lecture 3: UX design Flashcards

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1
Q

old vs. new approach on ux design

A

old= focused on personal preferences, ignoring user needs. succes was a matter of luck

new= focused on user-centered approach design and puts user needs at heart of process

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2
Q

definition ux design

A

= focused on creating ideal user experience by considering how people feel when interacting with products/services

  • increases consumer satisfaction/liyalty
  • enhances conversion and reduces bounce rates
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3
Q

conversion vs bounce rate

A

conversion = % of visitors to a website who take desired action

bounce= % of visitors that leave a webpage without taking action

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4
Q

what do ux designers do?

A
  • investigate and analyze
  • apply knowledge
  • collaborate with developers
  • monitor and iterate
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5
Q

difference ux and ui

A

ux is overall experience
ui is about visual interface (make small details perfect, where to put certain buttons)

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6
Q

7 ux factors by Peter morville

A
  1. useful = if it fulfills a need/purpose and offers value
  2. useable= ensure users can achieve goals easily/effectively
  3. findable= ensure product is easy to locate and not leave
  4. credible= the trust users have in a product
  5. desireable= emotional appeal of a product (interaction)
  6. accessible= ensures that a product can be used by people with full range of abilities
  7. valuable= product must deliver value to both business and user. without value, it will fade as economic realities take over. It influences purchase decisions
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7
Q

why is usability crucial?

A
  • efficiency, effectivenss and satisfaction
  • without usability, consumers leave and go to competitors
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8
Q

5 characteristics of usable products (Whitney)

A
  1. effectiveness= whether users can complete their goals wit a high degree of accuracy
  2. efficiency= focused on speed, how quick a user completes
  3. engagement= when product is pleasen and gratifying
  4. error tolerance= minimize error and recover quickly (undo button)
  5. aasde of learning= users can quickly/intuitively learn to navigate/use product
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9
Q

ux design process steps

A
  1. research (conduct and create user flow/journey)
  2. definement (user flow and persona’s/deisgn vision)
  3. ideation (sketch and develop low-fi wireframes)
  4. prototyping (high-fi wireframes and prototypes)
  5. testing (test and repeat if necessary)
  6. implementation (final design and finish details)
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10
Q

types of usability testing and its benefits

A

A/B testing, feedback, or analytical tools (eye movement, google analytics)

  • direct observation, actionable results, client engagement
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11
Q

user’ persona’s definition

A

fictional representation of ideal user, focusing on goals/characteristics/attidues
- easy to remember
- inspires imagination
- algins team

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12
Q

low vs. high widely frames

A

low=basic representation of product layout
- structure/boxes/lines
- helps designers to visualize content placement

high= more advanced and detailed version, provides screen to illustrate each element
- layout/fucntion/well-researhced

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