Lecture 5 Flashcards

1
Q

Consumer Learning

A

Is the process by which individuals acquire the purchase knowledge and experience they apply to future related behavior

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2
Q

Behavior Learning

A

Is concerned with the inputs and outcomes of learning - not the process

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3
Q

Two forms of behavior learning

A

Classical conditioning

Instrumental conditioning

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4
Q

Classical conditioning

A

A stimuli that elicits a response is paired with another stimulus that initially does not elicit a response on its own

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5
Q

Instrumental conditioning

A

Learning to perform behaviors that produce positive outcomes and to avoid those that yield negative outcomes

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6
Q

3: Classical conditioning definitions

A

Unconditioned stimulus: occur naturally in response to given circumstances

Conditioned stimulus: becomes associated with a particular event or feeling as a result of repetition

Conditioned response in a response to the conditioned stimulus

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7
Q

Classical conditioning Basic concepts

A
  1. Repetition: key to forming associations between brands and fulfillment of needs
  2. Stimulus generalization: tendency for stimuli similar to a conditioned stimulus to evoke similar, unconditioned response
  3. Stimulus discrimination: Opposite of stimulus generalization. It’s purpose is the selection of a specific stimulus from among similar stimuli.
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8
Q

Stimulus Generalization Strategic applications

A

Family branding: Marketing different products but under same name

Product line extensions: Additions of related items to an established brand to extend goodwill.

Look-alike packing: putting products in similar packages to popular brands

Licensing: Contractually allowing a well-known brand name to be affixed to the products of another manufacturer.

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9
Q

Instrumental conditioning types

A

Positive reinforcement: reward of a particular behavior

Negative reinforcement: removal of an unpleasant stimulus

Punishment: Designed to discourage behavior

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10
Q

Reinforcement Applications

A

Frequency marketing: frequent shopper programs

Incentivized advertising: Ads that provide consumers with rewards for watching them

Incentivized behavior: rewards for certain actions

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11
Q

Gamification

A

Trunks routine actions into rewarding experiences

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12
Q

Consumer socialization

A

The process by which young people acquire skills, knowledge and attitudes relevant to their behavior in the marketplace

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13
Q

Memory Process Overview

A

Is the process of acquiring information and storing it over time so that it will be available when we need it

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14
Q

Stages in Memory Process Overview

A

Stage 1 - Encoding: Information enters in a way the system will recognize

Stage 2 - Storage: Integrate knowledge with what is already in memory and warehouse it until it is needed

Stage 3 - Retrieval: Access the desired information

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15
Q

Memory spreading activation: Meaning types

A

Brand-specific: Memory brand makes (just do it)

Ad.specific: Memories from content of ads

Brand identification: Memory stored of brand name

Product category: Memory of how the product works

Evaluative reactions: memory stored as positive or negative emotions

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16
Q

Memory Levels of Knowledge

A

Meaning: a node in the structure

Proposition/beliefs: links two nodes

Schema: Integrating propositions into a cognitive framework developed

17
Q

Memory Aiding Information Retention

A

Chunking: Grouping together bits of information int larger

Dual coding: encoding a concept not just as a word, but also as a visual representation

Meaningful encoding: linking new information with existing memory contents

18
Q

Memory Retrieving Memories

A

Retrieval: Process by which people recover information form the long-term store

Environmental triggers: Cues in the environment that remind a person of something, and then she or he talks about it

Von-Restorff-effect: this effect shows that almost any technique that increases the novelty of a stimulus also improves its recall

Sate-dependent retrieval: Accessing information is easier if our internal state is the same at the time of recall as when we learned it.

19
Q

Forgetting is a result of

A

Decay: structural changes of learning in the brain simply go away

Interference: Additional information displaces the previous

Brand Salience: Refers to the brands prominence or level of activation in memory

20
Q

Problems with memory measures

A
  1. Response biases
  2. Memory lapses
  3. Illusion of truth effect