Learning Flashcards

1
Q

Learning

A

A process by which experience produces a relatively enduring change in behavior or capabilities

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2
Q

Classical Conditioning

A

A type of learning in which an organism associates two stimuli, such that one stimulus comes to elicit a response that was originally naturally elicited by the other stimulus

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3
Q

How was classical conditioning discovered

A

discovered accidentally by Ivan Pavlov, who was studying the digestive system of a dog

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4
Q

Unconditioned stimulus (US)

A

stimulus that elicits an innate response (natural response). Example: food.

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5
Q

Unconditioned response (UCR)

A

an innate response that is elicited by a stimulus without prior learning. Example: salvation to food

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6
Q

Conditioned stimulus (CS)

A

initially a neutral stimulus. when paired with the US comes to elicit a conditioned response. Example: bell

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7
Q

Conditioned response (CR)

A

a response elicited by the CS. Example: salivation to the bell

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8
Q

Sequence of classical conditioning

A

Sequence of US and CS, food cannot come first, so sequence does matter

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9
Q

Can there be a higher order?

A

pairing a light with a bell CS, there can be higher order, but its weaker

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10
Q

Extinction

A

Diminished response when CS no longer signals the US

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11
Q

Spontaneous recovery

A

Once association is learned, doesn’t go away, just muted. Concluded associations may never really go away; just weaken

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12
Q

Generalization

A

Tendency to respond to stimuli that are similar

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13
Q

Discrimination

A

learned after multiple pairings

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14
Q

Critiques of classical conditioning

A

cognition matters. awareness can influence the strength of learned associations.
Biology matters. may predispose us to learn associations easily. it doesn’t have to happen once. it doesn’t have to happen in half a second. enables survival

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15
Q

Antabuse example (cognition matters)

A

For people with alcoholism, they can get hospitalized, 50% effective, 50% not because of being aware

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16
Q

Food poisoning example

A

after getting food poisoning from a certain food, you may say “i’ll never have that food again”

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17
Q

What did John Watson show with Little Albert?

A

Albert was a 9-month-old baby, who had fear created in him by creating a loud noise when showing a white rat. It created a generalization where Albert was then afraid of other white objects like a clown mask and a rabbit

18
Q

What was the paradigm of the “Little Albert” experiment

A

The rat was soft at first, then loud noise followed, which made Albert afraid

19
Q

What was the US of the “Little Albert” experiment

A

sound

20
Q

What was the UR of the “Little Albert” experiment

A

fear of the loud noise

21
Q

What was the CS of the “Little Albert” experiment

A

the white rat

22
Q

What was the CR of the “Little Albert” experiment

A

fear in response to rat

23
Q

Why was the “Little Albert” experiment unethical?

A

The fear was never deconditioned. There was no debriefing, and the design was not objective for recording behavior

24
Q

Exposure therapy

A

repeatedly present CS without UCS. overcoming fear of rabbit using exposure. Presented little by little. takes a long time

25
Q

Counter-conditioning

A

when a CS is presented at the same time as another stimulus that elicits an incompatible response. overcoming fear of the rabbit, presenting the boy with milk and cookies every time the rabbit is in the room (positive, reward)

26
Q

Aversion therapy

A

Exposing an individual to a stimulus they have learned to like and then a stimulus that naturally triggers an aversion response. reducing cocaine addiction symptoms, individuals with addictions snort placebo then were given a shock, nausea, anxiety, or relaxation. Aversion therapy can be effective but may not last over time. Cognition can override association

27
Q

Edward Thorndike Law of Effect

A

Rewarded behavior is likely to re-occur

28
Q

Skinner box

A

animal produces some type of behavior; gets rewarded; behaviors recorded outside box

29
Q

Shaping

A

gradually guiding an animal’s behavior towards goal (lever press).

30
Q

Reinforcer

A

something that increases the frequency of a behavior or response. tangible or non-tangible. may depend on organism or differ within organisms

31
Q

Reinforcer vs. punishment

A

differs from punishment, because instead something negative is being taken away, not added. punishment decreases behavior and is not as effective as reinforcement.

32
Q

What is an example of tangible reinforcer?

A

food, money, etc.

33
Q

What is an example of non-tangible reinforcer?

A

praise

34
Q

Positive reinforcer

A

when a behavior or response is strengthened by presenting a pleasurable stimulus. Examples: food, praise, money, etc.

35
Q

Negative reinforcer

A

When a behavior or response id strengthened by reducing or removing something unpleasant or undesirable. Examples: putting sunscreen on to not get sun burnt, taking pain medications to take away pain

36
Q

Continous reinforcement

A

every response is reinforced. Examples: every press of a lever results in a food pellet, every press of a pop machine results in a soda. creates fast learning; extinction occurs easily

37
Q

Intermittent reinforcement

A

varies by number of response and time

38
Q

Variable ratio

A

reinforcing after an unpredictable number of responses. Example: slot machines. learning is slower compared to fixed; extinguishing behavior is difficult because the next reward could be soon

39
Q

Fixed ratio

A

reinforcing every set number of responses. example: free sub after 10 purchases of a sub. learning occurs quickly, but extinction also occurs easily

40
Q

Fixed interval

A

reinforce the first response after a fixed amount of time has passed (1 minute). somewhat fast learning; produces consistent responding up till reward; then there will be a pause

41
Q

variable interval

A

reinforce the first response after an unpredictable amount of time has passed. once learned, encourages consistent responding, no pause

42
Q

Important principle learned from reinforcement

A

if its unpredictable it’s hard to get rid of