Learning from Consequences, Reinforcement & Reward Flashcards

1
Q

Define Reinforcer

A

Reinforcer = usually a stimulus of some sort that sets the process of strengthening in motion.

Stimuli that can do this: food, drink, money, praise, cuddling/patting

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2
Q

Define Rewards

A

When reinforcers are delivered/produced as a consequence of doing something, they are called rewards

Thus, delivery of a reinforcer is a reward

BEWARE: a reward is often something that is accepted as desirable or pleasing, whereas a reinforcer is something that produced reinforcement.
A reward doesn’t have to be reinforcing, e.g., because the recipient doesn’t desire it/find it pleasing

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3
Q

Define: Positive reinforcement

A

Delivery of production of a stimulus item (like food) that results in strengthening of a connection/behaviour

‘Positive’ used to denote that something is added or delivered to situation (NOT that it’s good/positive)

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4
Q

Define: Negative reinforcement

A

A behaviour/connection can also be strengthened by removing something from the situation

Usually achieved by removing something aversive/unpleasant

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5
Q

Explain: Positive vs Negative reinforcement

A

Positive reinforcement is reinforcement by addition;
Negative reinforcement is reinforcement by subtraction

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6
Q

Define: Positive & Negative punishment (with examples)

A

Positive punishment: delivery/production of a punishing stimulus (like a smack)
Negative punishment: removal of a desirable or rewarding stimulus (taking away an xbox)

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7
Q

Define: Punishment (& vs reinforcer)

A

Delivery of production of a stimulus that has punishing effects (a punisher) as a consequence of a behaviour

Punishing effects are opposite of reinforcement effects.
They result in a reduction in the likelihood of a behaviour; decrease in its strength/frequency

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8
Q

Who created the Law of Effect?

A

Edward Thorndike

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9
Q

What did the Law of Effect state?

A

Behaviours followed by satisfying consequences (reinforcers) are more likely to be repeated, while behaviours followed by unpleasant consequences (punishers) are less likely to be repeated.

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