Lecture 5 Flashcards
Consumer Learning
Is the process by which individuals acquire the purchase knowledge and experience they apply to future related behavior
Behavior Learning
Is concerned with the inputs and outcomes of learning - not the process
Two forms of behavior learning
Classical conditioning
Instrumental conditioning
Classical conditioning
A stimuli that elicits a response is paired with another stimulus that initially does not elicit a response on its own
Instrumental conditioning
Learning to perform behaviors that produce positive outcomes and to avoid those that yield negative outcomes
3: Classical conditioning definitions
Unconditioned stimulus: occur naturally in response to given circumstances
Conditioned stimulus: becomes associated with a particular event or feeling as a result of repetition
Conditioned response in a response to the conditioned stimulus
Classical conditioning Basic concepts
- Repetition: key to forming associations between brands and fulfillment of needs
- Stimulus generalization: tendency for stimuli similar to a conditioned stimulus to evoke similar, unconditioned response
- Stimulus discrimination: Opposite of stimulus generalization. It’s purpose is the selection of a specific stimulus from among similar stimuli.
Stimulus Generalization Strategic applications
Family branding: Marketing different products but under same name
Product line extensions: Additions of related items to an established brand to extend goodwill.
Look-alike packing: putting products in similar packages to popular brands
Licensing: Contractually allowing a well-known brand name to be affixed to the products of another manufacturer.
Instrumental conditioning types
Positive reinforcement: reward of a particular behavior
Negative reinforcement: removal of an unpleasant stimulus
Punishment: Designed to discourage behavior
Reinforcement Applications
Frequency marketing: frequent shopper programs
Incentivized advertising: Ads that provide consumers with rewards for watching them
Incentivized behavior: rewards for certain actions
Gamification
Trunks routine actions into rewarding experiences
Consumer socialization
The process by which young people acquire skills, knowledge and attitudes relevant to their behavior in the marketplace
Memory Process Overview
Is the process of acquiring information and storing it over time so that it will be available when we need it
Stages in Memory Process Overview
Stage 1 - Encoding: Information enters in a way the system will recognize
Stage 2 - Storage: Integrate knowledge with what is already in memory and warehouse it until it is needed
Stage 3 - Retrieval: Access the desired information
Memory spreading activation: Meaning types
Brand-specific: Memory brand makes (just do it)
Ad.specific: Memories from content of ads
Brand identification: Memory stored of brand name
Product category: Memory of how the product works
Evaluative reactions: memory stored as positive or negative emotions