Kinematics and Dynamics Flashcards
Dot product
When multiplying two vectors to get a scalar
A•B=|A||B|cosθ
Cross product
When multiplying two vectors to get vector
AxB= |A||B|sinθ
Vector Addition
The resultant vector of A+B is the same as B+A
Vector Subtraction
Resultant vector of A-B has same magnitude as B-A but oriented in the opposite direction
Displacement
A change in position in space. It is a vector quantity, with magnitude and direction
Velocity (m/s)
It is a vector. It’s magnitude is measured as the rate of change of displacement in a given unit of time. Direction is the same as the direction of the displacement.
Speed
Rate of actual distance traveled in a given unit of time.
Force (N=(Kg•m)/s^2)
A vector quantity, experienced as a push or pull on objects, and can exist on objects that are not touching
Gravitational Constant (G)
6.67x10^-11 (N•m^2)/kg^2
Static Friction
Exists between stationary object and the surface it rests.
0<=fs<=μsN
Always larger then kinetic friction, and dissipates as you get an object in motion
Kinetic Friction
Exists between a sliding object and the surface over which the object slides. Always present when there is sliding of two surfaces, so always constant unlike static friction.
fx=μkN
Mass
Measure of a bodies inertia, the amount of matter in the object. A scalar quantity; independent of gravity.
Weight
Measure is gravitational force on an objects mass. It is a vector because it is a force.
Acceleration (m/s^2)
The rate of change of velocity that an object experienced as a result of some applied force. A vector quantity
Newton’s first law
A body at rest or in motion with constant velocity will remain that way unless a net force acts upon it. Law of Inertia.
Fnet=ma=0