L10: Framing effects and personality (Park, 2000) Flashcards
What did Park (2000) examine?
Whether some people are more susceptible to framing effects than others
Define value orientations?
The weight an individual attaches to one’s own welfare relative to the welfare of other individuals
What did Park (2000) do to elicit people’s value orientations?
Decomposed Game:
- Each subject had to make a series of 24 choices between 2 options
- Each option specifies an amount of money to the player and an amount to whom he is paired with (anonymously)
What are the 5 types of individuals are elicited?
Aggressors (try to do worst for others)
Competitors (want to be better off than others)
Individualists (want to do best for themselves)
Co-operators (try to do best for themselves and others), Altruists (want to do best for others)
What was the design of Park’s (2000) experiment?
2 stages:
- S1: elicitation of value orientation using Decomposed Game experiment
- S2: replication of Andreoni’s (1995) framing experiment
3 main findings of Park (2000)?
1) Greater contribution in positive framing than negative framing
2) Majority groups: 65.5% individualistic, 32% co-operative
3) Framing effects are more evident on subjects with individualistic value orientations, & less so on those with co-operative value orientations