Lecture 2 Flashcards

1
Q

Three One-Dimension Classification

A
  1. size of musculature
  2. distinctiveness of movement
  3. stability of the environment
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2
Q

Size of musculature (precision of movement) (2)

A
  1. Gross motor skills
    - involve large muscles, and precision of movement is not that important
  • smooth coordination of muscles is essential
  1. Fine motor skills
    - require control of small muscles to achieve a goal
  • usually involve a high degree of precision of movement and hand-eye coordination
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3
Q

Distinctiveness of the movements (defining beginning and endpoints of movement) (3)

A
  1. Discrete Motor skills
    - clearly defined beginning and endpoints
  2. Serial motor skills
    - a series of discrete motor skills performed in a specific order
    (ex, sequence, routine)
  3. Continuous motor skills
    - no obvious beginning and end points
    (ex, swimming, skating, running, XC skiing)
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4
Q

Stability of the environment (2)

A
  1. Closed motor skills
    - performed in a stable and predictable environment
    - a self-paced task
    - there object waits to be acted on by the performer (ex pitcher deciding when to pitch)
  2. Open motor skills
    - performed in an ever-changing, unpredictable environment
    - an externally-paced task
    - performer needs to react to the environment to be successful (batter waiting to bat pitch)
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5
Q

What to remember about the stability of the environment ??

(three one-dimension systems of motor skill classification)

A

they are continuous!

(closed) -Tball - pitching machine- batting practice - live pitch in game (Open)

for example, a baseball swing can range From a closed to open skill depending on what’s required

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6
Q

Throwing a dart

A

fine
discrete
closed

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7
Q

free kick

A

gross
discrete
closed

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8
Q

Ball room dancing

A

gross
serial
bit of both because music decides when dancing but more closed

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9
Q

plucking eyebrows

A

fine
discrete
closed

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10
Q

dribbling a basketball

A

gross
continuous
depends lol

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11
Q

difference between spiking and serving a volleyball?

A

both are discrete
spiking is open, serving is closed

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12
Q

Performance

A
  • Is observable behaviour
  • Execution of a skill at a specific time and in a specific situation
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13
Q

Learning

A
  • A change in the capability to perform a skill (that)
  • Must be inferred (from)
  • a relatively permanent improvement in performance (as)
  • A result of practice or experience
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14
Q

Performance vs Learning (chart thing)

Performance

  1. Observable behaviour
  2. Temporary
  3. May not be due to practice
  4. May be Influenced by performance variables
A

Performance vs Learning (chart thing)

Learning

  1. Inferred from performance
  2. Relatively permanent changes in the capability to perform a skill
  3. Due to practice
  4. Not influenced by performance variables
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15
Q

What is a performance variable?

A
  • Anything that may influence performance at any given time
  • Alertness
  • Anxiety
  • Fatigue
  • Uniqueness of the setting
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16
Q

Six general performance characteristics of Skill Learning

A
  1. Improvement
  2. Consistency
  3. Stability
  4. Persistence
  5. Adaptability
  6. Reduced attention demands
17
Q
  1. Improvement (5)
A
  • Performance of a skill generally improves over time
  • Get closer to the goal/ target/ criterion
  • Higher level of skill later vs earlier
  • Practice usually positively affects performance
  • Practicing something incorrectly can lead to decreased performance during and/or after practice
18
Q
  1. Consistency (3)
A
  • Less variability in performance
  • From one attempt to another, performance characteristics become more similar
  • Starts off as being variable, with time it becomes more consistent
19
Q
  1. Stability (3)
A
  • The influence of perturbations (unexpected/often sudden happenings) on the skill
  • Internal or external conditions can disrupt performance
  • Internal (stress)
  • External (environmental conditions
  • As learning happens, increased ability to perform the skill despite perturbations
20
Q
  1. Persistence (2)
A
  • Improved performance lasts over increasing lengths of time. ex between rehearsals/practices/games
  • Shows permanence of performance improvement
21
Q
  1. Adaptability (5)
A
  • Performer is able to adapt performance to different personal, task and environmental situations
  • Also referred to as generalizability of performance
  • Performance context is never the same each time
  • As learning increases, the ability to perform asks in different contexts
  • Personal factors, skill, tasks, environment
22
Q
  1. Reduced attention demand (2)
A
  • As learner progresses, the amount of attention needed to perform the skill decreases
  • Can perform another skill simultaneously