Kinematics of Trauma Flashcards
1
Q
Physics
A
- KE = 1/2 mv^2
- velocity has greatest impact
newtons first law/inertia - objects in motion will stay in motion - pressure = force/area
2
Q
Stopping Suddenly
A
- in MVAs, a large eternal force stop the car on impact
3
Q
Collision Sequence
A
- vehicle hits tree
- body hits steering wheel, causing broken ribs
- ” causing myocardial infarction
4
Q
Deceleration
A
= the true villain
- rapid deceleration = large force over short period (BAD)
- slow deceleration = large force over long period (NOT AS BAD)
5
Q
Car Safety
A
features: rear and front crumple zones, airbags, rear and front seat belts, side impact bars, collapsible steering wheel
6
Q
Types of MVAs
A
- frontal
- rear
- lateral
- rotational
- roll over
7
Q
Frontal and Rear
A
- worry about spinal/brain injury
- worry about spinal flexion (decreases angle between bones) and spinal extension (increases angle between bones)
8
Q
Lateral and Rotational
A
= a car collision on sides of vehicle; lacks cushioning on sides
- lateral injuries to neck and clavicle are common
- passengers can be hit directly
- prone to rollovers
9
Q
Rollovers
A
- caused by lateral or rotational collisions
- most serious collision: passengers prone to multiple injuries, multiple points of impact, rotation can exacerbate previous injuries and create new ones
- wear seatbelts!
10
Q
Vehicle-Pedestrian MVAs
A
- barriers from collisions; pedestrians lack proper protection
- kids are more prone to fatal injuries because of height
11
Q
Coup and Contrecoup
A
= injuries associated with cerebral contusion (brushing of brain)
- coup = injury occurs on side of impact
- contrecoup = injury occurs on opposite of impact
12
Q
MVA Consideration
A
- scene safety - leaking gas, power lines, environmental factors; turn off car
- assessments: how fast was vehicle going? what angle was car hit from? seat belts? air bags? crumpled front or back? did car flip? which side got hit ? additional resources?
13
Q
Penetrating Trauma
A
- injury that pierces the skin; large force over small area
- ex) bullets, arrows, knives
- injuries could be fatal
- area of injury: potential organ damage? depth? is it still there? entry and exit wounds?
14
Q
Entry and Exit Wounds
A
- entry wounds = usually round and small (relative to exit wound)
- always check for exit wounds
- assessment: what was angle and speed of object? cavitation? fragmentation?
- only remove object if it impedes airway, transport, or CPR
15
Q
Blunt Trauma
A
- injury caused by dull object; does not typically break the skin; can be life threatening
- large force over large area
- ex) bats, balls, fists, feet
- assessment: consider area of injury and organs, angle of impact, broken bones, weapon, internal bleeding