product to work which might not actually be how the product works!
What are 3 approaches to organize content?
- Categories
- Tasks
- Search
Explain the “Categories” part of organizing content
Works when categories are straightforward & content fits into specific categories in clear-cut manner.
Example: Target
Explain the “Tasks” approach to organizing content
Organize by the goals (tasks) the user needs to achieve
Explain the “Search” approach to organizing content
Works when site contains a large amount of user-generated content.
Examples: YT & Amazon
Why do UX designers create wireframes & prototypes
- Test ideas on real users
- Find problems early = easy to fix
- To iterate on design ideas
- To help transition between UX design -> UI design
- Saves time & money before UI design begins
- Share with team members & external clients
What is Low-Fidelity?
- Simple, incomplete
- Generate ideas & get a feel for what content belongs on the screens
- Rough draft, sketches
What is High Fidelity?
- Complete, focused on details & quality
- Represents what final product will look like
What is sketching?
- Fastest, easiest, cheapest way to brainstorm & generate ideas
- Basic ideas of how screen might look
What are wireframes?
- Low-fidelity represention of product, basic, static
- Used to perform usability testing & communicate ideas before they’re hard to change
What do wireframes involve?
- Location & hierarchy of UI elements
- Text & labels
- Flow/interaction between screens
What are prototypes?
- High-fidelity representation of the product, dynamic, interactive.
- Used for usability testing & communicating design ideas before coding