Key Terms Flashcards
Analogue
Devices that record data linearly
Tapes, records etc
Digital
Performs all calculations using binary
Devices with small storage
Platform
The way media is consumed
Apps; games; websites etc
Devices
Provides the platform for media to be viewed / consumed on
Interactivity
How people work together to use media products
Personalisation
How you can make a product unique to suit your needs / your preferences
Media sectors
Area or proportion of the media
(Moving image Gaming Audio Websites Publishing)
Synergy
Overlaps/connection between sectors
THEY DO NOT EXIST INDEPENDENTLY
Convergence
One platform, many devices
(e.g. YouTube)
OR
One device, many platforms
(e.g. an iPad)
5 main processes of Developing a media product
Pre production Production Post production Distribution Exhibition
Pre-production
Planning, pitching, researching
Production
Shooting footage, constructing the product; audio recording
Post-Production
Bringing it all together
Visual / sound effects, editing, sound mixing
Distribution
Making product available to audiences through advertising
Cinema trailers, adverts, posters, online ads
Exhibition
Viewing or interacting with the finished product.
Produce
Being able to personalise, change or create info on a product
Consume
To view, buy or use a product on a digital media device
Immediacy
How fast people can use or buy media
Access
Limits on how you use media
Convenience
How easy it is to access a product
Portability
How easy it is to transport a product
Connectivity
How easy it is to connect to people online around the world