Learning Flashcards

0
Q

Classical Conditioning

A

when a neutral stimulus produces a response after being paired with a stimulus that naturally produced a response

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1
Q

What is Learning?

A

Experience that results in a relatively permanent change in the state of the learner

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2
Q

Unconditioned Stimulus (US)

A

something that reliably produces a naturally occurring reaction in an organism

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3
Q

Unconditioned Response (UR)

A

a reflexive reaction that is reliably produced by an unconditioned stimulus

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4
Q

Conditioned Stimulus (CS)

A

a stimulus that is initially neutral and produces no reliable response in an organism

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5
Q

Conditioned Response (CR)

A

a reaction that resembles an unconditioned response but is produced by a conditioned stimulus

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6
Q

Acquistion

A

the phase of classical conditioning when the CS and the US are presented together

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7
Q

Extinction

A

The gradual elimination of a learned response that occurs when the US is no longer presented

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8
Q

Spontaneous Recovery

A

the tendency of a learned behavior to recover from extinction after a rest period

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9
Q

Generalization

A

a process by which the CR is observed even though the CS is slightly different from the original one used during acquisition

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10
Q

Discrimination

A

the capacity to distinguish between similar but distinct stimuli

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11
Q

Phobias

A

We can develop fears of many stimuli, but some are more common than others

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12
Q

Fetishes

A

Sexual attraction to nonliving things

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13
Q

Disgust Reactions

A

CS’s w/ distinguished US’s come to elicit disgusts themselves

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14
Q

Operant Conditioning

A

a type of learning in which the consequences of an organism’s behavior determine whether it will be repeated in the future

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15
Q

Law of Effect

A

The principle that behaviors that are followed by a ‘satisfying state of affairs’ tend to be repeated and those that produce an ‘unpleasant state of affairs’ are less likely to be repeated

16
Q

Operant Behavior

A

behavior that an organism produces that has some impact on the environment

17
Q

Reinforcer

A

any stimulus or event that functions to increase the likelihood of the behavior that led to it; more effective than punishment in promoting learning

18
Q

Punisher

A

any stimulus or event that functions to decrease the likelihood of the behavior that led to it

19
Q

Overjustification Effect

A

circumstances when external rewards can undermine the intrinsic satisfaction of performing a behavior

20
Q

Positive Reinforcement

A

Positive outcome or consequence of a behavior strengthens the probability of the behavior

21
Q

Negative Reinforcement

A

Removal of a negative outcome or consequences of a behavior that strengthens the probability of the behavior

22
Q

Positive Punishment

A

Removal of a negative outcome or consequences of a behavior that strengthens the probability of the behavior

23
Q

Negative Punishemnt

A

Removal of a pleasant consequence of a behavior that decreases the probability of the behavior

24
Q

Fixed Interval Schedule (FI)

A

reinforcements are presented at fixed time periods, provided the appropriate response is made

25
Q

Variable Interval Schedule (VI)

A

reinforcements are presented at fixed time periods, provided the appropriate response is made

26
Q

Fixed Ratio Schedule (FR)

A

reinforcement is delivered after a specific number of responses have been made

27
Q

Variable Ratio Schedule (VR)

A

the delivery of reinforcement is based on a particular average number of responses

28
Q

Intermittent Reinforcement

A

when only some of the responses made are followed by reinforcement; produce slightly higher rates of responding and are more resistant to extinction (intermittent-reinforcement effect)

29
Q

Shaping

A

learning that results from the reinforcement of successive steps to a final desired behavior

30
Q

Supersitions

A

rare or odd behaviors may be repeated if they are accidentally reinforced, which may lead to mistaken beliefs regarding causal relationships

31
Q

Premack Principle

A

Principle that a less frequently performed behavior can be increased in frequency by reinforcing it with a more frequent behavior

32
Q

Observational Learning

A

a condition in which learning takes place by watching the actions of others

33
Q

Diffusion Chain

A

a process in which individuals initially learn a behavior by observing another individual perform that behavior, and then serve as a model from which other individuals learn the behavior

34
Q

Implict Learning

A

learning that takes place largely without awareness of the process or the products of information acquisition (Some forms of learning being explicitly but become implicit over time)

35
Q

Habituation

A

a general process in which repeated or prolonged exposure to a stimulus results in a gradual reduction in response