learning and performance Flashcards

1
Q

what is learning

A

the relatively permanent change in behaviour as a result of practice or experience

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2
Q

what is performance

A

a temporary occurrence and is unpredictable

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3
Q

what is the link between learning and performance

A

as learning takes place we usually see gradual improvement in performance

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4
Q

what are the 4 learning performance curves

A

linear
positively accelerated
negatively accelerated
plateau

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5
Q

what does the linear graph show

A

the rate of improvement is directly proportional to the number of practise sessions so constant improvement

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6
Q

what does the positively accelerated graph show

A

this shape shows that the individual has performed better in later sessions than in the earlier ones so rate of improvement is getting faster

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7
Q

what does the negatively accelerated graph show

A

shows that the individual has performed better in earlier sessions than in alter ones could be due to a fluke or boredom

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8
Q

what does the plateau graph show

A

often occurs when athlete is trying too much or is over tired

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9
Q

what is a learning plateau

A

no definite change in performance

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10
Q

what is drive reduction

A

an end of task period when performance may get worse you have succeeded so may have lost drive

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11
Q

what are the 3 stages of learning

A

cognitive
associative
autonomous

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12
Q

what are the key points of a cognitive phase

A

thinking and understanding
extrinsic feedback
slow movements
motor programmes
trial and error work
lots of error made
visual manual and verbal guidance are important

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13
Q

what are the key points of a associative phase

A

a long time in this phase
lots of practice
feedback may be more intrinsic
may model by copying professionals
movements are smoother

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14
Q

what are the key points of a associative phase

A

actions are fluent
performer can concentrate on fine details
motor programme is now fully developed
movement is detailed and specific
complicated and technical feedback can be given

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15
Q

what is a stimulus

A

any information that enters the body via sensory system

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16
Q

what is response

A

an action

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16
Q

what is practice

A

makes SR (stimulus- response) bond stronger which means we are learning, practice makes permanent

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17
Q

what are the key features of operant conditioning

A

based on trial and error
shapes behaviour
manipulates environment

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18
Q

what is operant conditioning

A

shaping behaviour through consequences
pleasant consequences will strengthen behaviour through positive and negative reinforcement
unpleasant consequences will weaken behaviour through punishment

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19
Q

what is positive reinforcement

A

strengthens behaviour by rewarding with a pleasant stimulus after something good
increases probability of increasing behaviour
eg good penalty flick in hockey receives praise from coach

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20
Q

what is negative reinforcement

A

taking away an unpleasant stimulus after correct response
increases probability of increasing behaviour
eg coach shouting to pass the ball

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21
Q

what is punishment

A

an unpleasant stimulus is given to prevent incorrect actions from happening again
weakens behaviour but also can create dislike and anger
eg penalty in football govern for a foul

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22
Q

what is reinforcement

A

the process which increases behaviour happening again it strengthens SR bond

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23
Q

what is social learning

A

that we learn by observing others- observational learning, social reinforcement

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24
Q

what does DARMMM stand for

A

demonstration
attention
retention
motor reproduction
motivation
matching performance

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25
Q

what is DARMMM

A

how skills are taught through demonstration

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26
Q

which parts of DARMMM are cognitive

A

demonstration
attention
retention

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27
Q

which parts of DARMMM are phsyical

A

motor reproduction
motivation
matching performance

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28
Q

what is demonstration

A

demonstrate the skill by a significant other

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29
Q

what is attention

A

learner must be able to demonstrate using selective attention and teacher should highlight cues like attractiveness, respect, action is heard, seen, accurate

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30
Q

what is retention

A

the observer must remember the models performance

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31
Q

what is motor reproduction

A

the learner should attempt the skill but they must be physically able and need time to carry out skill

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32
Q

what is motivation

A

use positive reinforcement to increase motivation to imitate skills

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33
Q

what is matching performance

A

if the stages before are done correctly, the skill should be matched by performer

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34
Q

what is drive reduction theory

A

individuals are motivated to achieve their goals (drive)
this leads to goal directed behaviour and once the skill has been mastered drive reduces and turns into reinforcement
a new skill needs to be introduced otherwise inhibition will occur

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35
Q

what is inhibition

A

boredom

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36
Q

what does a coach have to do in the drive reduction theory

A

supply a new challenge once a skill is well learned in order to maintain drive it has to be more challenging

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37
Q

what happens if a skill is massed practised in drive reduction theory

A

the greater the inhibition

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38
Q

what is transfer of learning

A

the influence or effect that learning one task has on learning another

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39
Q

what is positive transfer

A

the learning of one skill or action helps the learning of another

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40
Q

example of positive transfer

A

tennis serve and volleyball serve

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41
Q

what is negative transfer

A

the learning of one skill hinders the learning of another

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42
Q

what is zero transfer

A

when learning of one skill has no effect on the learning of another

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43
Q

example of negative transfer

A

basketball and netball shooting (weight of the ball)

44
Q

example of zero transfer

A

swimming and football

45
Q

what is bi-lateral transfer

A

learning is transferred from limb to limb

46
Q

what is proactive transfer

A

when a skill presently learned has an effect on future skills or tasks (can be positive negative or zero)

47
Q

example of proactive transfer

A

completing drill at the start of session followed by a game assuming positive transfer will occur

48
Q

what is retroactive transfer

A

when a skill presently being learned has an effect on previously learnt skills or tasks

49
Q

example of retroactive transfer

A

tennis player playing badminton all summer and returning to it in september experiences negative transfer

50
Q

what things can a coach do to make sure successful transfer of learning

A
  • performer is aware of transfer
  • identify elements that may hinder learning
  • ensure original task is well learnt
  • planned program
  • make sessions realistic to competitive environment
  • eliminate bad habits
  • performer is well motivated (using rewards)
51
Q

what is guidance

A

any information we give learners to help them develop their skills

52
Q

what factors affect the type of guidance

A
  • stage of learning of the individual (cognitive,associative, autonomous)
  • nature of activity
  • individual preferences
53
Q

what are the 4 types of guidance

A

visual
verbal
mechanical
manual

54
Q

examples of visual guidance

A

demo
picture
video
diagram

55
Q

why would we use visual guidance

A

used to create a mental image that can be used as a point of reference

56
Q

key points for a coach to remember to ensure visual guidance is effective

A
  • clear image
  • accurate demos
  • must be able to see it clearly
  • highlight key point
  • relevant to age of performer
  • model must be attractive to performance
  • modification of the display to enhance information
  • must be given from different angles
  • use of mental rehersal
  • use of reinforcement to ensure retention
57
Q

examples of verbal guidance

A

highlight key points
give instructions
give tactics
saftey

58
Q

key points for coaches to ensure verbal guidance is effective

A

concise and percise
clear and accurate
relevant to stage of learning
undertandsatble to the age group
used with visual guidance

59
Q

what is manual guidance

A

giving support

60
Q

what is mechanical

A

use of equipment of artificial aid

61
Q

examples of manual

A

supporting gym move
assisting a golf swing
assisting a tennis serve

62
Q

example of mechanical

A

scrum machine
armbands
bike stabilizers

63
Q

advantages of visual guidance

A
  • learner can see accurate performance
  • demos can be repeated
  • slow motion videos can be used
  • useful in all stages of learning
  • helps to form mental image
64
Q

disadvantage of visual guidance

A

problems if no accurate image available

65
Q

advantages of verbal guidance

A

effective questioning by coaches can enhance learning and understanding
combined with visual can create a more visual picture for learner
is immediate

66
Q

disadvanatges of verbal guidnace

A

some verbal instructions are too long and complicated (beginners often have a short attention span due to limited capacity to process information)
some movements cannot be explained accurately

67
Q

advantages of manual and mechanical guidance

A

in unsafe activities can prevent performer making inacurate movements
help with fear
helps develop kinaesthetic awareness (the feel) of the motion
useful in early stages of learning as teacher can move limbs to correct postition

68
Q

disadvanatages of manual and mechanical guidance

A

performer can become dependent
can give an unrealistic feeling causing the skill to be performed wrong without it

69
Q

when is verbal guidance used

A

all stages of learning
cognitive- simple explanations
autonomous- more in depth

70
Q

when is visual guidance used

A

all stages of learning

71
Q

when should manual mehcanical guidance be used

A

all stages of learning
cognitive- help learner get the feel for the skill
autonomous- for safety

72
Q

what are some factors that may be considered by coaches to optimise learning when presenting practices

A
  • amount of information to process
  • previous experience of performer
  • personality
  • nature of skill
  • amount of technical knowledge required
  • facilities and time available
  • size and structure of the group
73
Q

what is the whole method of practise

A

learner performs the skill as a complete unit or whole action

74
Q

what is the part method of practise

A

skill is broken into its components that are then learnt seperately

75
Q

what is the whole part whole method of practise

A

the whole skill is firstly attempted then broken into parts due to errors and then rest of skill is attempted again

76
Q

what is the progressive part method of practise

A

parts are progressively built upon
eg A AB ABC ABCD ABCDE

77
Q

when to use whole method of practise

A

when the skill is continuous and cannot be broken down into sub routines

78
Q

when to use the part method of practise

A

when the skill level is low in organisation and when learning serial and complex skills

79
Q

advantages/ disadvantages of whole method of practise

A

+ perfromer gets to know the feel of the whole skill
+ learning can be quicker
- unsuitable for complex skill

80
Q

advantages/ disadvantages of part method of practise

A

+provides ealry success
+ safer
+ allows coach to focus on particular parts of the skill
- some performers experience difficulty in putting parts back together
- continuity of the skill is lost
- reduces kinaesthetic awareness

81
Q

what is a cognitive explanation for mental rehearsal

A

thinking about strategies and tactics can help a performer make the correct decision

82
Q

what is a nueromuscular explanation for mental rehearsal

A

the muscular neurons fire as if the muscle is actually active the contractions are very small

83
Q

what is a confidence explanation for mental rehearsal

A

can improve confidence of performers as when performing metal rehearsal the performer concentrates on successful and correct performance

84
Q

what is massed practise

A

no rest periods

85
Q

what is distributed practice

A

frequent rest periods

86
Q

when to use fixed practise

A

learning closed skills

87
Q

when to use variable practise

A

learning open skills
(lots of decision making involved in the competitive performance)

88
Q

when to use massed practise

A

simple skills
practise needs to be done in a fatigued situation
practise time is short
experienced performers

89
Q

when to use distributed practice

A

when learning a new or complex skill
danger of injury if the performer is fatigued
short attention span
low motivation

90
Q

when to use mental practice

A

dangerous situations
improve confidence
during warm up

91
Q

analysis of fixed practice

A

+ promotes over learning
- doesnt always prepare performers for when things go wrong

92
Q

analysis of variable practice

A

+ can practice in more realistic situations
- difficult to simulate appropriate competitive situations

93
Q

analysis of massed practice

A

+ good for grooving skills
+ learning discrete skills of short duration
- lead to fatigue and boredom

94
Q

analysis of distributed practice

A

+learning most skills
+ time to recover physically and mentally
+ good for potentially dangerous situations

95
Q

analysis of mental practice

A

+improves confidence of performer
- not effective as physical practice when used on its own

96
Q

what is feedback

A

the information that is available to the performer either during or after performing

97
Q

3 functions of feedack

A

M motivate
R reinforce
I informs

98
Q

feedback is most effective when

A

accurate
concise
immediate
easily understood
truthful

99
Q

what is intrinsic feedback

A

comes from inside the perfromer and is recieved through sense organs
(can be kinaesthetic, equilibrium, touch)

100
Q

what is extrinsic feedback

A

comes from an outside source
can be tangible and non tangible

101
Q

what is knowledge of results

A

information about end result

102
Q

what is knowledge of performance

A

detailed analysis of the action
how well the response is being performed

103
Q

what is positive feedback

A

what is going well
reinforces skill so it will be repeated

104
Q

what is negative feedback

A

info about an unsuccessful action whihc can be used to change actions later
appriciated my autonomous so they can work on weaknesses

105
Q

what is terminal feedback

A

feedback after performance
can be immediate or delayed

106
Q

what is concurrent feedback

A

feedback is given during performance
intrinsic or extrinsic

107
Q

what are the 5 key principles of effective feedback

A

posittive
specific and consitent
immediate
frequently
accurate