Kinematics Flashcards

1
Q

Linear Kinematics

A

Motion not considering outside forces

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2
Q

Distance

A

Amount of positional change
A scalar quantity (lacks direction)

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3
Q

Displacement

A

Distance an object moved from a reference point
Does not indicate how far an object traveled
A vector quantity having both magnitude and direction

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4
Q

Speed

A

How fast an object is moving, nothing about the direction of movement
Scalar quantity
Only positive
Average speed = direction traveled over time

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5
Q

Velocity

A

Involves direction as well as speed
Speed in a given direction
A rate of displacement (tells sign of velocity)
A vector quantity
Average velocity =displacement/time or s/t

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6
Q

Acceleration

A

The rate of change of velocity
Increase is positive and decrease is slowing down
Average acceleration = final velocity - initial velocity divided by time

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7
Q

Concavity

A

Concave up means positive acceleration
Concave down means negative acceleration

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8
Q

Uniformly accelerated motion

A

For every second an object is in the air there is a uniform change in velocity
Air resistance is neglected
Objects accelerate at a uniform rate due to acceleration of gravity
Object projected upward will be slowed at the same uniform rate due to gravity

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9
Q

Air resistance (Friction of air)

A

Lighter objects will be affected more, denser objects affected less
May stop accelerating and fall at a constant rate (all things reach this point eventually)

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10
Q

Laws of uniformly accelerated motion

A

Distance traveled and downward velocity can be determined for any point in time
Time it takes to reach max height is equal to time it takes to fall back to ground

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11
Q

Projectiles

A

Objects given an initial velocity and released
Follows a predictable path (parabola)
Gravity will negatively accelerate objects
Vertical affected by gravity
Horizontal not affected by gravity

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12
Q

Projectiles (gravity influences)

A

Maximum horizontal displacement (long jumper, shot putter)
Maximum vertical displacement (high jumper, pole vault)
Accuracy (shooting in basketball or soccer)

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13
Q

Vector of projectiles

A

Projective force and gravity

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14
Q

Projectiles with horizontal velocity

A

Horizontal velocity projects the objects same distance from the release point

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15
Q

Projectiles with vertical velocity (in the air)

A

Vertical velocity must be added
After the height of release

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16
Q

Projectiles with vertical velocity (upward velocity)

A

Negative acceleration by gravity
Reach zero velocity
Accelerate towards the ground
At release point has the same velocity it was given at release

17
Q

Projectiles with vertical and horizontal velocities

A

Horizontal velocity remains constant
Vertical velocity subject to uniform acceleration of gravity

18
Q

Horizontal distance of a projectile

A

Depends on horizontal velocity and time of flight
Time of flight depends on max height reached
Governed by vertical velocity of the object at instant of release

19
Q

Magnitude of vectors for HDP is determined by?

A

Initial projection velocity vector
Angle of direction of this vectors

20
Q

Angular Kinematics

A

Similar to linear Kinematics
Angular relates to rotary
Equations similar just different units

21
Q

Angular displacement

A

Skeleton - system of levers rotating about fixed points when force is applied
Particles near axis have displacement less than those farther away

22
Q

Angular displacement units

A

Degrees - used most frequently
Revolutions - 1 revolution = 360 degrees = 2pi radians
Radians - 1 radian = 57.3 degrees
Required for most equations
Theta symbol for angular displacement

23
Q

Angular velocity

A

Rate of rotary displacement
The angle through which the radius turns divided by time

24
Q

Angular acceleration

A

Alpha symbol - the rate of change of angular velocity

25
Q

Relationship between linear and angular motion

A

All three have the same angular velocity
But linear velocity of the circular motion is proportional to the length of the lever

26
Q

If angular velocity is constant?

A

The longer the radius, the greater is the linear velocity of a point at the end of that radius
Reverse is also true:
If linear velocity is constant, an increase in radius will result in a decrease in angular velocity

27
Q

What if the radius of rotation decreases?

A

Linear velocity does change
Shortening the radius will increase the angular velocity, and lengthening it will decrease the angular velocity

28
Q

Is there direct proportionality between linear velocity and the radius?

A

Yes