keywords and definitions Flashcards

1
Q

Media Codes

A

The tools used to create meaning in media texts, including technical, symbolic, and written codes.

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2
Q

Conventions

A

The widely accepted ways of constructing media texts, such as genre-specific elements, narrative structures, and stylistic features.

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3
Q

Mise-en-scène

A

The arrangement of everything that appears in the framing of a media text – actors, lighting, décor, props, and costume.

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4
Q

Diegetic Sound

A

Sound that is part of the film’s world and can be heard by the characters within the scene.

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5
Q

Non-diegetic Sound

A

Sound that is not part of the film’s world and cannot be heard by the characters, such as background music or a narrator’s commentary.

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6
Q

Narrative Structure

A

The organized way in which a story is told in a media text, including elements like equilibrium, disruption, and resolution.

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7
Q

Semiotics

A

The study of signs and symbols and their use or interpretation in media texts.

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8
Q

Genre

A

A category of media texts characterized by particular style, form, or content, such as horror, comedy, or drama.

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9
Q

Representation

A

The way in which media portrays particular groups, communities, experiences, ideas, or topics from a particular ideological or value perspective.

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10
Q

Media Conglomerate

A

A large corporation that owns numerous companies involved in various mass media enterprises, such as television, radio, publishing, and the internet.

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11
Q

Public Service Broadcasting (PSB)

A

Broadcasting intended to benefit the public rather than for commercial profit, typically funded by public money, e.g., the BBC.

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12
Q

Technological Convergence

A

The tendency for different technological systems to evolve towards performing similar tasks, leading to the merging of media platforms.

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13
Q

Audience Theory

A

Theories that explore how audiences engage with, interpret, and respond to media texts.

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14
Q

Hypodermic Needle Theory

A

A model of communication suggesting that an intended message is directly received and wholly accepted by the audience.

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15
Q

Uses and Gratifications Theory

A

A theory that suggests audiences actively choose media to satisfy specific needs, such as information, personal identity, integration, and entertainment.

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16
Q

Demographics

A

Statistical data relating to the population and particular groups within it, such as age, gender, income, and education.

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17
Q

Psychographics

A

The study of personality, values, opinions, attitudes, interests, and lifestyles of audiences.

18
Q

Reception Theory

A

The idea that media texts are encoded by the producer and decoded by audiences, who may interpret the text in different ways (dominant, negotiated, oppositional).

19
Q

Stereotyping

A

The oversimplified and fixed idea of a particular type of person or thing, often used in media representations.

20
Q

Cultural Imperialism

A

The dominance of one culture’s media products in the global market, potentially overshadowing local cultures and media.

20
Q

Globalization

A

The process by which businesses or other organizations develop international influence or start operating on an international scale, affecting media distribution and consumption.

21
Q

Media Literacy

A

The ability to access, analyze, evaluate, and create media in various forms, promoting critical thinking and informed consumption.

22
Q

Vertical Integration

A

When a company owns different stages of production and distribution within the same industry.

23
Q

Horizontal Integration

A

When a company owns multiple media outlets across different platforms or industries.

24
Q

Independent Media

A

Media produced outside of the major media corporations, often characterized by more diverse or niche content.

25
Q

Fandom

A

A community of enthusiasts and fans who share a common interest in a particular media text or cultural phenomenon.

26
Q

Digital Natives

A

People who have grown up with digital technology and are comfortable using it from an early age.

27
Q

Media Regulation

A

The oversight of the media industry to ensure fairness, accuracy, and protection of the public from harmful content.

28
Q

Framing

A

The way in which elements within a media text are composed to create meaning and influence audience interpretation.

29
Q

Gatekeeping

A

The process by which information is filtered for dissemination, be it publication, broadcasting, or the Internet.

30
Q

Synergy

A

The interaction or cooperation of two or more organizations, substances, or other agents to produce a combined effect greater than the sum of their separate effects, often used in media for cross-promotion.

31
Q

Intertextuality

A

The relationship between texts and the way that similar or related texts influence, reflect, or differ from each other.

32
Q

Ethical Issues in Media

A

Concerns about what is morally right or wrong in media practices, such as issues of privacy, representation, and truthfulness.

33
Q

Anchorage

A

The way in which text is used to help pin down the meaning of an image in media.

34
Q

Denotation

A

The literal or primary meaning of a word or image, in contrast to the feelings or ideas that the word suggests.

35
Q

Connotation

A

The ideas or feelings that a word or image invokes in addition to its literal or primary meaning.

36
Q

Censorship

A

The suppression or prohibition of speech, public communication, or other information which may be considered objectionable, harmful, or sensitive as determined by a government, media outlet, or other controlling body.

37
Q

Audience Segmentation

A

The process of dividing a broad audience into more specific groups based on various characteristics to target them more effectively.

38
Q

Propaganda

A

Information, especially of a biased or misleading nature, used to promote a political cause or point of view.

39
Q

Postmodernism

A

A late 20th-century style and concept in the arts, architecture, and criticism that represents a departure from modernism and has a general distrust of grand theories and ideologies, emphasizing plurality and diversity in culture and media.