Lectures 10 & 11 Flashcards

1
Q

What is Information Architecture?

A

Developing structures of organization to present data & information

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2
Q

What are the goals of IA?

A
  • To give structure to a bunch of information so users can find the information they are looking for
  • Small projects -> IA is simple & straightforward
  • Large projects -> IA can be incredible complicated
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3
Q

What is the Navigation part of IA?

A

Flow through an app. Getting from point A to point B

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4
Q

What is the content organization part of IA?

A

Considers user’s mental model: “How the user “thinks” the product works or “expects” the product to work which might not actually be how the product works!

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5
Q

What are 3 approaches to organize content?

A
  1. Categories
  2. Tasks
  3. Search
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6
Q

Explain the “Categories” part of organizing content

A

Works when categories are straightforward & content fits into specific categories in clear-cut manner.
Example: Target

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7
Q

Explain the “Tasks” approach to organizing content

A

Organize by the goals (tasks) the user needs to achieve

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8
Q

Explain the “Search” approach to organizing content

A

Works when site contains a large amount of user-generated content.
Examples: YT & Amazon

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9
Q

Why do UX designers create wireframes & prototypes

A
  • Test ideas on real users
  • Find problems early = easy to fix
  • To iterate on design ideas
  • To help transition between UX design -> UI design
  • Saves time & money before UI design begins
  • Share with team members & external clients
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10
Q

What is Low-Fidelity?

A
  • Simple, incomplete
  • Generate ideas & get a feel for what content belongs on the screens
  • Rough draft, sketches
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11
Q

What is High Fidelity?

A
  • Complete, focused on details & quality
  • Represents what final product will look like
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12
Q

What is sketching?

A
  • Fastest, easiest, cheapest way to brainstorm & generate ideas
  • Basic ideas of how screen might look
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13
Q

What are wireframes?

A
  • Low-fidelity represention of product, basic, static
  • Used to perform usability testing & communicate ideas before they’re hard to change
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14
Q

What do wireframes involve?

A
  • Location & hierarchy of UI elements
  • Text & labels
  • Flow/interaction between screens
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15
Q

What are prototypes?

A
  • High-fidelity representation of the product, dynamic, interactive.
  • Used for usability testing & communicating design ideas before coding
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16
Q

What is involved in prototypes?

A
  • Clickable & interactable
  • All details
  • Interactions
  • Workflows
  • Sometimes color
17
Q

What is a wireflow?

A

Combination of task flow & wireframes!