Learning and memory Flashcards
Classical Conditioning
A process of learning through the involuntary association between the neutral stimulus and the unconditioned stimulus that results in a conditioned response.
Before Conditioning
Neutral stimulus has no response.
The unconditioned stimulus produces an unconditioned response.
During conditioning
The Neutral Stimulus (NS) is repeatedly paired with the Unconditioned Stimulus (UCS) producing an Unconditioned response (UCR).
NR needs to be presented half a second before the UCS.
After Conditioning
NS becomes the Conditioned Stimulus (CS), producing a Conditioned Response (CR).
Operant Conditioning
A three-phase learning process that involves an antecedent, behaviour and consequence, whereby the consequence of a behaviour determines the likelihood of the behaviour reoccurring.
Requires an active learner.
Antecedent
The stimulus or event that precedes and often elicits a particular behaviour.
Behaviour (in operant conditioning)
Voluntary actions when antecedent is present
Consequence
The outcome of the behaviour determining the likelihood of the behaviour reoccurring.
Positive reinforcement
The addition of a desired stimulus which increases the likelihood of a behaviour reoccurring
Negative reinforcement
The removal of an undesirable stimulus which increases the likelihood of a behaviour reoccurring
Positive punishment
Adding an undesirable stimulus to decrease the likelihood of a behaviour reoccurring.
Negative punishment (Response cost)
The removal of a desired stimulus to decrease the likelihood of a behaviour reoccurring
Observational learning (Social learning)
A learner observes a model’s actions and consequences to guide their future actions.
ARRMR
Attention
Retention
Reproduction
Motivation
Reinforcement
Attention
Learner actively watches the model’s behaviour and consequences
Retention
The learner retains a mental representation of the model’s behaviour(s).
Reproduction
The learner’s mental and physical capabilities enable them to reproduce the model’s behaviour
Motivation
Learner’s desire to perform the model’s behaviour
Reinforcement
Receiving a reward or desirable factor that increases the likelihood that the learner will reproduce the behaviour in the future
Holisitc
Key concepts are explored practically, together, through guidance from the whole community
Systems of Knowledge
Knowledge and skills are based on social, physical and spiritual understandings.
Facilitates survival and identity.
Eight ways of learning framework
Story sharing
Learning maps
Non-linear
Land links
Deconstruction/reconstruction
Symbols & images
Non-verbal
Community links
Country in relation to cultures
Geographical, spiritual, emotional and intellectual connections to land and within it
Atkinson-Shiffrin Multi-Store Model of Memory
Explains three distinct stores involved in memory and how they interact with each other through encoding, storage and retrieval.
Memory
Process of encoding, storing and retrieving info that has been previously encountered