Learning and Memory Flashcards

1
Q

why is learning important for consumer behaviour?

A

becuase the consumer behaviour is an outcome of learning

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

define the term learning.

A

= a relatively permanent change in the behaviour caused by experience.
an ongoing process, may be incidental

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

define the term involvement.

A

= the motivation for processing information.
e.g. non-focused information processing is low-involvement (most consumer learning is in this context); conscious information seeking and processing

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

what changes the degree of involvement?

A
  • individual that perceives information
  • object of involvement
  • situation
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

why is involvement important in terms of learning?

A

it is the main determinant of the type of learning approach the consumer uses

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

what are the two schools of thought regarding learning approaches?

A
the behaviourists (leearning is the result of responses to external events)
the cognivists (learning is problem solving and changes in consumer's psychological set)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

state 5 learning theories (2 from behavioural and 3 from cognitive)

A
  1. classical conditioning
  2. instrumental conditioning
  3. iconic rote learning
  4. observational learning (modelling)
  5. reasoning
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

which learning theories require high-involvement?

A

instrumental conditioning, resoning, sometimes also observational learning

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

what do classical and operational conditioning have in common?

A

they both are conditionings - learning is based on association of a stimulus and a response.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

state 4 characteristics of classical conditioning

A
  1. learning occurs when primary and secondary stimulus are repeatedly paired (with secondary not eliciting the response on its own)
  2. low-involvement
  3. example: Pavlov dogs
  4. learning is more often a feeling than information
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

how can classical conditioning be used in marketing? state 4 examples.

A
  1. happy in-store music
  2. celebrities in ads
  3. colours to convey class
  4. ice cream trucks with music
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

what are the pitfalls of using classical conditioning in marketing? (3)

A
  1. repetition (advertising wear-out = people blocking out the brand bc they’ve been too exposed)
  2. stimulus generalisation (making brand extensions and getting that rub-off effect –> pitfalls: generalising bad outcomes; original brand image may get diluted)
  3. stimulus discrimination (learning to respond only to the original stimulus, not to similar ones)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

state 3 characteristics of instrumental conditioning.

A
  1. conumser is conditioned (learns) by the consequences after his behaviour
  2. consumer’s response is either reinforced or discouraged
  3. response is voluntary, consumer is exposed to trial-and-error
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

define 4 possible consequences with instrumental conditioning

A
  1. positive reinforcement (rewards; gamification)
  2. extinction (removal of positive event)
  3. punishment (negative event)
  4. negative reinforcement (removal of negative event)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

state 4 possible reinforcement schedules with instrumental conditioning (with examples)

A
  1. fixed-interval (seasonal sales)
  2. variable-interval (determined with help fo secret shoppers)
  3. fixed-ratio (free pizza for every 10 pizzas)
  4. variable-ratio (slot machine)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

state two reasons why consumers stop using a prodcut.

A
  1. extinction (no more customer satisfaction - the link btwn stimulus and rewared is broken –> enchance customer satisfaction to prevent it)
  2. forgetting (customer forgets about the stimulus –> repeat the ads)
17
Q

state 4 examples of instrumental conditioning used in marketing.

A
  1. free trials
  2. free tastings
  3. samples of skin care
  4. money back guarantees
18
Q

state 3 characteristics of iconic rote learning.

A
  1. learning the association is done in the absence of conditioning
  2. memorising through (simple) repetition
  3. consumers learn the link between the brand and benefits
19
Q

state 2 characteristics of observational learning.

A
  1. process of observation and then imitation

2. for effectiveness in marketing, it should be easily doable and useful

20
Q

state 2 characteristics of reasoning.

A
  1. uses creative thinking to restructure and recombine already existing information
  2. often triggered by info from credible sources that contradict with existing beliefs
21
Q

state 5 influences on the strength of learning.

A
  1. importance of information
  2. message involved
  3. antecedent state (what info the customer had before)
  4. repetition
  5. imagery vs text
22
Q

state three stages of the memory process. what is its input?

A

external info is the input.

  1. encoding
  2. storage
  3. retrieval
23
Q

state the three types of memory. explain each one

A
  1. sensory memory (only a couple seconds, storing input from all five senses, automatical storage)
  2. short-term memory (currently activated, interpreting incoming information; marketing: imagery)
  3. long-term (permanent storage: semantic (basic knowledge, feelings about concepts) and episodic (memories of life); marketing: use of acronyms, jingles)
24
Q

state 5 ways to enhance the transfer of info from STM to LTM

A
  1. repetition
  2. music
  3. elaboration
  4. pictures and sounds
  5. emotional chord through images
25
Q

define the term knowledge structures.

A

= complex spider webs filled with pieces of data (different levels of abstraction and complexity - concepts, propositions and schemas)

26
Q

define the term schema and state what term is used for the schema of a brand.

A

schema = set of associations linked to a concept

schema of brand = brand image (what marketers want to influence)

27
Q

how can the brand image be influenced?

A

with positioning = a marketing strategy used to achieve a specific brand image in relatino to competing brands (perceptual maps help to visualise it)

28
Q

define the term script.

A

= a memory of how an action sequence occurs (e.g. driving, using ATM, recycling)

29
Q

what factors are needed for retrieving information?

A

physiological and situational (consumer attention, descriptive brand names, viewing environment)

30
Q

state 4 factors that influence retrieval.

A
  1. mood congruence effect (if the mood is the same with seeing and retrieving, the retrieval is easier)
  2. familiarity
  3. salience (von Restorff effect) (=when multiple homogeneous stimuli are detected, the outlier will be remembered best)
  4. visual vs verbal (visual is usually remembered better)
31
Q

state 3 problems regarding memory measures

A
  1. response biases
  2. memory lapses (telescoping = thinking something happened shortly in the past when in fact it did long time ago)
  3. illusory truth effect (more likely to believe a familiar statement)
32
Q

why do young people respond to nostalgia marketing and retro brands?

A

retro brand = an updated verson of a brand from history

bc it proveds input for one’s self identity