Kinematics Flashcards
Linear Kinematics
Motion not considering outside forces
Distance
Amount of positional change
A scalar quantity (lacks direction)
Displacement
Distance an object moved from a reference point
Does not indicate how far an object traveled
A vector quantity having both magnitude and direction
Speed
How fast an object is moving, nothing about the direction of movement
Scalar quantity
Only positive
Average speed = direction traveled over time
Velocity
Involves direction as well as speed
Speed in a given direction
A rate of displacement (tells sign of velocity)
A vector quantity
Average velocity =displacement/time or s/t
Acceleration
The rate of change of velocity
Increase is positive and decrease is slowing down
Average acceleration = final velocity - initial velocity divided by time
Concavity
Concave up means positive acceleration
Concave down means negative acceleration
Uniformly accelerated motion
For every second an object is in the air there is a uniform change in velocity
Air resistance is neglected
Objects accelerate at a uniform rate due to acceleration of gravity
Object projected upward will be slowed at the same uniform rate due to gravity
Air resistance (Friction of air)
Lighter objects will be affected more, denser objects affected less
May stop accelerating and fall at a constant rate (all things reach this point eventually)
Laws of uniformly accelerated motion
Distance traveled and downward velocity can be determined for any point in time
Time it takes to reach max height is equal to time it takes to fall back to ground
Projectiles
Objects given an initial velocity and released
Follows a predictable path (parabola)
Gravity will negatively accelerate objects
Vertical affected by gravity
Horizontal not affected by gravity
Projectiles (gravity influences)
Maximum horizontal displacement (long jumper, shot putter)
Maximum vertical displacement (high jumper, pole vault)
Accuracy (shooting in basketball or soccer)
Vector of projectiles
Projective force and gravity
Projectiles with horizontal velocity
Horizontal velocity projects the objects same distance from the release point
Projectiles with vertical velocity (in the air)
Vertical velocity must be added
After the height of release