Lecture Slides Flashcards

1
Q

Joseph F. Engelberer

A

American engineer and entrepreneur

Father of robotics

Co-founded the first robotics company and developed the first commercially successful robot (Unimate), which was a robotic arm designed for tasks like handling hot metals and performing repetitive tasks in industrial settings

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2
Q

Rossum’s Universal Robots

A

Sci-fi play written by Czech playwright Karel Capek that premiered in 1920 that introduced the word robot to the world

Set in a future where a company, Rossum’s Universal Robots, creates humanoid robots designed to serve humans but that eventually rebel

The word robot comes from the Czech word “robota” meaning forced labour or drudgery

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3
Q

Alan Turing

A

British mathematician, logician and computer scientists, widely regarded as one of the pioneers of modern computing and artificial intelligence

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4
Q

Turing Test

A

A hypothetical experiment to determine a machine’s ability to exhibit intelligent behaviour indistinguishable from that of a human

If the judge cannot reliably distinguish the machine’s responses from the human’s, the machine is said to have passed the Turing Test and demonstrated a form of artificial intelligence

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5
Q

Mixed Traffic

A

Traditional human-driven vehicles and self-driving cars sharing the same roads

Raises challenges related to safety, communication, and regulations due to the different behaviours and capabilities of the two groups

Self-driving cars are strict rule-followers with “optimising” driving-styles, while human drivers are flexible rule-benders with “satisficing” driving-styles

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6
Q

Principle of Unnecessary Risk

A

if humans being replaced by robots leads to better outcomes for all people, there is an ethical obligation to carry out the replacement

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7
Q

Ethics Settings

A

the particular settings of a robot in regards to ethics, such as those of a self-driving car in event of an accident

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8
Q

“Clever” Utilitarian Perspective on Ethics Settings

A

goal of cars should be to protect the buyersm not minimise overall harm, since self-driving cars are likely to minimise harm anyway and protecting the buyers will ensure more widespread use

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9
Q

Kant and Germany’s Regulation on Self-Driving Cars

A

in the event of unavoidable accidents, all classification of people based on their personal characteristics is prohibited

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10
Q

Types of Actors in Technological Contexts

A

technology developers and producers

technology users

technology regulators

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11
Q

Types of means

A

Formal means (legislation and standardisation)

Financial means (investments, subsidies)

Relations with others (press)

Knowledge (expertise, access to information)

Public actions (boycot, propaganda)

Use (purchase)

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12
Q

Categories of factors driving

A
  1. Technological
  2. Ecological
  3. Economic
  4. Political
  5. Socio-cultural
  6. Demographic
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13
Q

Three Types of Perspectives on Technologies

A
  1. User Perspective - interaction, experience, adoption
  2. Technical Perspectives - opportunities and challenges
  3. Societal perspective - societal challenge, impact
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14
Q

K*SERA Project

A

research initiative funded by the EU with the objective of creating a socially assistive robot designed to support elderly individuals, particularly those with COPD, in their daily activities, care requirements, and self-management of their condition

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15
Q

Guardian Robot

A

focused on providing assistance and support for frail elderly individuals and their caregivers through a user-friendly, socially intelligent robot with features like medication reminders, well-being monitoring, and an accessible app interface

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16
Q

Ageing Society

A

Life expectancy is increasing

Support ratios will also decrease from 1:5 in 2000 to 1:2 in 2050

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17
Q

Problems with Old Age

A

Reduced mobility
Social isolation
Forgetfulness
Irregular eating and/or drinking
Talking about/asking the same things
Fear of asking/doing certain things

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18
Q

Medical Problems that Come with Old Age

A

Cardio-vascular diseases
Diabetes
COPD
Dementia
Altzheimer

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19
Q

How New Technologies can Reduce Healthcare Costs

A

Lowering hospital usage and admissions

Offering the opportunity for tele visits as an alternative to face-to-face visits

Improving quality of healthcare offered to patients in remote locations (equality of patients)

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20
Q

Innovation is Socially-Assistive Robots

A

Supporting the human caregiver

Medical compliance - ensures that treatment plans are strictly followed

Assessing the need for medical care

Telecare with the robot

Indicating cognitive deterioration

Physical training

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21
Q

Moore’s Law

A

Observation and prediction by Gordon Moore that states that the number of transistors that can be placed on an integrated circuit doubles approximately every two years, whilst the cost per transistor decreases

This growth has led to consistent advancements in technology, such as faster and more capable microprocessors, and has been a driving force behind the rapid development of the electronics industry

Nowawdays, starting to not hold true anymore as a number of constraints have begun to limit the development of chips

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22
Q

Components of Cyber Physical Systems

A

a physical part, interfaces with sensors and actuators, and the cyber part that is connected to a network

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23
Q

Superhuman precision in surgery

A

Minimally invasive surgery - surgical approach allowing medical professionals to perform various procedures with smaller incisions

Eye surgery - robots designed for retinal surgery aid surgeons in making precise incisions and adjustments

Microsurgery - specialised microsurgical instruments with fine tips and high precisions have been developed for work on miniscule structures with exceptional precision

Bone robotics - robotic systems used to enhance the precision of bone cuts and implant placement

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24
Q

Four University Generations

A

traditional teaching-focused institutions of the first generation

followed by research-oriented universities in the second generation

then a third generation emphasizing innovation and entrepreneurship

and finally, a fourth generation marked by digital and global connectivity, online learning, and lifelong education

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25
Q

Organised Serendipity

A

a combination of the idea of serendipity (unexpected and fortunate discoveries or insights) with a deliberate and structured approach to creating opportunities for such discoveries

involves a deliberate effort to create conditions conducive to serendipitous events

e.g., designing spaces, fostering collaborations, encouraging exploration and experimentation

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26
Q

Waterfall Method

A

a sequential software development approach in which the project is divided into distinct, non-overlapping phases, with each phase dependent on the deliverables of the previous one, and changes or revisions are difficult to implement once a phase is completed

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27
Q

Six Stages of the Waterfall Method

A
  1. Requirements gathering
  2. System design
  3. Implementation
  4. Testing
  5. Deployment
  6. Maintenance and Support
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28
Q

User-Centered Design

A

iterative design approach focused on creating products or systems that prioritise the needs and preferences of end-users, resulting in superior user experience

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29
Q

UCD Principles

A

base all work on empirical measurement and testing - don’t assume, get information from users

get input early and often

30
Q

UCD Cycle

A
  1. Investigate - collect data on users’ wants, needs and experiences
  2. Analyse - extract insights from user research
  3. Ideate - translate insights into ideas for new products/features
  4. Create - prototype or implement your idea
31
Q

Agile Methodology

A

iterative and incremental approach to software development

prioritizes customer collaboration and adaptability to changing requirements

the delivery of functional software is conducted in short, incremental cycles known as sprints

32
Q

Design Thinking

A

using design as a means for research/insight, not just an end in itself

33
Q

Participatory approaches

A

involving users in the design process

34
Q

Conceptual vs Detailed Design

A

Conceptual design revolves around making sure you are addressing user needs

Detailed design revolves around ensuring that you are creating an easy to use, efficient and robust product

35
Q

Paper Prototype

A

Low-fidelity, hand-drawn or printed representation of a user interface or product design, used for early-stage usability testing and design iteration

36
Q

Wireframe

A

Visual representation or skeletal outline of a web page, app screen, or user interface, typically created using simple shapes, liens and placeholders to depict the layout and structure of the design without detailed graphics or content

37
Q

Identifying requirements for social robots

A

Who is the system for (personas, user needs)?

Who will benefit from the system (primary/secondary/tertiary users)?

What will the system do (functional requirements)?

What environment will the system work in?

How can the system be evaluated?

What are the system’s ethical requirements (safety/privacy/user support)?

38
Q

Some Problems to be Solved in Social Robotics

A

domestic environments are cluttered and changing so conventional navigation does not work

understanding people’s intentions

humanoid robots may fall and hurt users

robots may have short battery life, no power autonomy, sensors that are difficult to interpret while moving, and poor estimation of change in position over time (odometry)

39
Q

Toools for User Experiences

A

Personas to document people

Scenarios/Use cases to represent situations

Journeys, storyboards, flowcharts, heat maps, charts to represents activities and processes

40
Q

Journey

A

a visual or narrative representation of a user’s interactions, experiences, and emotions while engaging with a product or service from start to finish

41
Q

Storyboard

A

a series of visual sketches or panels used to illustrate the user’s journey and interactions with a digital product

42
Q

Flowchart

A

a visual diagram that depicts the logical sequence of steps or interactions within a user interface or system

43
Q

Mental Models

A

the cognitive representations and expectations that humans form about a robot’s capabilities, behaviors, and responses, influencing their interactions and communication with the robot

44
Q

Theory of Mind - Mental Model

A

Common sense model of human behaviour which allows us to automatically attribute beliefs, goals, and mental states to our human co-actors

45
Q

Simulation theory - Mental Model

A

Observer uses own action system to predict the mental processes and actions of others

46
Q

Importance of Mental Models

A

allow us to accurately predict robot behaviours if our mental model is correct

47
Q

Consequences of robot providing no or wrong social cues

A

No social cues - robot seen as unpredictable, humans have a cautious response

Wrong social cues - the prediction will be wrong, potentially leading to uncanniness

48
Q

Braitenberg’s Vehicles

A

hypothetical, simple, and abstract vehicles with sensor-motor connections that with their minimal sensory and motor components, displayed intricate behaviours to light

notable since it showed how humans instictively anthropomorphise machines, attributing emotions and intentions to their movements

some responses seemed to show fear whilst others aggression

49
Q

Geminoid DK

A

Android/humanoid robot developed in Japan that was made to resemble an individual from Denmark (hence DK)

Has remarkable human-like appearance and movements, replicating the appearance and expressions of real individuals

50
Q

Uncanny Valley Graph

A

A hypothetical dip or valley in the emotional response that humans have to robots or animated characters that closely resemble humans but are not quite convincingly human like

X-axis is degree of human likeness, whilst y-axis is familiarity/human response to the robot

51
Q

Ways in which robots can interpret gaze cues

A
  1. Face tracking

Locating and following a person’s face in real-time as they move

Uses facial feature detection (like eyes, nose, mouth) and tracking algorithms

Helps robots time their behaviour, determine what a person is looking at, and facilitate understanding and user acceptance

  1. Head Pose Estimation

Determining the orientation or pose of a person’s head in three-dimensional space

Also relies on facial features like eyes, nose and mouth to estimate 3D pose of head

52
Q

Good turn-yield

A

speaker stops and looks at person receiving the turn

53
Q

Good turn-take

A

listener waits for silence and gaze cue

54
Q

Turn-Take Behaviours

A
  1. Conservative:

Waiting for a pause or completion of the current speaker’s turn before taking one’s turn to speak

  1. Asserting:

Taking one’s turn to speak without waiting for a clear pause or completion of the current speaker’s statement

  1. Interrupting:

Forcefully or abruptly taking one’s turn to speak while someone else is still talking

55
Q

Personal space

A

a region surrounding a person, but optimal location depends on environment and activity

In crowded environments, robot must stay clear of personal space and avoid crossing in-between groups of people

56
Q

Smart home

A

a residence that uses internet-connected devices to enable the remote monitoring and management of appliances and systems

57
Q

Features of Smart Homes

A

Smart door locks
Security cameras
Security systems
Smart thermometers
Smart ventilation
Lighting control system
Smart bathroom
Remote control doors
Garage protection systems
Smart appliances (e.g., fridge keeping track of groceries)
Environmental sensors (air humidity, air pollutant levels)
Health monitoring - heartbeat rate, blood oxygen level
Fall detection - smart carpet tiles, video surveillance

58
Q

Aims of Smart Homes

A

Automation for comfort
Safety and security
Independent living
Communication
Multi-functionality

59
Q

Domotica

A

another term for home automation or smart home technology

use of integrated electronic and digital systems to automate and control various aspects of a household or building

60
Q

Actuators Commonly Found in Smart Houses

A

Remotely operated light switches
Light patterns
Climate control
TV, printer
Automatic window and door openers
Generic actuators for home appliances

61
Q

Ubiquitous computing

A

the method of enhancing computer use by making many computers available throughout the physical environment, but making them effectively invisible to the user

62
Q

Technology Acceptance Model

A

theoretical framework that explains how users’ perceptions and attitudes toward a technology’s ease of use and perceived usefulness influence their intention to adopt and use the technology

thus, its main two components are the technology’s perceived usefulness and its perceived ease of use

63
Q

Perceived Usefulness

A

degree to which a person believes that using a particular system would enhance their daily performance

64
Q

Perceived Ease-of-use

A

degree to which a person believes that using a particular system would be free from effort

65
Q

Main components of UTAUT Model

A

Performance Expectancy

Effort Expectancy

Social Influence

Facilitating Conditions

Intention to use

Use

66
Q

Almere Model

A

Perceived Adaptivity

Anxiety

Social Presence

Perceived Sociability

Perceived Usefulness

Perceived Ease of Use

Perceived Enjoyment

Trust

Social Influence

Facilitating Conditions

Intention to Use

Use

67
Q

Almere Model vs UTAUT Model

A

UTAUT model is a widely recognised and comprehensive model for explaining technology adoption

Almere model is more context-specific, and focuses on the adoption of products in the healthcare industry by elderly people or other valid members of the target market

68
Q

Some Questionnaires for Measuring Robot-related Psychological Constructs

A

Emotional well-being questionnaires

Game Experience Questionnaire

Goodspeed Questionnaire

Robotic Social Attributes Scale

69
Q

Evaluation Metrics

A
  1. Performance
  2. User Satisfaction, Usability and Experience
70
Q

Instruments for Robot Research

A

Questionnaires, interviews, observations, and the robot itself (through interaction)