learning and performance Flashcards

1
Q

what is learning

A

the relatively permanent change in behaviour as a result of practice or experience

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2
Q

what is performance

A

a temporary occurrence and is unpredictable

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3
Q

what is the link between learning and performance

A

as learning takes place we usually see gradual improvement in performance

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4
Q

what are the 4 learning performance curves

A

linear
positively accelerated
negatively accelerated
plateau

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5
Q

what does the linear graph show

A

the rate of improvement is directly proportional to the number of practise sessions so constant improvement

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6
Q

what does the positively accelerated graph show

A

this shape shows that the individual has performed better in later sessions than in the earlier ones so rate of improvement is getting faster

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7
Q

what does the negatively accelerated graph show

A

shows that the individual has performed better in earlier sessions than in alter ones could be due to a fluke or boredom

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8
Q

what does the plateau graph show

A

often occurs when athlete is trying too much or is over tired

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9
Q

what is a learning plateau

A

no definite change in performance

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10
Q

what is drive reduction

A

an end of task period when performance may get worse you have succeeded so may have lost drive

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11
Q

what are the 3 stages of learning

A

cognitive
associative
autonomous

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12
Q

what are the key points of a cognitive phase

A

thinking and understanding
extrinsic feedback
slow movements
motor programmes
trial and error work
lots of error made
visual manual and verbal guidance are important

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13
Q

what are the key points of a associative phase

A

a long time in this phase
lots of practice
feedback may be more intrinsic
may model by copying professionals
movements are smoother

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14
Q

what are the key points of a associative phase

A

actions are fluent
performer can concentrate on fine details
motor programme is now fully developed
movement is detailed and specific
complicated and technical feedback can be given

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15
Q

what is a stimulus

A

any information that enters the body via sensory system

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16
Q

what is response

A

an action

16
Q

what is practice

A

makes SR (stimulus- response) bond stronger which means we are learning, practice makes permanent

17
Q

what are the key features of operant conditioning

A

based on trial and error
shapes behaviour
manipulates environment

18
Q

what is operant conditioning

A

shaping behaviour through consequences
pleasant consequences will strengthen behaviour through positive and negative reinforcement
unpleasant consequences will weaken behaviour through punishment

19
Q

what is positive reinforcement

A

strengthens behaviour by rewarding with a pleasant stimulus after something good
increases probability of increasing behaviour
eg good penalty flick in hockey receives praise from coach

20
Q

what is negative reinforcement

A

taking away an unpleasant stimulus after correct response
increases probability of increasing behaviour
eg coach shouting to pass the ball

21
Q

what is punishment

A

an unpleasant stimulus is given to prevent incorrect actions from happening again
weakens behaviour but also can create dislike and anger
eg penalty in football govern for a foul

22
Q

what is reinforcement

A

the process which increases behaviour happening again it strengthens SR bond

23
Q

what is social learning

A

that we learn by observing others- observational learning, social reinforcement

24
Q

what does DARMMM stand for

A

demonstration
attention
retention
motor reproduction
motivation
matching performance

25
Q

what is DARMMM

A

how skills are taught through demonstration

26
Q

which parts of DARMMM are cognitive

A

demonstration
attention
retention

27
Q

which parts of DARMMM are phsyical

A

motor reproduction
motivation
matching performance

28
Q

what is demonstration

A

demonstrate the skill by a significant other

29
Q

what is attention

A

learner must be able to demonstrate using selective attention and teacher should highlight cues like attractiveness, respect, action is heard, seen, accurate

30
Q

what is retention

A

the observer must remember the models performance

31
Q

what is motor reproduction

A

the learner should attempt the skill but they must be physically able and need time to carry out skill

32
Q

what is motivation

A

use positive reinforcement to increase motivation to imitate skills

33
Q

what is matching performance

A

if the stages before are done correctly, the skill should be matched by performer

34
Q

what is drive reduction theory

A

individuals are motivated to achieve their goals (drive)
this leads to goal directed behaviour and once the skill has been mastered drive reduces and turns into reinforcement
a new skill needs to be introduced otherwise inhibition will occur

35
Q

what is inhibition

A

boredom

36
Q

what does a coach have to do in the drive reduction theory

A

supply a new challenge once a skill is well learned in order to maintain drive it has to be more challenging

37
Q

what happens if a skill is massed practised in drive reduction theory

A

the greater the inhibition