Kinematics Flashcards
Speed formula,
in words
in symbols
average speed = distance / time
v = d / t
Average speed definition
the total distance travelled by an object divided by the total time taken
Instantaneous speed definition
the speed of an object measured over a very short period of time
SI Unit for speed
ms^-1
Displacement definition
the distance travelled in a particular direction; a vector quantity
Vector quantities
has both a magnitude (size) and direction
Scalar quantities
has only a magnitude (size)
Velocity definition
an object’s speed in a particular direction
rate of change of an object’s displacement
Velocity formula,
in words
in symbols
change in displacement / time taken
v = s / t
Displacement-time graphs;
quantity derived from graph
straight line
slope
slope = 0 (flat line)
positive slope to immediate negative slope
curved
velocity = gradient of displacement-time graph
object at constant velocity
slope can show which object is moving faster, the steeper the slope the greater the velocity
the slope is zero meaning the gradient is zero subsequently the velocity is zero meaning the object is stationary
negative slope implies the object is travelling back in the direction is came, returning to origin
a curved line means the slope is changing hence the velocity is also changing
How to find gradient
choose 2 points on the graph and a y value subtracted from the other divided by the first y values x value subtracted from the other
Vector diagram with right angle
use the rules of sin cos and tan to solve any missing angles or lengths (quantities)
Vector diagram drawn to scale
If the vectors don’t have a right angle draw a scale diagram
a) choose a suitable scale eg 1 cm: 3 km
b) draw a line to represent the first vector (north is at the top of the page)
c) draw a line to represent the second vector using a protractor to get the correct angle
d) to find the final displacement connect the triangle and measure the length of the last line and convert using scale to obtain the displacement
Vector triangle definition
a triangle drawn to determine the resultant of 2 vectors
Resultant vector
the single vector formed by adding 2 or more vectors