Learning Flashcards

1
Q

Learning

A

Acquisition from experience of new knowledge, skills, or responses that result in a relatively permanent change in the state of the learner

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2
Q

Habituation

A

Repeated or prolonged exposure to a stimulus results in gradual reduction in responding

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3
Q

Sensitization

A

A simple form of learning that occurs when presentation of a stimulus leads to an increased response to a later stimulus

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4
Q

Classical Conditioning

A

When a neutral stimulus produces a response AFTER being paired with a stimulus that naturally produces a response ; Ivan Pavlov

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5
Q

Unconditioned Stimulus (US)

A

Something that reliably produces a naturally occurring reaction in an organism. i.e. food

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6
Q

Unconditioned Response (UR)

A

Reflexive reaction that is reliably produced by an unconditioned stimulus. i.e. drooling/salivating

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7
Q

Conditioned Stimulus (CS)

A

Stimulus that is initially neutral and produces a reliable response in an organism. i.e. ringing of bell

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8
Q

Conditioned Response (CR)

A

Reaction that resembles an unconditioned response, but is produced by the conditioned stimulus. i.e. salivating at sound of bell (previously neutral stimulus)

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9
Q

Associative Learning

A

!!!

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10
Q

Acquisition

A

Phase of classical conditioning when the CS and the US are presented together. i.e. conditioning starts to begin taking place

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11
Q

Second-Order Conditioning

A

The conditioned stimulus (neutral) is paired with a new conditioned stimulus to observe if the previous (original) conditioned response occurs

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12
Q

Extinction

A

Gradual elimination of a learned response that occurs when the US is no longer presented. i.e. eventually salivation decreases from bell because food doesn’t get presented after it

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13
Q

Spontaneous Recovery

A

Tendency of a learned behaviour to recover from the extinction after a rest period

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14
Q

Generalization

A

Process by which the CR is observed, even though the CS is slightly different from the original one used during acquisition. i.e. little change will still illicit response

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15
Q

Discrimination

A

Capacity to distinguish between similar but distinct stimuli. i.e. similar but different stimuli are distinguishable

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16
Q

Watson and Rayner - Conditioning Example

A

Baby Albert - conditioned to be afraid of small white rats because of loud bang in the background.
Showed an example of stimulus generalization because eventually he became afraid of ALL small white animals

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17
Q

Rescorla-Wagner Model

A

Suggests that classical conditioning only occurs when an organism already has an expectation.

A CS serves to set up an expectation, which in turn leads to an array of behaviours associated with the presence of CS. i.e. CS of bell –> Expectation of food –> Salivation, Tail Wagging, Looking for food after bell ring

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18
Q

Eyeblink Conditioning Research

A

argues that classical conditioning draws upon IMPLICIT but not EXPLICIT memory.

Pair auditory or visual stimulus (CS) with an eyeblink-eliciting US.

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19
Q

Neural Components

A

Hippocampus - Trace Conditioning.
- a form of classical conditioning in which presentation of CS (bell) and the US (food) is separated by time in an interstimulus interval, requires an intact hippocampus

Amygdala - Central Nucleus: Fear Conditioning
- Behavioural and physiological (autonomic nervous system) responses

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20
Q

Adaptive Behaviours and Survival

A

Taste Aversions:

  • rapidly and in few trials
  • over long conditioning periods
  • because of perceptual qualities, such as smell or taste
  • more often with novel foods
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21
Q

Operant Conditioning

A

Edward Thorndike: focused on instrumental behaviours; created a puzzle box to show the law of effect.

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22
Q

Law Of Effect

A

Principle that behaviours that are followed by a “satisfying state of affairs” tend to be repeated and those that produce an “unpleasant state of affairs” are LESS likely to be repeated

23
Q

Operant Behaviour

A

Behaviour that an organism produces that has some impact on the environment. - B.F. SKINNER
ex: Operant Chamber/Skinner’s Box/Cat Box

24
Q

Reinforcer

A

Any stimulus or event that functions to increase the likelihood of the behaviour that led to it; more effective than punishment in promoting learner.
Positive (gives something good)/Negative (Takes away something bad)

25
Punisher
Any stimulus or event that functions to decrease the likelihood of the behaviour that led to it. Positive (stimulus presented; ex: speeding ticket)/Negative (stimulus removed; taking away a toy) punishment
26
Primary Reinforcers
Satisfy biological needs. | ex: food, drinks, comfort, etc.
27
Secondary Reinforcers
associated (linked) with primary reinforcers. | ex: verbal approval, trophies, money, etc.
28
Overjustification Effect
Circumstances when external rewards can undermine the intrinsic satisfaction of performing a behaviour
29
Immediate vs. Delayed
Reinforcers LOSE effectiveness as time passes. Delayed reinforcement renders it almost completely INEFFECTIVE. (links positive reinforcement to the new/next behaviour occurring)
30
Discrimination, Generalization, Context
Learning takes place in contexts. Discriminative Stimulus: A stimulus that indicates a response will be reinforced. Context can produced similar results in similar situations
31
Extinction
Depends on how often reinforcement is received (in operant).
32
Schedules of Reinforcement
Interval Schedules - Time intervals between reinforcements. | Ratio Schedules - Ratio of responses to reinforcements. (frequency)
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Schedules of Reinforcement
``` Fixed Interval (FI): Get paid every 2 weeks at a job no matter what. (creates a Scalloped response pattern). Variable Interval (VI): Reinforcement at unpredictable intervals regardless of performance. Fixed Ratio (FR): Get paid for completing a set number of items. (post-reinforcement pause) Variable Ratio (VR): Slot machine (pull an unspecified amount of times before getting reinforced). [High and steady response rate] ```
34
Shaping
Learning that results from the reinforcement of successive steps to a final desired behaviour. (reinforce/promote any behaviour moving towards the desired behaviour)
35
Superstitious Behaviour
Rare or odd behaviours may be repeated if they are accidentally reinforced, which may lead to mistaken beliefs regarding causal relationships
36
Cognitive Elements of OC
Latent Learning: Condition in which something is learned but not manifested in a behavioural change until sometime in the future. (mice making less mistakes once they finally get food as a reward in maze) Cognitive Map: Mental representation of the physical features of the environment. (mice can maintain a constantly updated mental map during foraging)
37
Intermittent Reinforcement
Operant behaviours that are maintained under intermittent reinforcement schedules resist extinction better
38
Neural elements of OC
Pleasure centres: discovery of structures and pathways in the brain that deliver rewards through stimulation. Behaviour that involves multiple types of pleasure
39
Observational Learning
Condition in which learning takes place by watching the actions of others. - Alberta Bandura
40
Diffusion Chain
Process in which individuals initially learn a behaviour by observing another individual perform that behaviour, and then serve as model from which other individuals learned the behaviour
41
Observational Learning in Animals
Pigeons: reinforced for pecking behaviour Rhesus monkeys: fear snakes through observational diffusion chain; also biological predisposition Chimps: !!! learned to use tools; enculturation hypothesis
42
Mirror Neurons
Fire to produce observational learning in humans as well as other animal species: frontal and parietal lobe. If appropriate neurons fire when another organism is seen performing an action, it could indicate an awareness of intentionality/animal is anticipating a likely course of future actions
43
Implicit Learning
Learning that takes place largely without the awareness of the process or products
44
Habituation
!!! | General reduction in response
45
Implicit Learning studies
Memorize artificial grammar letter strings; participants learned group rules without being aware of it
46
Serial reaction time tasks
Shows that participants got faster in reaction time but were unaware that there was a pattern
47
Amnesiacs
Show intact implicit learning, but impaired explicit learning. Visual information is still going into the processing centre but not being explicitly recognized (patterns)
48
Distinct Neural Pathways
Implicit learning: Occipital Lobe | Explicit: Temporal, Frontal, Parietal
49
Distributed Practice
Spreading studying with repetition across time.
50
Cramming
Learned less than distributed practice
51
Massed Practice
Studying information with little or no time between repetition
52
Interleaved Practice
A practice schedule that mixes different kinds of problems or materials within a single study session. Student must choose strategy according to nature of each problem
53
Practice Testing
Beneficial when difficult and considerable retrieval is required
54
Control of Learning
Judgments of learning !!!