lecture 6 Flashcards

1
Q

three degrees of freedom mean

A

x,y,and z coordinates in 3 space

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2
Q

what is the job of the look vector

A

it determine the direction of the camera (aka where it is looking to )

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3
Q

the look vector can only be one of the (x,y,z) axis ?

A

false it can be any vector in the 3-space

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4
Q

who determine how the camera is rotated ?
1- the look vector
2- the up vector
3- the down vector

A

2- the up vector

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5
Q

what is the job of the angle view ?

A

it determine the amount of prespective distrotion in a picture ?

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6
Q

we see the objects if they are ?
1- before the front clipping planes
2- after the back clipping planes
3- between the front and back clipping planes
4- not between the front and back clipping planes

A

3- between the front and back clipping planes

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7
Q

what does the focal length measure ?

A

it measure the idea focusing length

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8
Q

objects at distance of focal length from a camera are ?
1- rendered in focus
2- rendered in blurred
3- not rendered at all

A

1- rendered in focus

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9
Q

do we have a view angle in the parallel projection ?

A

no we don’t have

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10
Q

how can we specify the view plane ?

A

1- we need to define the view reference point which the same as the camera position
2- we need to define the view plane normal
3- viewing up vector

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11
Q

the vpn is ____ to view plane ?
1- normal
2- parellel

A

1- normal or Perpendicular to the view plane

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12
Q

Any part of the 3D world that projects into the view plane
outside of the window is ?
1- displayed
2- not displayed
3- blurred
4- focus

A

2- not displayed

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13
Q

the content of the window are ?

A

mapped to the viewport

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14
Q

the origin of the vrc (view reference croordinate ) is ?

A

vrp (view reference point )

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15
Q

in the VRC the n axis is ?

A

the VPN (view plane normal)

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16
Q

the cw (center of window ) and vrp (view reference point ) are located at the same place

A

false it is not neccacery to be located at the same

17
Q

how to specifiy the view volume ?

A

1- specifiy the camera position
2- specifiy the camera direction (or what you want to film )
3- define the field of view
4- choose prespective or parallel projection