L10: Framing effects and personality (Park, 2000) Flashcards

1
Q

What did Park (2000) examine?

A

Whether some people are more susceptible to framing effects than others

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Define value orientations?

A

The weight an individual attaches to one’s own welfare relative to the welfare of other individuals

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What did Park (2000) do to elicit people’s value orientations?

A

Decomposed Game:

  • Each subject had to make a series of 24 choices between 2 options
  • Each option specifies an amount of money to the player and an amount to whom he is paired with (anonymously)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What are the 5 types of individuals are elicited?

A

Aggressors (try to do worst for others)
Competitors (want to be better off than others)
Individualists (want to do best for themselves)
Co-operators (try to do best for themselves and others), Altruists (want to do best for others)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

What was the design of Park’s (2000) experiment?

A

2 stages:

  • S1: elicitation of value orientation using Decomposed Game experiment
  • S2: replication of Andreoni’s (1995) framing experiment
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

3 main findings of Park (2000)?

A

1) Greater contribution in positive framing than negative framing
2) Majority groups: 65.5% individualistic, 32% co-operative
3) Framing effects are more evident on subjects with individualistic value orientations, & less so on those with co-operative value orientations

How well did you know this?
1
Not at all
2
3
4
5
Perfectly