Learning Flashcards

0
Q

Classical Conditioning

A

when a neutral stimulus produces a response after being paired with a stimulus that naturally produced a response

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1
Q

What is Learning?

A

Experience that results in a relatively permanent change in the state of the learner

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2
Q

Unconditioned Stimulus (US)

A

something that reliably produces a naturally occurring reaction in an organism

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3
Q

Unconditioned Response (UR)

A

a reflexive reaction that is reliably produced by an unconditioned stimulus

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4
Q

Conditioned Stimulus (CS)

A

a stimulus that is initially neutral and produces no reliable response in an organism

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5
Q

Conditioned Response (CR)

A

a reaction that resembles an unconditioned response but is produced by a conditioned stimulus

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6
Q

Acquistion

A

the phase of classical conditioning when the CS and the US are presented together

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7
Q

Extinction

A

The gradual elimination of a learned response that occurs when the US is no longer presented

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8
Q

Spontaneous Recovery

A

the tendency of a learned behavior to recover from extinction after a rest period

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9
Q

Generalization

A

a process by which the CR is observed even though the CS is slightly different from the original one used during acquisition

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10
Q

Discrimination

A

the capacity to distinguish between similar but distinct stimuli

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11
Q

Phobias

A

We can develop fears of many stimuli, but some are more common than others

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12
Q

Fetishes

A

Sexual attraction to nonliving things

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13
Q

Disgust Reactions

A

CS’s w/ distinguished US’s come to elicit disgusts themselves

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14
Q

Operant Conditioning

A

a type of learning in which the consequences of an organism’s behavior determine whether it will be repeated in the future

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15
Q

Law of Effect

A

The principle that behaviors that are followed by a ‘satisfying state of affairs’ tend to be repeated and those that produce an ‘unpleasant state of affairs’ are less likely to be repeated

16
Q

Operant Behavior

A

behavior that an organism produces that has some impact on the environment

17
Q

Reinforcer

A

any stimulus or event that functions to increase the likelihood of the behavior that led to it; more effective than punishment in promoting learning

18
Q

Punisher

A

any stimulus or event that functions to decrease the likelihood of the behavior that led to it

19
Q

Overjustification Effect

A

circumstances when external rewards can undermine the intrinsic satisfaction of performing a behavior

20
Q

Positive Reinforcement

A

Positive outcome or consequence of a behavior strengthens the probability of the behavior

21
Q

Negative Reinforcement

A

Removal of a negative outcome or consequences of a behavior that strengthens the probability of the behavior

22
Q

Positive Punishment

A

Removal of a negative outcome or consequences of a behavior that strengthens the probability of the behavior

23
Q

Negative Punishemnt

A

Removal of a pleasant consequence of a behavior that decreases the probability of the behavior

24
Fixed Interval Schedule (FI)
reinforcements are presented at fixed time periods, provided the appropriate response is made
25
Variable Interval Schedule (VI)
reinforcements are presented at fixed time periods, provided the appropriate response is made
26
Fixed Ratio Schedule (FR)
reinforcement is delivered after a specific number of responses have been made
27
Variable Ratio Schedule (VR)
the delivery of reinforcement is based on a particular average number of responses
28
Intermittent Reinforcement
when only some of the responses made are followed by reinforcement; produce slightly higher rates of responding and are more resistant to extinction (intermittent-reinforcement effect)
29
Shaping
learning that results from the reinforcement of successive steps to a final desired behavior
30
Supersitions
rare or odd behaviors may be repeated if they are accidentally reinforced, which may lead to mistaken beliefs regarding causal relationships
31
Premack Principle
Principle that a less frequently performed behavior can be increased in frequency by reinforcing it with a more frequent behavior
32
Observational Learning
a condition in which learning takes place by watching the actions of others
33
Diffusion Chain
a process in which individuals initially learn a behavior by observing another individual perform that behavior, and then serve as a model from which other individuals learn the behavior
34
Implict Learning
learning that takes place largely without awareness of the process or the products of information acquisition (Some forms of learning being explicitly but become implicit over time)
35
Habituation
a general process in which repeated or prolonged exposure to a stimulus results in a gradual reduction in response