Lecture 2 market dynamics Flashcards

1
Q

The Four I’s?

A

Idea → abstracts concepts of research findings
invention → transformation of an idea into a product
innovation → commercialization of a products
imitation → copying a succeful innovation

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2
Q

Creativity vs invention

A

Creativity is usually defined as the ability to produce useful and novel work

Invention is usually defined as the outcome/result of the creative process

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3
Q

invention vs innovation

A

The first-time occurrence of an idea/concept qualifies as an invention, can be carried out anywhere

The first-time commercialization of an idea/concept is considered an innovation, occurs mostly in firms

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4
Q

Innovation vs Technological change

A

Innovations can be technological, nontechnological, or both. Innovation is a broader term than technological change – All technological changes are innovations, but all innovations are not technological changes

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5
Q

Linear model of innovation

A

Reasearch/creativity –> invention -> design -> innovation

Innovation is applied science with well defined stages of research, development, production and marketing - Research and creativity lead to innovation, in a straight line!

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6
Q

Passive consumer

A

Always seeks the familiar, does not like change

Not interested in product innovation, interested in process innovation that can help him/her to buy familiar goods at lower price

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7
Q

Conventianol consumer

A

Predetermined needs

Only interested in innovation to the extent that it reduces price or increases no of product characteristics (s)he is seeking

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8
Q

Active consumer

A

Always seeking variety and change

Keen to explore new products, even if (s)he has no previous need for them

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9
Q

Chain Linked Model of Innovation

A

Innovation is not a sequential (linear) process

Innovation is a learning process involving multiple inputs, interactions and feedbacks in the process of knowledge creation

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10
Q

Radical versus Incremental Innovation

A

The radicalness of an innovation is the degree to which it is new and different from previously existing products and processes.

Incremental innovations may involve only a minor change from (or adjustment to) existing practices.

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11
Q

Competence-Enhancing versus Competence-Destroying Innovation

A

Competence-enhancing innovations build on the firm’s existing knowledge base (playstation 4-5)

Competence-destroying innovations renders a firm’s existing competencies obsolete

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12
Q

Architectural versus Component Innovation

A

A component innovation (or modular innovation) entails changes to one or more components of a product system without significantly affecting the overall design (gell filled material to a bicycle seat)

An architectural innovation entails changing the overall design of the system or the way components interact. (high weel to safety bicycle)

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13
Q

Product versus Process Innovation

A

Product innovations are embodied in the outputs of an organization – its goods or services.

Process innovations are innovations in the way an organization conducts its business, such as in techniques of producing or marketing goods or services

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14
Q

Product Proliferation

A

It is the practice of proliferating a wide variety of slightly differentiated products across the entire characteristics space

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15
Q

Appropriability:

A

The degree to which a firm is able to capture the rents from its innovation

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16
Q

Patents:

A

rights granted by the government that excludes others from producing, using, or selling an invention. Must be useful, novel, and not be obvious

17
Q

Trademarks and Service Marks:

A

a word, phrase, symbol, design, or other indicator that is used to distinguish the source of goods form one party from goods of another (for example, Nike “swoosh” symbol).