lecture 4: the digital consumer Flashcards
steps of traditional decision-making process
problem recognition
- 1 to many (traditional) or 1 to 1 (digital)
–> info search
- gather inf trough search engines/reviews
- find suppliers
–> evaluation of alternatives
- traditional: past experience, WOM, traditional marketing
- digital: detailed info, e-wom, comparison websites
–> choice/purchase
- easy ordering (don’t loose consumer now!)
–> post-purchase
- digitaal: vlakke added services, feedback, personalized prompt, relate to purchase
faced navigation and filters
filters= analyse set of objects eliminate that have no match
faceted navigation= includes filter or many attributes (colour, size, form)
definition customer journey
process the consumer goes trough across al stages and touchpoint with an organization, comprising the consumer experience
(pre, purchase, post)
touchpoints
= direct contact with product/service or representation of it
- pain: not optimised succesfully
- trust: solution for pain touchpoint
4 touchpoint options
- brand owned= designed and managed by company
- partner owned= joined sign by company and partner
- customer owned= customer actions as part if their experience
- external owned= roles from other in the chain (leave comment, independent source influencing)
McKinsey’s consumer decision journey
trigger –> consideration set –> active evaluation –> purchase –> post-purchase (loop starts again)
- cut off route after first purchase: from trigger straight to purchase
path to purchase defintion
= path data containing info about a users’ search behavior, interest and behavior
- tries to attribute the elements or touchpoints that have impact on the journey
typology matrix
goal (promotion vs. product innovation)
direction of info flow (c2c or c2b)
- informing: promo and c2c=. praise/critise directed to consumers
- co-communication: promo and c2b= consumers develop marketing, share with organization
- co-creating: innovation and c2b= cancer create own product
- pioneering: innovation and c2c= new/improbed services, aimed at consumers
e-wom definitino
= digital postive or negative experssion of potential, current or former consumer about a product, service, brand or organization, made visible to a lot of people via the internet (4 elements in it)
2 types of utility
- intrinsic= direct utility of posting content (having less followers helps this)
- image-related= perception to others (having more followers does this to you)
rating vs. review
rating= digital numeric display on standard scale. easy to evaluatie
review= context-specific statements/sentiment