Lec 4 Flashcards

1
Q

Decoy effect in the economist
- what are the two explanations?

A
  1. Print tells u the price, it’s quite expensive so it’s a good deal for (P+O)
  2. Easy comparison
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2
Q

Modified decoy (Print is 114)
if anchoring is key, then…
if easy comparison/free is key, then…
=> results

A

If it is anchoring (1) that is key, then bias towards it

If it is abt easy comparison and getting smth free, should be much less effective bc there;s a trade off (do i want to pay the extra 5 dollars?)

=> in between, results that show, so works almost as well as decoy
- more of an anchoring effect

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3
Q

Stages where you could have mismatches between the frequency and the world, and the ease of recall

A

World: if an event gets reported much more often => bias

Exposures: are not equally memorable, deviation from original objective
=> use retrieval from memory

Memory: encoding stage (is it biased?) - some things tend to stick out more, while others don’t

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4
Q

Attribute substitution
(How likely is X?)
- representativeness
- availability
(How good/bad/likely is X?)
- recognition

A

-how well it fits an example or prototype?

  • how easy to generate examples?

substitute w/ sense of familiarity

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5
Q

Recognition heuristic
(football players

A

Can it (familiarity) provide some valid info?
- yes, it can work bc smth being more common is not random, usually it means they are better or smth like else
- but recognition is subjective

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6
Q

Gigerenzer
- What is the mediator?

A

Mediator: mass media
- better quality players gain more attention (on average this is the case)

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7
Q

Recognition validity

A

Relation bet.
Objective quality and subjective familiarity
- varies in range, extent that the amount of exposure is correlated
- poor validity if sampling is not representative
- exposure is not proportional to quality (eg high attention but not related to performance)

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8
Q

Can you manipulate recognition?

A
  • sense that familiarity
  • eg in advertisement, companies invest so that u see it more often on the football jerseys
  • see it more, feels familiar
  • familiarity and recognition are used to infer quality!!
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9
Q

Jacoby et al: becoming famous overnight

A

Test and 24 hrs later the same test => false alarms about famous names (they are familiar)

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10
Q

Ilusión of truth effect and explanation

A
  • bias toward “true” in T/F statements when judged the second time
    => familiarity is used as a cue for validity (familiar,t Hereford is true)
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11
Q

Failure of Source memory

A

Not being able to remember the source of the info / knowledge (we are not very good at source knowledge)
- famous overnight is also an example of this

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12
Q

Familiarity and money (Alter and Oppenheimer)

A

1 dollar (common) 2 dollars (uncommon)
- judge that can buy more with the two 1dollar bills (more familiar)
=> perceive it more familiar and valuable (judgment estimate uses familiarity as a standard for value)

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13
Q

Familiarity and novelty in arts

A

We do prefer novelty to some extent (can get bored w familiarity)

Stronger force:
Belke et al (2010)

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14
Q

Schwartz’s study
- 2 vs 8 to disassociate the content of retrieved memory, from the EASe of retrieval

A

=> 2 examples i can come up, so yes i believe pollution will decrease. Can’t come up with 8, so pollution will not improve
=> can come up with 2 examples of why pollution is not improving, but I can’t with 8, so i believe it will improve

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15
Q

Fluency

A
  • sense of easy or difficulty
    => may unconsciously use fluency as a substitute to judge other attributes (eg recognition,
    availability
  • availability may be a fluency effect (even if unrelated to the task)
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16
Q

Difficulty rating (Schwartz)
=> not ease of retrieval, but in general

A
  • read descriptions and judge how difficult from 1-10
  • the difference was the font in 2 groups
    => the font that is more difficult rates the same exercise as more difficult
    Difficulty in/of processing influenced judgments
17
Q

Why does processing fluency influence judgment?

A

Processing fluency is using info (attribute substitution)
We hv awareness of how hard or easy smth is, so could provide more info

18
Q

Thinking of mental processes / heuristics as meta cognition

A

Sense how difficult or easy to process/imagine
*still subjective (exposure to mass media)