Kinematics and Dynamics Flashcards

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1
Q

Angstroms

A
  • 10-10 m
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2
Q

Nanometers

A
  • 10-9 m
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3
Q

Electron-volts (eV)

A
  • 1 eV= 1.6 x10-19 J
  • Amount of energy gained by an electron accelerating through a potiential difference of one volt
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4
Q

Vectors

A
  • Numbers that have both magnitude and direction
  • Displacement, velocity, acceleration, force
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5
Q

Scalar

A
  • Numbers that have magnitude only and no direction
  • Distance, Speed, pressure, mass, energy
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6
Q

Vector Addition

A
  • Tip-to-tail method
  1. Place the tail of B, to the tip of A
  2. The vector sum A+B is the vector joining the tail of A to the tip of B
  • Component method
    1. Given and vector, V, we can find the x- and y-components by drawing a right triangle with V as the hypotenuse
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7
Q

Vector Subtraction

A
  • A-B=A+(-B)
  • Adding a vector with equal magnitude, but in the opposite direction
  • Simply flipping the direction of the vector being subtracted and then following the same rules as normal: tip to tail
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8
Q

Multiplying Vectors By Scalars

A
  • If a vector, A, is multiplied by the scalar value, n, a new vector, B, is created
  • B= [n] A
  • If n is a positive number that means B and A are in the same direction
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9
Q

Multiplying Vectors

A
  • To generate a scalar quantity like Work, we multiply the vectors of force and displacement and the cosine of the angle between the two vectors = Dot Product
    1. A *B= [A][B] cos ø
  • To generate a third vector like Torque, we multiply the magnitudes of the two vectors of force and lever arm and the sine of the angle between the two vectors
    1. A x B= [A][B] sinØ
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10
Q

Displacement

A
  • When an object in motion experiences a change in its position in space
  • x or d
  • Net change in position from initial to final position
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11
Q

Distance

A
  • The entire pathway taken
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12
Q

Velocity

A
  • v
  • Rate of change of displacement in a given unit of time
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13
Q

Speed

A
  • Rate of actual distance traveled in a given unit of time
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14
Q

Instantaneous Speed

A
  • Will always be equal to the magnitude of the object’s instantaneous velocity, which is a measure of the average velocity as the change in time approaches zero
  • V= Δx/Δt
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15
Q

Average velocity

A
  • vavg = Δx/Δt
  • Based on displacement
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16
Q

Force

A
  • SI unit is a Newton (N)
  • Equation: kg x m/s2
17
Q

Gravitational Force

A
  • Between two objects
  • Fg = G m1 m2 /r2
  • G= universal gravitational constant= 6.67x10-11 Nm2 / kg2
  • Would be used on MCAT
18
Q

Acceleration Due To Gravity

A
  • g= 10 m/s2
  • Decreases with height above the earth
  • Increases the closer one gets to the earth’s center of mass
19
Q

Static Friction

A
  • Always larger than kinetic friction (Always requires more force to get an object to start sliding than it takes to keep an object sliding)
  • ( f<em>s</em> )
  • Exists between a stationary object and the surface upon which it rests
  • 0≤ fsu<em>s</em> N
  • us is the coefficient of static friction (unitless quantity that depends on the 2 materials in contact)
  • N is the magnitude of the normal force (Force between 2 objects in contact that is perpendicular to the plane of contact between the object and the surface upon which it rests
20
Q

Kinetic Friction

A
  • Exists between a sliding object and the surface over which the object slides
  • Two surfaces sliding against each other
  • fk = uk N
  • uk is always smaller than the coefficient of static friction
21
Q

Weight

A
  • Fg = mg
  • Weight of the object = Fg
  • Mass of the object= m
  • Acceleration due to gravity= g (9.8 m/s2 )
  • Weight of an object can be though as being applied to a single point in the object = Center of mass or gravity
22
Q

Acceleration

A
  • Change in velocity/ change in time
  • On a graph of velocity vs. time, the tangent to the graph at any time corresponds to the slope of the graph which indicates the instantaneous acceleration
23
Q

Newtons First Law

A
  • Law of inertia
  • A body either at rest or in motion with a constant velocity will remain that way unless a net force acts upon it
  • Fnet =ma=0
24
Q

Newtons Second Law

A
  • An object of mass, m, will accelerate when the vector sum of the forces results in some nonzero resultant force vector
  • Fnet =ma
25
Q

Newtons Third Law

A
  • To every action, there is an equal and opposite reaction
  • FAB = -FBA
26
Q

Linear Motion

A
  • Examples are falling objects, balls being dropped from some starting height
  • Equations:
  1. v=v0 + at
  2. x=v0 t +at2/2
  3. v2=v20 +2ax
  4. x= (average velocity)time
  • Free Fall= Object falls with constant acceleration (9.8) and would not reach terminal velocity
27
Q

Drag Force

A
  • An object in free fall will experience as growing drag force as the magnitude of its velocity increases
  • Eventually, this drag force will be equal in magnitude to the weight of the object , and the object will fall with constant velocity = Terminal Velocity
28
Q

Projectile Motion

A
  • Usually can assume vx will remain constant
29
Q

Inclined Planes

A
  • Fg , parallel= mg sinØ
  • Fg, perpendicular= mg cosØ
30
Q

Circular Motion

A
  • Instantaneous velocity vector is always tangent to the circular path
  • Centripetal force always points inwards, and generates centripetal acceleration
  • Fc = mv2 /r
31
Q

No Net Force

A
  • No acceleration
  • Any object with a constant velocity has no net force acting on it
32
Q

Translational Equilibrium

A
  • Constant velocity, both constant speed (zero or nonzero value) and a constant direction
33
Q

Torque

A
  • t= r x F = rF sin Ø
  1. r= length of lever arm
  2. F = magnitude of force
  3. Ø= angle between the lever arm and force vectors
  • Clockwise torques= negative
  • Counterclockwise torques= positive
  • Rotational equilibrium means that the object is not rotating at all
    *