L3: LEARNING FROM CONSEQUENCES Flashcards

1
Q

which connection in the brain is affected when we learn by trial and error?

A

the sensorimotor connection with the environment

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2
Q

define trial and error

A

discovering how to achieve a desirable consequence by doing different things and identifying if this occurs using your senses, discarding unsuccessful methods

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3
Q

define the intelligent trial and error method

A

thinking and reasoning which variants of behaviours in your repertoire can solve the problem

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4
Q

define the intelligent trial and error method

A

trying random variations of behaviours in your repertoire that are in some way related to what you want to achieve, solution may be found via chance

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5
Q

describe the process of Thorndike’s cat in puzzle boxes

A
  • cat in cage with food outside, initially the cat tries to squeeze through cage instinctively to escape and eventually performs action to open door by chance
  • over days, time to escape is reduced
  • learned to execute effective action from repeated experiences
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6
Q

what happens in Box A (cat in puzzle box)

A

cat pulls on loop, catch is released and door opens

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7
Q

what happens in Box K (cat in puzzle box)

A

cat presses bar, pulls loop and presses treadle for door to open

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8
Q

state Thorndike’s law of effect

A

responses accompanied by satisfaction are more firmly connected with the situation so when it recurs, the response is more likely
- can change connection strengths

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9
Q

how does law of effect impact response circuits

A
  • sensory stimulation activates response production circuits to elicit a behaviour
  • mutual inhibition between pairs of response circuits means that only one of the pair can be active at a given time
  • the stimulus response connection increases after experience in the puzzle box
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10
Q

define satisfaction

A

hypothetical internal condition evoked by a behavioural outcome critical for the strengthening process between a stimulus and the response

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11
Q

define reinforcement

A

delivery of acquisition of a reinforcer

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12
Q

define reinforcer

A

something capable of increasing likelihood that behaviour produced will be performed again or of increasing strength of behaviour

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13
Q

define positive reinforcement

A

a desirable stimulus added / delivered to a situation

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14
Q

define negative reinforcement

A

an aversive stimulus removed from a situation eg avoidance

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15
Q

define positive punishment

A

delivery of a punishing stimulus

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16
Q

define negative punishment

A

removal or loss of a desirable stimulus