Learning and Cognition Flashcards
Definition of cognition
the act of knowing and understanding; the process of cognition is learning; cognition as a product is how our mind takes an experience and turns it into a mental representation (mental representation = how we represent an idea to our self through cognition process)
Definition of learning
any enduring change in the way an organism responds to its environment based on experience
learning is about predicting the future based on past events and using these predictions to guide behaviour
What is included in mental representation?
- sensory motor = body learning its boundaries (e.g. a baby learning its restrictions and how the body works)
- abstract thinking (e.g. spatial awareness –> making a map in head of how to get to class)
- the ability to have our own thoughts allowing us to create a physical idea of an abstract idea (language allows us to create labels for certain ideas)
Base of cognition comes from where?
Base of all cognition comes from sensorimotor representation
Highest level of cognition
relationship between different abstract ideas (e.g. what if?)
Is cognition just in our heads?
- information/learning can be found through visual representations
- environment can be a cue for knowledge and can be a off loader for knowledge too (mobile phones or fossils)
- learning is not just in our heads but we can learn from the natural environment too
Product of cognition
- experiences from the past combined with the perceptual present (physical environment in front of us at the current moment) can produce a product of cognition
- we sample the physical aspects of the world –> knowledge presented in the environment –> modify this knowledge with our existing knowledge (schema)
Measuring the mind
-we can control the stimulus (input) and see the response (output)
- fergus craik = ‘memory happens when we attempt to learn/understanding something’
- brenda miller = ‘patients can understand and learn new things but cannot memorise’
Definition of conditioning
associative learning
-important to learn the association between stimulus that can predict other events (especially in terms of survival)
Definition of classical conditioning
the learning of an association between two different stimuli producing a response
- learning the association between one event that can reliably predict another event that is naturally associated with either defensive/appetitive reflex
- learning to produce a reflex to a specific stimuli that is not naturally occurring
Definition of unconditioned stimulus
stimulus that produces a response that is unconditioned reflex
Definition of unconditioned reflex
a reflex that is naturally occuring, without any prior learning
Definition of neutral stimulus
a stimuli that does not produce a response
-can become condition stimulus
Definition of stimulus generalisation
when a learnt conditioned response can be applied to stimuli that are similar to conditioned stimuli
Definition of stimulus discrimination
learned tendency to only respond to a restricted range of stimuli (specific)
- can be learnt by presenting stimuli that are similar but not associating it with unconditioned stimuli but associating specific stimuli with unconditioned stimuli causing organism to only react specifically
- organism learns to predict which stimuli is linked
- extinction of generalisation
Definition of extinction
conditioned response is weakened due to CS not being presented along with UCS
-works best over spaced learning (over time –> more effective)
Definition of spontaneous recovery
the association between old CS and UCS producing the CR
- it is short lived and will be forgotten again without renewal
- suggests that all learning is not really ‘extinct’ but simply dormant
Definition of rapid reaquisition
when an organism learns to associate CS with UCS faster than in original learning
-related to neural pathways in brain as it is already formed and it is simply strengthening now
Definition of operant conditioning
act of learning through voluntary behaviour that predict punishment or rewarding consequences
Reinforcement - operant conditioning
where behaviour is more likely to be repeated due to reinforcement (positive/negative) due to desirable outcome
Positive reinforcement - operant conditioning
(positive - ‘item’ is added into environment)
stimuli or event that is presented due to behaviour as a consequence, increasing likelihood of behaviour
Negative reinforcement - operant conditioning
(negative - ‘item’ is removed from environment)
a stimuli or event that is removed from environment which increases likelihood of a behaviour
e.g. closing windows (blocking sun) reinforces sleeping in more (stopping something unpleasant)
Continuous Reinforcement Schedule
frequency at which a reinforcement is introduced (affecting efficiency of increasing/decreasing behaviour)
continuous reinforcement = everytime behaviour displayed, it is always reinforcement
Intermitted/Partial Reinforcement Schedule
reinforcement does not always follow after behaviour
Ratio and Interval reinforcement (under partial)
Ratio:
Fixed ratio - after certain times/number of times behaviour is displayed, reinforcement will occur (high rate of response, faster responses=quicker pay off)
e.g. working 1 hour for 1 hour of pay
Variable ratio - rewarded after an average number of behaviour is displayed (high rate of response, persistent behaviour in hopes of reward)
e.g. gambling
Interval:
Fixed interval - reinforcement is presented after fixed time interval after first desired behaviour is presented
(response can be only displayed/excessively shown before reward if presented)
e.g. cramming for a test that is every 4 weeks
Variable interval - reward is presented after average time interval after first time that behaviour is displayed (less predictable, reponse is slower but more efficient long term)
e.g. surprise tests
Extinction of reinforced behaviour
occurs when reinforcement is continuously not presented when behaviour is displayed
EXTINCTION BURST - occurs firstly where behaviour is increased then rapidly decreases
extinction behaviour gives arise to variable behaviour (ideal for shaping)
behaviour that was partially reinforced takes longer to extinguish
Shaping behaviour
reinforcement of more successive approximations until it reaches desired behaviour
increase high frequency reinforcement of similar behaviour, then dropping reinforcement to cause variable behaviour
wait for behaviour that is closer to desired and reintroduce reinforcement
used for learning of more complex behaviour
Punishment - operant conditioning
stimuli/event that decreases likelihood of behaviour (assocation is weakened)