Lecture 10 – INFLUENCE Flashcards

1
Q

3 types of influence

A
  1. social influence
  2. persuasion
  3. choice architecture
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2
Q

social influence

A

= other people’s behaviour & opinions + interaction with others influence people

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3
Q

4 key facilitators of social influence

A
  1. social proof/ conformity
  2. in-group out-group dynamics
  3. reciprocication
  4. authority
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4
Q

2 reasons why social proof takes place

A
  1. other people’s behaviour is informative
  2. behaving consistently with others can be socially rewarding
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5
Q

Conformity is mostly relevant for:

A
  1. young people
  2. visible items
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6
Q

reciprocication

A

= responding to a gesture or action with a corresponding or complementary gesture or action (!! NOT symmetrical but mutual)

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7
Q

authority

A

= people do what authority figures tell them to do since they have the power & they want to avoid punishment

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8
Q

3 ways to establish authority

A
  1. physical appearance / clothes
  2. voice, character
  3. position
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9
Q

persuasion

A

= the act of getting someone else to so something or believe in something

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10
Q

marketers should persuade consumers to …

A
  • think that an offer is valuable
  • think that an offer is better than alternatives
  • let go of resources
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11
Q

The elaboration likelihood model

A
  • peripheral route ( shallow processing)
  • central route (deep processing)
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12
Q

3 factors that affect the choice of one route over the other

A
  1. relevance of the product
  2. how important the decision is
  3. consumers’ available resources
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13
Q

anchoring

A

= people are strongly affected by the starting point, even if they know it’s incorrect

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14
Q

marketers should try to fit the message to the route consumers choose using (4)

A
  1. no. arguments
  2. arguments strength
  3. message complexity
  4. relevance of contextual cues
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15
Q

2 persuasion tecniques

A
  1. foot in the door
  2. door in the face
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16
Q

foot in the door

A

= agreeing to a small request increases the likelihood of agreeing to a larger request

17
Q

door in the face

A

= refusing a lerge request increases the likelihood of agreeing to a smaller request

18
Q

why does foot in the door work? (3)

A
  1. people value consistency
  2. initial agreement highlights that there is interest for the thing
  3. different reference point
19
Q

why does door in the face work? (3)

A
  1. guilt
  2. different reefrence point (makes the request seem smaller)
  3. reciprocication
20
Q

To maximise positivity of independent content/ communication

A
  1. LT relationships with independent agents
  2. highlight the desired communication
  3. be selective in requests for independent reviews
21
Q

3 ways to overcome persuasion knowledge

A
  1. product placement
  2. native ads
  3. sponsored content
22
Q

product placement

A

= sposored info NOT clearly framed as an adv, resembles the appearence of organic content, triggers less suspicion (ex: brands in TV shows)

23
Q

native ads

A

= type of online adv that matches form & function of the platform on which it appears (blends with the surrounding editorial content)

24
Q

sponsored content

A

= any material in an online publication, such as articles, videos, or social media posts, that is paid for by an advertiser

25
Q

choice architecture

A

= how an environment can be designed in a way to influence people’s choice

26
Q

2 ways in which consumers choose from a set of options

A
  1. computer-like decision-making
  2. value/ effort optimising decision making
27
Q

heuristics

A

= mental shortcuts based on reasonable assumptions

28
Q

2 types of value/ effort optimising decision-making

A
  1. satisficing
  2. lexicographic
29
Q

satisficing

A

= you make a choice when there’s an option that is good enough (!! order)

30
Q

lexicographic

A

= choice based on the most important attribute (disregarding the other parameters)

31
Q

marketers can affect choices by leveraging consumers’ tendency to (3):

A
  1. reduce effort
  2. make inferences
  3. evaluate alternatives compared to a reference point
32
Q

Effective choice architecture (3)

A
  1. full info
  2. clear & simple
  3. meaningful
33
Q

Selected factors (3)

A
  1. display orders
  2. defaults
  3. alternatives in a set
34
Q

3 default architecture choices

A
  1. leave both options unchecked
  2. opt-in (explicit consent)
  3. opt-out (implicit consent)
35
Q

2 effects that may exist if you add alternatives

A
  1. compromise effect
  2. decoy effect
36
Q

compromise effect

A

= individuals tend to favor a middle or compromise option when faced with a set of choices that vary in extremes

37
Q

decoy effect

A

= the introduction of an additional, less attractive option influences the preference between two other options (the decoy is added to make one of the original options more appealing)