Lecture 4 (Generalization and Geovisualization) Flashcards
Why Generalization?
“You are here!” TOO MANY DETAILS/ TOO FEW DETAILS/ Finally! Just the right amount of information
Can a map be perfect?
- The real world is infinitely complex
- A map must always approximate, GENERALIZE, abstract, or simplify
- Simple and quick answer: No!
Implement Generalization
- Two fundamental types of geographic phenomena
- Generalization for DISCRETE OBJECTS is easy to understand: POLYGON can be generalized (simplified) to a POINT
- But, how to generalize CONTINUOUS FIELDS?
Generalization of Continuous Fields
- Many geographic phenomena are conceptualized as fields (exactly one value of the phenomenon exists at every point on the Earth surface - e.g. elevation and precipitation)
- In principle, a field can take a different value everywhere (An infinite amount of info, Tobler’s Law helps by virtually guaranteeing that variation will be smooth and slow over space)
Six Ways of Representing a Field (See Printed Paper)
a) regularly spaced sample points
b) irregularly spaced sample points
c) rectangular cells
d) irregularly shaped polygons
e) irregular network of triangles
f) polylines represent countours
Map generalization
- Reduces complexity from the real world
- Retains spatial and attribute accuracy (at the specified scale level)
- Accounts for map purpose and scale
- Provides more useful ‘information’ or more efficient communication and presentation
Methods of generalization
McMaster and Shea (1992) identified 10 distinct types of generalization rules.
10 distinct types of generalization
Simplification, Smoothing, Collapse, Aggregation, Amalgamation, Merging, Refinement, Exaggeration, Enhancement, Displacement
Object Types in Vector Format
From (Point, Node to Vertex, Arc/ i.e., Line To Node) Point Feature
Simplification
Weeding - Remove points in the outline of a polygon to create a SIMPLER SHAPE.
Smoothing
Replace the SHARP and COMPLEX parts and make the result LOOK SMOOTHER
Collapse
Replace an area object by a COMBINATION OF POINT AND LINE OBJECTS
Aggregation
Replace a large number of distinct symbolized objects by a smaller number of new symbols
Amalgamation
Replace several area objects by a SINGLE AREA OBJECT
Merging - common form of generalization
Replace several line objects by A SMALLER NUMBER OF LINE OBJECTS from their most similar neighbors.