key terms Flashcards

1
Q

circular economy

A

an alternative to a traditional linear economy in which we keep resources in use for as long as possible, extract the maximum value from them whilst in use, and then recover and regenerate products and materials at the end of each service life. it aims to keep products, components, and materials at their highest utility and value at all times.

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2
Q

context

A

circumstances that form a setting, surrounding, place, people, events that all form a setting for us to design with.

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3
Q

accuracy

A

how correct a measurement is

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4
Q

blue sky thinking

A

It is thinking without any interruptions or restrictions, where there are no pre-conceived ideas or limitations, unhindered thinking with an open-mind.

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5
Q

collaboration

A

Working with others towards a shared goal

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6
Q

commercial viability

A

Defined as business, product, and service which has the ability to compete effectively with its competitors and to make profit.

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7
Q

critical path analysis

A

a project management tool that lists then charts all tasks that must be completed as part of a project, and identifies the quickest route to completion.

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8
Q

critical thinking

A

Consists of delving deeper into understanding why things are the way they are, finding both positive and negative views of something.

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9
Q

critique

A

Looks for problems and faults in design ideas, prototypes or products, while also looking at positive aspects. Uses critical thinking.

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10
Q

user-centred design

A

A design strategy/approach with the aim of making products and systems usable, by focusing mainly on the user.

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11
Q

feasability

A

If something is feasible, it is achievable.

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12
Q

enterprise

A

The people involved in decision making, like business owners - the people make decisions, take risks and look for ways to profit.

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13
Q

Ethical Trade Initiative (ETI)

A

a UK-based organisation that unites businesses, companies, trade unions, charities, and professional associations to promote respect for workers’ rights across the world

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14
Q

ecological and social footprint

A

Human activities that involve consuming natural resources and producing any form of waste is ecological footprint - our impact on the planet. Social footprint is the impact we have on other people

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15
Q

design theory and design strategies

A

Based on what design entails - explains design ideas and activities and looks at multiple ideas of designing.

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16
Q

design optimisation

A

a way of choosing the best options when considering design modifications in terms of optimum use of materials, manufacturability or ease of assembly that ensure optimum quality, performance, etc

17
Q

Design for manufacture and assembly (DFMA)

A

the integration of design with planning for manufacture and assembly into one activity. The main aim is to design products in which economy and efficiency are achieved.

18
Q

fixation

A

Where a designer can become completely focused on one idea or concept and cant see alternatives, hindering creativity and innovative thinking

19
Q

focus groups

A

An organised 1-2 hour discussion led by a moderator where 6-10 people are asked about their views, experiences, perception and attitude of a project, brand, service etc.

20
Q

marketability

A

Designing real products for the real world; products that will appeal to buyers and will sell with enough profit to make a successful business

21
Q

mathematical modelling

A

Models used to represent something, to show what something looks like or to explain how something works. They can be used to identify and solve potential problems.

22
Q

planned obsolescence

A

Obsolete = no longer useful or used. Planned obsolescence is where a company decides to manufacture consumer products in a way that they become obsolete within a time period. Aimed to ensure sale of their next product to keep the business going.

23
Q

product lifecycle

A

The stages of a product’s life from when it is designed to when it is thrown away and no longer used, or when the demand for the product goes down.

24
Q

project management tools

A

The act of defining, initiating, planning, executing, monitoring and completing the work of a team to meet a specific target. It is the planning and control of everything involved in delivering an end result to meet the stakeholders analysis

25
Q

qualitiative

A

non numerical observations

26
Q

quantitative

A

numerical observations

27
Q

real time evidence

A

Information used to support a claim or statement, can prove if it is true or not

28
Q

reflect

A

To think about/contemplate about what needs to be done, what has gone well and what should be improved

29
Q

scrum

A

A project management tool, used in software development and it uses the iterative design process. It involves collaboration, use of software, organisation of teams and flexibility

30
Q

six sigma

A

A set of tools and processes to ensure consistent output in manufacturing. Its aimed to reduce the number of faulty products manufactured and to improve consumer satisfaction

31
Q

sketch modelling

A

Not sketches, these are quick models of parts of a design made from cheap materials such as cardboard and foam.

32
Q

specifications

A

These are used extensively In all fields of real-world designing and manufacturing. They are an important part of the iterative design process, listing requirements and details for all steps and processes.

33
Q

SWOT analysis

A

An acronym for strength, weakness, opportunities and threats. It is carried out on anything, eg a person or product, and is used to identify the aims, carry out the aim and identify the strengths, weakness etc of the aim.

34
Q

Systems thinking

A

Refers to the understanding of a product or component as part of a larger system of other products and systems. It ensures all aspects of the product are given the attention they require. It considers all the components and functions.

35
Q

tolerances

A

It is important to ensure that products and components are uniform in size, which requires precision in manufacturing and checking for accuracy. Quality control measures during manufacture ensures the specified tolerances are attained.

36
Q

usability

A

It is important to ensure that products and components are uniform in size, which requires precision in manufacturing and checking for accuracy. Quality control measures during manufacture ensures the specified tolerances are attained.