Kinematics - motion Flashcards

1
Q

Deriving v=u + at

A

Acceleration = gradient of v-t graph
So change in y / change in x = (v-u)/t
a=(v-u)/t
at=v-u
v=u + at

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2
Q

dervive s=1/2 (u+v)t

A

Displacement = area of v-t graph
Area of trap = (a+b)/2 x h
s= (u+v)/2 x t
s= 1/2(u+v) x t

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3
Q

derive s=ut + 1/2 at^2

A

sub v=u+at into s=1/2(u+v)t
s=1/2(u+u+at)t
s=1/2(2u+at)t
s=u+1/2at^2

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4
Q

derive s=vt-1/2at^2

A

rearrange v=u+at to get u= v-at
sun into s=1/2(u+v)t
s=1/2(v-at+v)t
s=1/2(2v -at)t
s=vt -1/2at^2

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5
Q

derive v^2=u^2 +2as

A

rearrange v=u+at to get t=(v-u)/a
sub into s=1/2(u+v)t
s=1/2(u+v)(v-u/a)
s=1/2a(uv-u^2+v^2-uv)
2as=v^2-u^2
v^2= u^2 + 2as

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6
Q

find velocity on s-t graph

A

the gradient : displacement /time

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7
Q

kinetmatic equations at constant speed (a=0)

A

Distance = speed x time

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8
Q

kmph-> ms-1

A

x1000 dived 60 dived by 60

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9
Q

kinematic equations at constant acceleration

A

SUVATs in formula booklet

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10
Q

kinematic equations at variable acceleration

A

S
V
A
down differnetiate
up interstate

express in terms of t

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11
Q

when do you know it’s variable acceleration

A

expressed in terms of t

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12
Q

speed time graphs at constant speed (a=0)

A

hortizontal line
d=v x t (area under line)

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13
Q

speed time graphs at constant acceleration
distance and acceleration

A

use trap rule for distance = area under line
acceleration = gradient of the line

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14
Q

speed time graphs at variable acceleration
shape, distance and accerlatation

A

curvy line
use intergration for distance = area under the line
acceleration = gradient of line

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15
Q

vector motion at constant speed
calculate position vector

A

position vector = intial position vector + (speed x time)

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16
Q

vector motion at constant acceleration

find final velocity and displacement

A

V = u + at
R =intial postion vector + ut + 1/2at^2
R= intial postion vector + vt -1/2at^2

17
Q

Vector motion at variable acceleration

A

R
V
A
down differinatiate
up intergrate

18
Q

acceleration in projectiles
horizontal motion and vertical motion

A

horizontal: a=0
vertical:a= -g

19
Q

how to find speed and direction at a certain point on a projectile

A

both vertical and horizontal use:
Phythagoras for speed
Tan^-1 for direction

20
Q

vector motion: interpret mathematically “moving in the direction
(2)
(3)”

A

v= k(2/3)
meaning Parrell to

21
Q

vecotr motion: interpret “is north east of the orgin”

A

r=k(1)
(1)
some multiple of

22
Q

north east position vectors

A

i=j

23
Q

north west position vectors

A

i=-j

24
Q

south east position vectors

A

i=-j

25
Q

South west position vectors

A

i=j

26
Q

modelling assumptions: smooth pulley

A

tension on either side of the pulley is equal

27
Q

modelling assumptions: light string

A

tension is equal throughout the string

28
Q

modelling assumptions: inextensible string

A

both particles have same acceleration

29
Q

modelling assumptions: particle

A

ignore air resistance, ignore rotational effects as no dimensions

30
Q

modelling assumptions: rod

A

rigid so it doesn’t bend it has no thickness