Lecture 5 Flashcards
Cognition?
Is what goes on in our heads when we carry out out everyday activities.
Cognition includes 2:
Experiential cognition
- A state of mind in which we perceive, act, and react to events around us effectively and effortlessly
Reflective cognition
- Involves thinking, comparing, and decision-making
Cognitive Psychology
mental processes, including how people thing, perceive, remember, and learn
- Interacting with technology is cognitive
- we need to take into account cognitive processes involved and cognitive limitations of users
- Helps to identify and explain the nature and causes of the problems users encounter
- Provides knowledge about what users can and cannot be expected to do
- Supplies modeling tools and methods to help build interfaces that are easy to use
The Model Human Processor (MHP). Subsystems? (3)
Perceptual
Cognitive
Motor
Cognitive Characteristics and Interface Design. Which areas need to be included? (6)
- Attention
- Visual perception
- Reading
- Memory
- Learning
- Problem solving
(many cognitive processes are interdependent)
Attention?
The process of selecting things to concentrate on, at a point in time, from the range of possibilities available
Attention. 2 classifications?
- Focused vs. divided
- Voluntary vs. involuntary
Focused Attention?
The everyday experience of focusing on one particular activity while switching between others is known as the cocktail party phenomenon.
What effects our ability to focus on one activity among several others?
- Clear goals
- Information salience
What does the “cocktail party phenomenon” mean?
The everyday experience of focusing on one particular activity while switching between others
Important while Designing Implications? (4)
- Attention is precious and limited resource
- Know you users’ goals and focus their attention on important elements
- Put the most important information in the top third of the screen or in the middle
- D not litter the side of your interface with distractible material
Selective Disregard?
ex. banner blindness!
- Users are accustom to ignoring online ads.
ex. extreme form: change blindness
What can be done to prevent selective disregard? (3)
- Refrain from anything than resembles a banner
- Remove unnecessary elements on the page
- Make sure key areas have adequate emphasis and are well-defined (but don’t over do it)
What gets the most attention?
- Anything that moves (but there might be banner blindness)
- Pictures of human faces(emotional connection: the face looking right at the user. Attention direction: the face looking at a product)
Pictures of human faces. Two different: connections:
- Emotional: the face looking right at the user
- Attention direction: the face looking at a product
Guiding User Attention (6)
- Altering user to new or important info(color, ordering, spacing etc)
- Properly handle foregrounds task vs. background task
- Reduce search time by structuring layout so so users can perceive meaningful components in information
- Elements on screen should be clearly labeled and follow conventions matching the users’ expectations
- Highlighting through dividers, windows, color to emphasize structure
- Avoid cluttering the interface - crisp, simple design
Sustained Attention. How long can we pay attention to any task?
7 to 10 min(if you must hold longer, introduce novel info or a break
Perception?
Is our awareness and understanding of the elements and object of our environment through the physical sensation of our very senses, including sight, sound, smell and so.
(Obvious implication is to design representations to make people perceive and locate items more easily and quickly)
What pays a major role in what people see in an image?
Context. När vi något, så är det i en kontext och detta mindset påverkar hur vi ser på något. (mindset can have a profound effect on the usability of a web site)
Visual Perception?
What we see is not what is there! It is a model of the external world constructed by our visual system! - Our model is constructed based on: - The environment - Our previous experience - Our expectations
Visual Perception is based on a model which is based on? (3)
The environment, our previous experience, and our expectations
Visual Perception Characteristics. We organize thing into meaningful units(5):
- Figure/Ground: elements are perceived as either figures(focus) or ground (background)
- Proximity: things close to one another are perceived more related
- Similarity: similar things are perceived to be more related than dissimilar thing
- Alignment: elements arrange on a line or curve are perceived more related than those not
- Closure: tendency of looking for a single, recognizable pattern
- Figure Ground Relationship?
- Human mind separates the visual field into the figure (the foreground - objects of primary attention) and ground (the background).
- Allows us to determine what we are supposed to look at and what we might safely ignore
What is the perception of the figure/ground determined by? (2)
- Scene characteristics
- Viewers’ focus of attention