2. Learning & Cognition: operant Flashcards

1
Q

what are antecedents

A

cues (stimuli in environ) that signal availability of reinforcer (predicts the availability of SMTH REINFORCING

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2
Q

what is the antecedent-reinforcer r/s based on

A

CS-UCS association CC (this becomes the cues for operant behaviour)

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3
Q

Example of antecedent

A

mobile phone associated w/ REWARDING conseq (increased dopamine) of scrolling on SNS (voluntary behaviour)

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4
Q

what do antecedents drive?

A

habitual behaviours
e.x fav cafe = rewarding conseq of morning coffee (daily)

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5
Q

ABC model?

A

antecedent > behaviour > conseq

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6
Q

how to encourage +ve behaviours w/ operant conditioning?

A

structure environ w/ antecedent stimuli that ENCOURAGES DESIRED behaviour
e.x: decrease SNS use by putting your phone away

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7
Q

what are discriminant stimuli?

A

what an antecedent BECOMES when it signals 2+ BEHAVIOURS that’ll be REWARDED in a certain context

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8
Q

discriminant stimuli example

A
  1. swearing:
    punished sometimes, rewarding other times (relieve stress)
  2. animal training:
    each hand signal/verbal command means a different trick which prod rewards. animals learn to DISCRIMINATE b/w diff cues/antecedent
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9
Q

what is reinforcement?

A

conseq of behaviours that increase the likelihood of it reoccuring (strengthen the behaviour)

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10
Q

+ve reinforcement

A
  • learn to reprod behaviour if conseq is getting smth PLEASANT
    (+ve reinforcer smth ADDED to ^ behaviour)
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11
Q

-ve reinforcement

A
  • learn to reprod behaviour if conseq = smth UNPLEASANT STOPS
    (-ve reinforcer smth is REMOVED to ^ behaviour)
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12
Q

continuous reinforcement

A
  • lead to rapid extinction once reinforcer is WITHDRAWN
  • conseq happen ALL THE TIME
    e.x: everytime lever pressed, food comes out
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13
Q

partial reinforcement

A
  • ^ persistence, better for learning
  • learner is accustomed to reinforcements occurring only SOMETIMES (gambling)
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14
Q

when does extinction of reinforced behaviour occur?

A

when reinforcement is WITHDRAWN
- not immediate
- will sometimes be a BRIEF spike in response, THEN DECREASE in trained behaviour

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15
Q

what is punishment?

A

decreases behaviour becuz of UNDESIRABLE CONSEQ

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16
Q

+ve punishment

A
  • stop behaviour if conseq = UNPLEASANT STIMULUS
  • +ve punisher decrease behaviour when ADDED as a CONSEQ of action
17
Q

-ve punishment

A
  • stop prod of behaviour if conseq = SMTH DESIRABLE TAKEN AWAY
  • -ve punisher decrease behaviour when SMTH is REMOVED as a CONSEQ of an action
18
Q

3 C’s for punishment to be EFFECTVIE

A
  1. contingency: r/s b/w behaviour & punisher
  2. contiguity: punisher must ALWAYS follow each behaviour SWIFTLY (immediately after)
  3. consistency: PUNISH for EVERY occurrence of act (if NOT: lead to partial reinf which PROMOTES behaviour)
19
Q

what is shaping

A

reinforces desired behaviour through SUCCESSIVE APPROXIMATIONS (reinforce in SMALL STEPS)
- for moulding behaviour that ISNT NATURAL to the organism

20
Q

steps of shaping

A
  1. start w/ reinf HIGH FREQ component of DESIRED response
  2. DROP the reinf so behaviour becomes VARIABLE again
  3. await RESPONSE that is CLOSER to DESIRED response then reintroduce the reinf (keep CYCLING closer & closer)
  4. approx to DESIRED behaviour are achieved
21
Q

drawbacks of punishment

A
  • +ve punishment RARELY leads to longterm behaviour change (usually suppresses act only)
  • -ve feelings are outcome
  • no PROMOTION of MORE DESIRABLE behaviour
  • learner may use same harsh punishment on others `
22
Q

alternatives to punishment

A
  • reinforce other behaviours (smth constructive, behaviour that’s INCOMPATIBLE w/ undesired)
  • stop reinf problem behaviour (extinction)
  • reinf non-occurrence of undesired act (REWARD SELF CONTROL)