Learning Flashcards

1
Q

Learning

A

Acquisition from experience of new knowledge, skills, or responses that result in a relatively permanent change in the state of the learner

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2
Q

Habituation

A

Repeated or prolonged exposure to a stimulus results in gradual reduction in responding

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3
Q

Sensitization

A

A simple form of learning that occurs when presentation of a stimulus leads to an increased response to a later stimulus

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4
Q

Classical Conditioning

A

When a neutral stimulus produces a response AFTER being paired with a stimulus that naturally produces a response ; Ivan Pavlov

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5
Q

Unconditioned Stimulus (US)

A

Something that reliably produces a naturally occurring reaction in an organism. i.e. food

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6
Q

Unconditioned Response (UR)

A

Reflexive reaction that is reliably produced by an unconditioned stimulus. i.e. drooling/salivating

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7
Q

Conditioned Stimulus (CS)

A

Stimulus that is initially neutral and produces a reliable response in an organism. i.e. ringing of bell

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8
Q

Conditioned Response (CR)

A

Reaction that resembles an unconditioned response, but is produced by the conditioned stimulus. i.e. salivating at sound of bell (previously neutral stimulus)

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9
Q

Associative Learning

A

!!!

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10
Q

Acquisition

A

Phase of classical conditioning when the CS and the US are presented together. i.e. conditioning starts to begin taking place

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11
Q

Second-Order Conditioning

A

The conditioned stimulus (neutral) is paired with a new conditioned stimulus to observe if the previous (original) conditioned response occurs

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12
Q

Extinction

A

Gradual elimination of a learned response that occurs when the US is no longer presented. i.e. eventually salivation decreases from bell because food doesn’t get presented after it

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13
Q

Spontaneous Recovery

A

Tendency of a learned behaviour to recover from the extinction after a rest period

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14
Q

Generalization

A

Process by which the CR is observed, even though the CS is slightly different from the original one used during acquisition. i.e. little change will still illicit response

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15
Q

Discrimination

A

Capacity to distinguish between similar but distinct stimuli. i.e. similar but different stimuli are distinguishable

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16
Q

Watson and Rayner - Conditioning Example

A

Baby Albert - conditioned to be afraid of small white rats because of loud bang in the background.
Showed an example of stimulus generalization because eventually he became afraid of ALL small white animals

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17
Q

Rescorla-Wagner Model

A

Suggests that classical conditioning only occurs when an organism already has an expectation.

A CS serves to set up an expectation, which in turn leads to an array of behaviours associated with the presence of CS. i.e. CS of bell –> Expectation of food –> Salivation, Tail Wagging, Looking for food after bell ring

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18
Q

Eyeblink Conditioning Research

A

argues that classical conditioning draws upon IMPLICIT but not EXPLICIT memory.

Pair auditory or visual stimulus (CS) with an eyeblink-eliciting US.

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19
Q

Neural Components

A

Hippocampus - Trace Conditioning.
- a form of classical conditioning in which presentation of CS (bell) and the US (food) is separated by time in an interstimulus interval, requires an intact hippocampus

Amygdala - Central Nucleus: Fear Conditioning
- Behavioural and physiological (autonomic nervous system) responses

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20
Q

Adaptive Behaviours and Survival

A

Taste Aversions:

  • rapidly and in few trials
  • over long conditioning periods
  • because of perceptual qualities, such as smell or taste
  • more often with novel foods
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21
Q

Operant Conditioning

A

Edward Thorndike: focused on instrumental behaviours; created a puzzle box to show the law of effect.

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22
Q

Law Of Effect

A

Principle that behaviours that are followed by a “satisfying state of affairs” tend to be repeated and those that produce an “unpleasant state of affairs” are LESS likely to be repeated

23
Q

Operant Behaviour

A

Behaviour that an organism produces that has some impact on the environment. - B.F. SKINNER
ex: Operant Chamber/Skinner’s Box/Cat Box

24
Q

Reinforcer

A

Any stimulus or event that functions to increase the likelihood of the behaviour that led to it; more effective than punishment in promoting learner.
Positive (gives something good)/Negative (Takes away something bad)

25
Q

Punisher

A

Any stimulus or event that functions to decrease the likelihood of the behaviour that led to it.
Positive (stimulus presented; ex: speeding ticket)/Negative (stimulus removed; taking away a toy) punishment

26
Q

Primary Reinforcers

A

Satisfy biological needs.

ex: food, drinks, comfort, etc.

27
Q

Secondary Reinforcers

A

associated (linked) with primary reinforcers.

ex: verbal approval, trophies, money, etc.

28
Q

Overjustification Effect

A

Circumstances when external rewards can undermine the intrinsic satisfaction of performing a behaviour

29
Q

Immediate vs. Delayed

A

Reinforcers LOSE effectiveness as time passes.
Delayed reinforcement renders it almost completely INEFFECTIVE. (links positive reinforcement to the new/next behaviour occurring)

30
Q

Discrimination, Generalization, Context

A

Learning takes place in contexts.
Discriminative Stimulus: A stimulus that indicates a response will be reinforced.
Context can produced similar results in similar situations

31
Q

Extinction

A

Depends on how often reinforcement is received (in operant).

32
Q

Schedules of Reinforcement

A

Interval Schedules - Time intervals between reinforcements.

Ratio Schedules - Ratio of responses to reinforcements. (frequency)

33
Q

Schedules of Reinforcement

A
Fixed Interval (FI): Get paid every 2 weeks at a job no matter what. (creates a Scalloped response pattern).
Variable Interval (VI): Reinforcement at unpredictable intervals regardless of performance.
Fixed Ratio (FR): Get paid for completing a set number of items. (post-reinforcement pause)
Variable Ratio (VR): Slot machine (pull an unspecified amount of times before getting reinforced). [High and steady response rate]
34
Q

Shaping

A

Learning that results from the reinforcement of successive steps to a final desired behaviour. (reinforce/promote any behaviour moving towards the desired behaviour)

35
Q

Superstitious Behaviour

A

Rare or odd behaviours may be repeated if they are accidentally reinforced, which may lead to mistaken beliefs regarding causal relationships

36
Q

Cognitive Elements of OC

A

Latent Learning: Condition in which something is learned but not manifested in a behavioural change until sometime in the future. (mice making less mistakes once they finally get food as a reward in maze)
Cognitive Map: Mental representation of the physical features of the environment.
(mice can maintain a constantly updated mental map during foraging)

37
Q

Intermittent Reinforcement

A

Operant behaviours that are maintained under intermittent reinforcement schedules resist extinction better

38
Q

Neural elements of OC

A

Pleasure centres: discovery of structures and pathways in the brain that deliver rewards through stimulation.
Behaviour that involves multiple types of pleasure

39
Q

Observational Learning

A

Condition in which learning takes place by watching the actions of others.
- Alberta Bandura

40
Q

Diffusion Chain

A

Process in which individuals initially learn a behaviour by observing another individual perform that behaviour, and then serve as model from which other individuals learned the behaviour

41
Q

Observational Learning in Animals

A

Pigeons: reinforced for pecking behaviour
Rhesus monkeys: fear snakes through observational diffusion chain; also biological predisposition
Chimps: !!! learned to use tools; enculturation hypothesis

42
Q

Mirror Neurons

A

Fire to produce observational learning in humans as well as other animal species: frontal and parietal lobe.
If appropriate neurons fire when another organism is seen performing an action, it could indicate an awareness of intentionality/animal is anticipating a likely course of future actions

43
Q

Implicit Learning

A

Learning that takes place largely without the awareness of the process or products

44
Q

Habituation

A

!!!

General reduction in response

45
Q

Implicit Learning studies

A

Memorize artificial grammar letter strings; participants learned group rules without being aware of it

46
Q

Serial reaction time tasks

A

Shows that participants got faster in reaction time but were unaware that there was a pattern

47
Q

Amnesiacs

A

Show intact implicit learning, but impaired explicit learning.
Visual information is still going into the processing centre but not being explicitly recognized (patterns)

48
Q

Distinct Neural Pathways

A

Implicit learning: Occipital Lobe

Explicit: Temporal, Frontal, Parietal

49
Q

Distributed Practice

A

Spreading studying with repetition across time.

50
Q

Cramming

A

Learned less than distributed practice

51
Q

Massed Practice

A

Studying information with little or no time between repetition

52
Q

Interleaved Practice

A

A practice schedule that mixes different kinds of problems or materials within a single study session.
Student must choose strategy according to nature of each problem

53
Q

Practice Testing

A

Beneficial when difficult and considerable retrieval is required

54
Q

Control of Learning

A

Judgments of learning !!!