1. Learning & Cognition: CC Flashcards

1
Q

define learning

A

The set of biological, cognitive & social processes through which organisms make meaning from their experiences. producing long lasting changes in their behaviour, abilities & knowledge

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2
Q

what are the forms of non-associative learning?

A

sensitisation & habituation

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3
Q

what is sensitisation

A

temporary state of heightened attention & responsivity that accompanies sudden & surprising events.
- learner remains alert to potentially threatening stimuli in environ & has increased response to subsequent stimuli

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4
Q

what is habituation

A

gradual diminishing of attention & responsivity that occurs when a stimulus persists

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5
Q

e.x of sensitisation

A
  1. there’s a sudden loud sound (not associated w/ anything)
  2. nervous system is sensitised, natural response = flinch to sound
  3. system remains SENSITIVE to sounds for a TEMPORARY period of time
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6
Q

e.x of habituation

A
  1. jolting noise then hum of aircon
  2. humming persists, so nervous system becomes UNRESPONSIVE, classifies the hum as NOT THREATENING
  3. nervous system desensitises & drops the hum to background (focuses on other things instead)
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7
Q

what is phase 1 of classical conditioning

A
  1. the conditions that exist before conditioning/learning:
    - a neutral stimulus that has not been associated w/ appetitive or aversive stimuli
    - the innate reflex of learner that occur to stimuli that are naturally appetitive or aversive
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8
Q

what is phase 2 of classical conditioning?

A
  1. during conditioning (learning associations):
    - experiencing a predictive r/s b/w a NEUTRAL stimuli & a biologically relevant stimulus
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9
Q

what is phase 3 of classical conditioning?

A
  1. after conditioning (test)
    - the previously NEUTRAL stimuli becomes able to produce a LEARNED reflex response in preparation (or expectancy) of a biologically relevant stimulus
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10
Q

NS

A

Neutral stimulus e.g bell
- originally neutral environmental event

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11
Q

UCS

A

Unconditioned Stimulus e.g dog food
- naturally causes a reflex response (salivation)

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12
Q

UCR

A

unconditioned response e.g salivation
- reflex response
UCS + UCR = reflex

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13
Q

CS

A

Conditioned stimulus e.g bell
- no longer NS because it causes a CR that would not usually occur
- previously neutral event, produces a meaningful stimulus

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14
Q

CR

A

Conditioned response e.g salivation
- a now automatic reflex

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15
Q

define classical conditioning

A

learning a PREDICTIVE r/s b/w a NEUTRAL stimulus & an UNCONDITIONED stimulus & its UNCONDITIONED response so that the NS becomes a CS that can cause a CR on its own

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16
Q

what is stimulus generalisation?

A

the extent to which similar CS (similar sounding bells) would generate the same CR (salivation)

17
Q

what is stimulus discrimination

A
  • learning to discriminate b/w similar things, some PREDICTIVE of an outcome, others DEF not
  • if only 1 bell gives food, animal REFINES stimuli to V particular sound, causes distinction to be made, salivation WONT OCCUR FOR ALL BELLS (training it to be precise)
  • Extinguish so that only PARTICULAR STIMULI causes a CR
18
Q

what is spontaneous recovery

A

when a classically conditioned response comes back after extinction (relapsing)
- under certain conditions & contexts (v. similar to og)
- less likely to occur if conditioning is SPACED OUT & under DIFF CONTEXT
- CR may reappear again after CS is presented after rest period

19
Q

what is rapid reacquisition?

A

relearning the CR more quickly than the first time
- retrain association

20
Q

what is extinction?

A

when the (CS) is repeatedly presented without the (US), leading to a gradual weakening of (CR)
- learning is NEVER erased, only suppressed by learning a newer association

21
Q

what is reinforcement?

A
  • strengthening of a behaviour w/ a DESIRABLE outcome (conseq)
  • more likely to be repeated by the learner
22
Q

positive reinforcement

A

animal learns to produce behaviour if the conseq is RECEIVING SMTH PLEASANT
- positive reinforcer: smth pleasant added to increase behaviour

23
Q

negative reinforcement

A

animal will learn to produce a behaviour if coseq. is that SMTH UNPLEASANT will STOP
- negative reinforcer: smth unpleasant is removed to increase behaviour

24
Q

partial reinforcement

A
  • food comes out ONLY SOMETIMES, happens regularly enough for rat to learn r/s
  • rat keeps pressing lever JUST IN CASE food comes out next time
  • leads to more persistent learning, learner becomes accustomed to reinforcement occurring on SOME occasions & NOT OTHERS
25
Q

continuous reinforcement

A
  • e.g food comes out every time lever is pressed
  • leads to rapid extinction once reinforcer is withheld