Lecture 6 Flashcards
What is a problem?
A situation where a living organism has a goal but does not know how this goal is to be reached.
Problems are created because…
There is a goal
There is a need to think about how to achieve the goal
There is a lack of relevant knowledge to immediately solve the problem
What are the 4 different types of problem
Well defined problem
Ill defined problem
Knowledge rich
Knowledge lean
Well defined problem
All aspects of the problem are specified
assembling furniture
Ill defined problem
Some aspects of the problem are unspecified (assemble furniture without instructions)
Knowledge rick problem
Specific prior knowledge is required (crossword)
Knowledge lean problem
Little prior knowledge is required (sudoku)
What is reproductive thinking
re-using old experiences to solve a problem
e.g. trial and error learning
What is productive thinking
Coming up with new responses or strategies for solving a problem
Behaviourists Vs Gestaltists
Behaviourists: all problem solving is reproductive (trial and error)
Gestaltist: some problems can be solved by insight, the problem is restructured so the solution becomes clear
Kohler & Birch
Kohler
Sultan the ape
Has to get banana from outside his cage
Provided with two sticks that can be joined
Birch
Apes raised in captivity
Sultan had trial and error learning in the wild
Insight in Humans - Maier
Problem - how can I tie two strings together.
There were four solutions but Maier was looking for one particular solution
Gestaltists claim that this problem is difficult to solve in a trial and error fashion. Participants must restructure the problem until the solution presents itself.
Does experience of problems help with problem solving?
If problem solving is just trial and error then more experience should lead to better/faster solutions
Duncker- candle problem
matches, 3 small boxes full of tacks and 3 candles.
Fix candle to door frame so it burns in a stable fashion
Functional fixity
Failure to perceive new uses for old objects
Participants who fail to solve problems often dont remember the boxes