lecture 4 Flashcards

1
Q

which one is simpler to process and why ?
1- the 2D viewing process
2- the 3D viewing process

A

1-the 2D viewing process because in order to render a scene to a screen you only need to map the window to the viewport

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2
Q

what does 3D viewing mean ?

A

it mean to transform the objects from the world coords to the device coords

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3
Q

in the model space we only have one coordinate systme ?

A

false we have a coordinate system for each model

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4
Q

different spaces mean ?

A

different coordinate system

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5
Q

in the world space we only have one coordinate system ?

A

yes we have one coordinate system because we unify the model space coordinate system to one (world) coordinate system

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6
Q

we create the view volume in the ?
1-view space
2-camera space
3-model space
4-world space

A

we create it in the view space or camera space ( they are the same by the way )

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7
Q

when do we set the view camera position and where ?

A

we can set it wherever we want at some point in the 3D world coordinate system (in the world space)

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8
Q

if an object is inside the view volume then ?
1- we will see the object
2- we will not see the object
3- we will clip the object

A

1-we will see the object

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9
Q

when do we clip the object ?
1- if it is inside the view volume
2- if it is outside the view volume
3- if it is partly inside the view volume

A

3-if it is partly inside the view volume

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10
Q

what happened to frustum that has been cliped ?

A

they are squished into a unit cube with a normalized coordinate

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11
Q

in the screen space the images are in ?
1-1D format
2-2D format
3-3D format
4-4D format

A

2-2D format

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12
Q

converting the object into pixels called ?
1- squishing
2- normalization
3- clipping
4- resterization

A

4- resterization

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13
Q

what is a pipeline ?

A

it A series of transformations have to be
applied to a 3D CG model before its image appears in
the physical display device

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14
Q

what is modeling
transformation stage ?

A

it is a series of transformations that tranform an object from it model coordinate (or model space ) to the world coordinate (or world space )

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