Lecture 3: Embodied Sense-making Flashcards
Difference between I and me
I is subjective and the first person experiential basis, me can evolve and expand over the human life course. It is messages from others, constructions and narratives
What is the start of the experiential basis of the self?
Affective experiences in the context of a body that moves and is affected, which is before the self.
What is enactivism?
A version of theory of mind strongly influenced by phenomenology and existentialism. It is an alternative for cognitivism ,dualism and behaviorism. It emphasis the embeddedness in a body and in an environment of the thinking and experiencing of minded animals like ourselves. It is an understanding of cognition as being a fundamentally embodied and embedded form of action.
How useful are animals for looking into the evolutionary biological basis?
We evolved from common ancestors and share a huge amount of genes with them. They may provide models for what human bodies share with other animals that do not have the kind of symbolic structures we live in.
This might give glimpses of non cultural aspects of humans , although we have to be careful. Many
more types of experiments can be done with animals than with humans
What is the process of sense-making?
First is about staying alive in the environment by looking for food, danger from safety, distinguishing mates from non-mates. As soon as are capable of this, living a good life becomes more important, adding meaning to life.
How can art help us experientially understand?
Theater: The self as an actor.
Literature: The self as an author
Music: The experience of forms of vitality
Dance: The non verbal experiences of self and self with other
What does the seeking system involve?
Provides animals with energy to explore the environment to find mating partners, food to nourish the brain and body.
Affective experience
High: interest which leads to euphoria
Low: disinterest which leads to anhedonia and apathy
Clinical problems
High-> manic states, drugs of abuse
Low-> anhedonia, depressed, detached
What does the fear system involve?
Promotes the avoidance of dangerous situations and monitor the safety of environments.
Affective experiences:
High can lead to flight or freeze which results in terror
Low can lead to safety and recklessness
Clinical problems:
High fear can lead to anxiety disorders, PTSS
Low fear can lead to psychopathy and risk-taking
What does rage involve?
Defending themselves, situations of frustration when an expected reward is absent or being enclosed in a small space.
Affective experience:
High can result in irritation and exploding
Low can be too trusting and naivety
Clinical problems
High-> intermittent explosive disorder, oppositional defiant disorder
Low-> lack of assertion
What is involved in lust?
Important for reproduction, can have social functions for certain animals.
Affective experiences:
High which involves feeling attraction and then orgasm
Low involves low interest and asexuality
Clinical problems
High lust can lead to problematic sexual behaviours
Low lust can lead to impotence and lack of pleasure
What is involved in care?
Assures young children grow into adults and have families, can extend to non-family members and widely.
Affective experience:
High: tenderness -→ parental love
Low: carelessness -→ detachment
Possible clinical problems:
High CARE -> self-sacrifice?
Low CARE -> anti-social features?, parental failures?, postnatal depression?
What is involved in panic/grief attachment?
Reflects separation of distress, signals lost contact with important person or being lost in the environment. For mammals if this occurs it can trigger a distress reaction resulting in distress vocalization. Without reunion there can be deactivation and grief.
Affective experience:
High: longing or loneliness can result in panic or grief
Low: safety which results in detachment
Clinical problems
High panic/grief-> separation anxiety, trauma, borderline states
Low panic/grief-> schizoid, detached states, psychopathy
What is involved in play?
Inherent to learn social competencies, motoric skills, getting along in complex social groups. Friendships can emerge through play and playing with symbols through humour.
Affective experience:
High: friendly joy, comradery, tickling –→ bursting in laughter, playfighting
Low: satiety or quietness –> boredom, loneliness
Possible clinical problems:
High PLAY -> difficulty concentrating on routine tasks or overly structured situations, ADHD?
Low PLAY -> Obsessive patterns, joylessness, depressed personality?
Properties of emotional systems
- once activated they stay active for some time
- colour the world as experienced
- shape the movements in the world
- strong motivating force
- active certain modes of being in the world
What is the neural definition?
- Intrinsic inputs (US)
- Coordinate physiological and behavioral outputs (UR)
3.Gating of inputs (CS and CR) - Positive feedback ( including ‘auto activation’)
- Cognitions instigate emotions (top down influence)
- Emotions control cognitions (bottom up influence)
7.Affect reflects the full operation of such processes