lecture 4: the digital consumer Flashcards

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1
Q

steps of traditional decision-making process

A

problem recognition
- 1 to many (traditional) or 1 to 1 (digital)
–> info search
- gather inf trough search engines/reviews
- find suppliers
–> evaluation of alternatives
- traditional: past experience, WOM, traditional marketing
- digital: detailed info, e-wom, comparison websites
–> choice/purchase
- easy ordering (don’t loose consumer now!)
–> post-purchase
- digitaal: vlakke added services, feedback, personalized prompt, relate to purchase

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2
Q

faced navigation and filters

A

filters= analyse set of objects eliminate that have no match
faceted navigation= includes filter or many attributes (colour, size, form)

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3
Q

definition customer journey

A

process the consumer goes trough across al stages and touchpoint with an organization, comprising the consumer experience

(pre, purchase, post)

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4
Q

touchpoints

A

= direct contact with product/service or representation of it

  • pain: not optimised succesfully
  • trust: solution for pain touchpoint
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5
Q

4 touchpoint options

A
  1. brand owned= designed and managed by company
  2. partner owned= joined sign by company and partner
  3. customer owned= customer actions as part if their experience
  4. external owned= roles from other in the chain (leave comment, independent source influencing)
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6
Q

McKinsey’s consumer decision journey

A

trigger –> consideration set –> active evaluation –> purchase –> post-purchase (loop starts again)

  • cut off route after first purchase: from trigger straight to purchase
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7
Q

path to purchase defintion

A

= path data containing info about a users’ search behavior, interest and behavior
- tries to attribute the elements or touchpoints that have impact on the journey

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8
Q

typology matrix

A

goal (promotion vs. product innovation)
direction of info flow (c2c or c2b)

  1. informing: promo and c2c=. praise/critise directed to consumers
  2. co-communication: promo and c2b= consumers develop marketing, share with organization
  3. co-creating: innovation and c2b= cancer create own product
  4. pioneering: innovation and c2c= new/improbed services, aimed at consumers
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9
Q

e-wom definitino

A

= digital postive or negative experssion of potential, current or former consumer about a product, service, brand or organization, made visible to a lot of people via the internet (4 elements in it)

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10
Q

2 types of utility

A
  1. intrinsic= direct utility of posting content (having less followers helps this)
  2. image-related= perception to others (having more followers does this to you)
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11
Q

rating vs. review

A

rating= digital numeric display on standard scale. easy to evaluatie
review= context-specific statements/sentiment

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