Lecture 9 - Augmented Feedback Flashcards

1
Q

What is your role in the progression of a skill?

A

Providing feedback and designing practice

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2
Q

What is practice designed to achieve for future performance?

A

Enhance retention + transfer of learning

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3
Q

What are the two feedback categories?

A

Sensory feedback(internal) and Augmented feedback(external)

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4
Q

What is internal feedback?

A

The sensory-perceptual information that naturally occurs when performing a motor skill (visual, auditory, vestibular, somatosensory)
- internal sensory

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5
Q

What is Augmented Feedback?

A

Information provided about the performance of the motor skill that enhances or adds to the learner’s own sensory feedback
comes from an external source(visual demonstration, verbal instruction, biofeedback, etc.)

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6
Q

What are the 4 properties of Augmented Feedback?

A

Motivational, Reinforcing, Informational, Dependency-Producing

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7
Q

What is motivational Augmented Feedback? When is this needed/used?

A

Feedback used as motivation to increase efforts to achieve goal; needed if skill is boring or when making minimal progress

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8
Q

What is the Reinforcing augmented Feedback Property?

A

Feedback used as reinforcement which causes actions to be repeated (+/- reinforcement) or actions to be avoided(punishment)
Positive reinforcement -giving a reward for asked behaviour
Negative reinforcement - a negative feeling taken away when the asked behaviour is produced

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9
Q

What is the informational Augmented Feedback Property?

A

Feedback used to develop and refine movement patterns and correct errors

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10
Q

What is The Dependency-Producing Augmented Feedback property?

A

if too frequent feedback is provided, learner’s rely too heavily on feedback and performance suffers when feedback is withdrawn

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11
Q

What are the 4 main practical questions for feedback?

A

Whether or not to provided feedback?
What type of feedback?
How often to provide feedback?
When to provide the Feedback?

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12
Q

Whether or not to Give Feedback

A

Can be essential - sensory feedback not available, complex motor skill
May not be needed - Sensory feedback is sufficient
Can enhance - allow goal to be achieved more rapidly
Can hinder - if provided too frequently; if incorrect

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13
Q

What type of feedback to provide? what are the different types of feedback? (hint: there are 10).

A

Knowledge or Results vs knowledge of performance
Errors vs correct performance
Descriptive vs Prescriptive
Qualitative vs Quantitative
Program vs Parameter

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14
Q

What are the 4 methods of delivery?

A

Verbal, Visual, Manual, Biofeedback

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15
Q

What is biofeedback?

A

Provides information in real time about physiological or biomechanical processes using instrumentation
needs to provide information that you can actually use to modify movement

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16
Q

KR vs KP feedback; What are they and when do you use them?

A

KR: to confirm learner’s own assessment of sensory feedback
- to motivate, when learner can’t determine outcome using own sensory info,
KP: When motor skills must be performed to specified movement characteristics
- when specific components of the skill need to be improved, when KR is redundant with sensory feedback

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17
Q

What is error feedback? When to use it?

A

Focus on the most critical error at the time; error feedback is more effective for learning

18
Q

What is correct Performance Feedback?

A

Feedback on what is done correctly
- important for early Learning for motivation but not sufficient by itself to produce the best results

19
Q

What is the Sandwich Approach and why is it good?

A

Think of it like building a sandwich; start at the bottom
3. Motivational Feedback
2. Error Feedback - most critical error made
1. Reinforcement feedback (what is correct)
WHY? - addresses 3/4 properties of feedback

20
Q

What is descriptive Feedback?

A

Feedback that describes the error made; directs attention to a particular aspect of a movement; don’t tell them how to fix it, just direct their attention towards the error; more useful for experienced learners
- e.g.: your backswing is wrong

21
Q

What is Prescriptive Feedback?

A

Feedback that describes the error made and suggests something to do to fix it
- suggests a specific correction for the error
- more useful for beginners

22
Q

What is Qualitative Feedback?

A

Feedback is descriptive and indicates the quality of performance
- more useful for beginners as it allows learner to get “into the ballpark” of what they need to do

23
Q

What is Quantitative Feedback?

A

Feedback includes a numerical value related to the magnitude of a performance characteristic
- more useful for experienced learners as it allows refinement of the motor skill

24
Q

What is Program Feedback?

A

Feedback that provides error information about the underlying structure of the generalized motor program
- more useful for beginners

25
Q

What is Parameter Feedback?

A

Feedback that provides error information about the parameters of the generalized motor program
- more useful for experienced learners

26
Q

Provide an example of a program and parameter feedback method

A

Program Feedback = how to coordinate arm and leg together, how to use the mobility aid as a stabilizing device
Parameter Feedback = walk slower/faster or take larger/smaller steps

27
Q

True or False - Providing Augmented feedback more frequently will lead to greater gains in learning.

A

False - related to the frequency of the feedback, not the amount

28
Q

What are the problems of too much augmented feedback

A
  • promotes dependency on instructor
  • does not force the learner to perform independently
  • reduces memory encoding, consolidation and retrieval operations
  • does not enhance the interpretation of sensory feedback
  • can performed well in practice without learner the skill
29
Q

What are the 5 strategies of providing feedback

A
  1. Faded Feedback
  2. Summary Feedback
  3. Average Feedback
  4. Bandwidth Feedback
  5. Self-Selected (learner regulated) feedback
30
Q

What is Faded feedback?

A

Instructor provides frequent feedback during the initial trials and then diminishes during later learning

31
Q

What is Absolute Feedback Frequency?

A

Total # of feedback presentations provided for a series of trials
Provide 300 trials and receive feedback on 100 trials
- = 100

32
Q

What is Relative Feedback Frequency?

A

Proportion of trials for which feedback is provided for a series of trials
Perform 300 trials trials: receive feedback on 100 trials
- = 100/300 or 33%

33
Q

What is Summary Feedback?

A

Feedback is given after a series of trials that provides information about each of the trials in the series; enhances the use of sensory feedback
- KEY: maximize the amount of feedback provided while minimizing the dependency-producing effect of feedback
Feedback is on each trial

34
Q

What is Average Feedback?

A

Feedback is given after a series of trials that provides information about the average performance in the series of trials
- more practical + benefit in retention
Feedback is on the average of all trials

35
Q

What is Bandwidth Feedback? Why is this useful?

A

Feedback given only when errors exceeds a certain tolerance level
Early in learning - attempts fall outside tolerance level more often = more feedback
Later Learning - attempts fall outside the bandwidth less = less feedback

36
Q

Who sets the tolerance level for Bandwidth Feedback?

A

The patient should set the tolerance level so the instructor isn’t setting it all the time

37
Q

What is Self-selected Frequency Feedback? Why is this useful?

A

Learner receives feedback only when they ask for it
- useful because it actively involves the learner
- individual will naturally create a faded feedback schedule

38
Q

When do learners tend to as for feedback in self-selected frequency feedback?

A

Ask for feedback after good trials compared to bad trials

39
Q

When to provide Feedback, what are the two different times?

A

Concurrent feedback - provided while performing a skill
terminal Feedback - Provided after

40
Q

What are the two different types of terminal Feedback?

A

Instantaneous Feedback - feedback provided immediately following completion of skill
Delayed Feedback - provided several seconds or more following completion of skill