Key Terms Flashcards

1
Q

This concept, developed my Marshall McLuhan, asserts that the medium through which a message is communicated significantly shapes human interaction, thought, and culture, often more than the content itself. McLuhan emphasized that different media technologies - whether print, t.v., or digital - transform societal behaviors and perceptions. For instance, the printing press emphasized individuality and literacy, while tv encourages collective participation and visual engagement. The phrase highlights how the characteristics of a medium can redefine cultural norms, values, and even the scale of communication, such as how digital media now integrates global societies in real-time interactions. This idea is foundational in media studies as it shifts focus from what is being communicated to how the mode of communication influences societal structures and human cognition.

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The Medium is the Message

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2
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Refers to the study of the development and evolution of media technologies, from oral traditions to digital communication. It examines how innovations like the printing press, radio, and tv have transformed communication, shaped cultural practices, and influence political systems. Key to this field is media historiography, which scrutinizes how media history is documented and interpreted. For example, early cinematic works like ‘Workers Leaving the Lumiere Factory’ reflect the emergence of modernity and the industrial working class. Media history also connects technological advancements with societal changes, such as the democratization of information through the internet. Understanding media history allows us scholars to contextualize contemporary media practices and predict future trends.

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Media History

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3
Q

the study of how media history is written, analyzed, and interpreted. It emphasizes the biases and perspectives that shape historical narratives about media technologies and industries. This field critically examines archival sources, technological artifacts, and cultural records to uncover how media systems have documented and influenced society. For example, Edward Muybridge’s experiments with motion pictures marked technological breakthroughs but also reflected societal curiosities of the time. Media historiography highlights the cultural and ideological forces that determine what aspects of media history are preserved, studied, and celebrated.

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Media Historiography

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4
Q

focuses on the tangible and technological aspects of media systems, such as the physical properties of book, film reels, or digital platforms. This concept explore how the medium’s material form affects its production, distribution, and reception. For example, the durability of a vinyl record or the portability of a smartphone directly influences how media is consumed and shared. This concept also addresses how technological innovation shapes the accessibility and evolution of media, emphasizing that form and function are deeply intertwined in shaping audience engagement and cultural impact.

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Media Materiality

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5
Q

information sources considered accurate, credible, and verifiable. In media studies, reliability is assessed through the origin, intent, and evidence of a source. For example, primary sources like archival news footage offer direct insights, while secondary sources require careful evaluation of author biases. The concept is critical for journalism, academic research, and media production, ensuring the integrity of information and minimizing the spread of misinformation. In the digital age, identifying these has become increasingly challenging due to the proliferation of unverified online content.

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Reliable Sources

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6
Q

This concept refers to the pervasive integration of media into daily life, where distinctions between ‘media’ and ‘reality’ blur. This concept suggests that modern existence is mediated, with social, professional, and cultural interactions occurring through platforms like social media, streaming services, and digital communication tools. For example, platforms like Instagram or TikTok shape self-presentation and societal norms in real-time. This concept underscores the idea that individuals now live in a constant state of media interaction, reshaping identities, relationships, and even public discourse. This perspective is vital in understanding the societal impacts of technological immersion.

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Media Life

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7
Q

This concept, developed by Erving Goffman, explains how individuals control the impressions they project to others in societal interactions. Central to this theory is Impression Management, where individuals consciously or unconsciously adjust their behavior, appearance, and communication based on audience expectations. Goffman likens social interactions to a theatrical performance, distinguishing ‘front stage’ behaviors, which are curated for public view, from ‘backstage’ behaviors, where individuals relax and act without external scrutiny. In the digital age, this concept in crucial for understanding identity construction on platforms like Instagram, where users curate idealized versions of themselves for public consumption.

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Self-Presentation Theory

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8
Q

This concept is a foundational economic principle where the availability of a product and the desire for it determine its market value. In media industries, this concept explains why audience preferences drive content creation, such as the popularity of superhero franchises or streaming platforms investing in binge-worthy series. Media companies constantly analyze consumer trends, ensuring profitability while meeting audience expectations. This principle underscores the interplay between economic forces and media production.

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Supply and Demand

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9
Q

This concept in media studies explores the relationship between media systems, economic structures, and political power. It examines how ownership, funding models, and advertising influence media production and content. For example, large conglomerates like Disney prioritize profit, often at the expense of diverse or critical perspectives. This concept highlights how media industries operate within capitalist frameworks, where content is shaped to align with advertisers’ or owners’ interests, thus impacting representation and public discourse. Understanding this concept reveals the power dynamics that drive media production and audience engagement.

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Political Economy

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10
Q

This concept refers to the practices, values, and norms within media production communities, emphasizing the collective effort involved in creating media. For example, in film production, roles are often divided into ‘above the line’ (e.g., directors, writers) and ‘below the line’ (e.g., technicians, grips). This artificial division reflects broader societal hierarchies, where creative work is often more valued than technical labor. Studying this concept reveals how workplace dynamics, labor precarity, and collaborative processes shape the final media product.

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Production Culture

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11
Q

This concept describes the economic model of digital platforms like Facebook, Netflix, and Youtube, which rely on commodifying user data and enabling targeted advertising. These platforms act as intermediaries, extracting value from both users and content creators. For instance, Youtube incentivizes creators to produce content but retains control over distribution and monetization. This model reshapes traditional media industries by promoting gig labor, reducing content creators’ autonomy, and amplifying algorithmic control over cultural production.

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Platform Capitalism

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12
Q

This concept, from Antonio Gramsci, refers to the dominance of one groups’s ideology over others through cultural, social, and political means. Media serves as a key tool in reinforcing hegemonic values, such as consumerism or traditional gender roles, by presenting them as a natural and universally accepted. For example, advertisements that celebrate nuclear families perpetuate specific social norms. However, media also provides spaces for resistance, where marginalized groups can challenge dominant ideologies. This concept is essential for understanding power structures and cultural influence in media.

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Hegemony

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13
Q

This concept refers to structured ways of thinking and communicating within society, shaping how knowledge and power are distributed. Michel Foucault argued that discourse constructs ‘truths’ through language, media, and cultural practices. For instance, news narratives about immigration often frame migrants in specific ways, influencing public opinion and policy. Analyzing discourse in media reveals how societal norms, ideologies, and inequalities are reinforced or challenged.

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Discourse

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14
Q

This concept is the strategic dissemination of information, often biased or misleading, to influence public opinion and behavior. Historically used in wartime to bolster national unity, modernly it appears in political campaigns and social media misinformation. Techniques include emotional appeals, selective facts, and repetition. For example, the Facebook-Cambridge Analytica scandal demonstrated how targeted misinformation shaped voter behavior. Understanding this concept helps analyze media’s role in shaping political and social landscapes.

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Propaganda

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15
Q

This concept is the art of persuasion through language and visuals, aiming to influence audiences’ opinions and actions. In media, this concept shapes narratives through framing, word choice, and emotional appeals. For example, political advertisements often use patriotic imagery and slogans to evoke emotional responses. Analyzing this concept in media highlights how language and symbolism create meaning and sway public perception.

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Rhetoric

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16
Q

This concept refers to the process through which media filters and constructs reality before presenting it to audiences. This involves decisions about what to include, exclude, or emphasize, shaping how events are perceived. For example, news coverage of protests can frame participants as peaceful advocates or violent agitators, depending on the outlet’s agenda. This concept underscores the role of media in constructing societal narratives rather than simply reflecting reality.

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Mediation

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17
Q

This concept is oversimplified, generalized representations of individuals or groups, often based on race, gender, or class. Media frequently perpetuates this concept, such as portraying women as nurturing or minorities as criminals, reinforcing societal biases. For example, reality shows often rely on exaggerated versions of these to create drama. Analyzing these in media is critical for challenging harmful portrayals and promoting inclusivity.

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Stereotype

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18
Q

This concept examines the representation of marginalized groups in media and its implications. While increased visibility can challenge stereotypes and foster inclusivity, it does not always equate to power. For example, token representation may reinforce biases rather than dismantle them. Scholars argue that true empowerment requires more than surface-level visibility; it demands systemic change in how narratives are created and who controls them.

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Visibility

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19
Q

This concept categorizes media based on shared themes, narrative styles, and conventions. For example, horror often uses suspense, dark lighting, and unsettling soundtracks to evoke fear. Understanding this concept helps in analyzing how media meets audience expectations and reflects cultural anxieties, such as science fiction exploring societal fears about technology.

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Genre

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20
Q

This concept refers to the structured ways stories are told, involving plot, characters, and themes. In media, this concept shapes how audiences understand events and ideas. For example, linear narratives progress chronologically, while non-linear ones use flashbacks or fragmented sequences to create complexity. Media narratives often reflect cultural values, such as hero stories emphasizing individualism.

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Narrative

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21
Q

This concept in media strives to depict life authentically, often focusing on everyday experiences and social issues. For example, Italian Neorealism uses non-professional actors and real locations to portray working-class struggles. This concept’s aesthetic and thematic elements aim to connect audiences with ‘truth,’ making it a powerful tool for exploring inequality and marginalized perspectives

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Realism

22
Q

Low culture refers to mass-appeal entertainment, such as reality TV or pop music, while high culture encompasses art forms like classical music or opera, valued for intellectual or aesthetic depth. Media studies critique these distinctions, arguing that all forms of culture reflect societal values and deserve analysis. For example, reality TV may provide insights into contemporary social norms.

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Low and High Culture

23
Q

This concept is a space where individuals discuss societal issues and shape public opinion. Jürgen Habermas defined it as a realm of rational debate, traditionally associated with newspapers and town halls. In modern times, social media platforms have become digital versions of this concept, although concerns about misinformation and polarization persist. This concept highlights media’s role in democratic engagement.

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Public Sphere

24
Q

This concept is groups that deviate from mainstream norms, often creating distinct styles, values, or practices. For example, punk subcultures use music and fashion to resist societal conformity. Media both shapes and reflects subcultures, amplifying their visibility while sometimes diluting their authenticity for broader consumption. Analysis of this concept reveals media’s role in fostering diversity and resistance.

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Subculture

25
Q

This concept uses persuasive techniques to promote products, ideas, or services. It often relies on emotional appeals. For example, Nike’s “Just Do It” campaign evokes determination and empowerment. This concept is a critical area in media studies as it influences consumer behavior and societal values.

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Advertising

26
Q

This concept explores how media exposure influences audience behavior, attitudes, and beliefs. For example, studies have debated whether violent video games increase aggression. Research of this concept examines both immediate and long-term impacts, such as the role of propaganda in shaping public option. This concept is essential for understanding media’s societal influence.

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Media Effects

27
Q

The Medium is the Message

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coined by Marshall McLuhan
emphasizes that the form of a medium (tv, print, internet) shapes the way we think and interact with the world, even more than the concept itself. The medium influences how we perceive and understand the information.

28
Q

Media History

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The written record of media’s evolution, examining technological developments, cultural impact, and its role in shaping society.
Explores different aspects of media, from textual and industrial to technological and socio-cultural, to understand how it operates within historical contexts

29
Q

Media Historiography

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The critical study of how media is researched, written, and interpreted.
It considers the perspectives, biases, and sources used to construct historical narratives about media. Media Historiography goes beyond simply recounting events; it analyzes the methods and choices involved in writing history, recognizing that no history is completely objective.

30
Q

Media Materiality

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This concept emphasizes the tangible forms of media, recognizing that media is not just abstract content but exists in physical formats.
It considers the technologies, infrastructures, and resources involved in producing and distributing media. It also recognizes that these material aspects are shaped by economic, political, and social forces.

31
Q

Reliable Sources

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Evaluating sources for credibility is critical in media studies. Consider the source’s origin, author, purpose, intended audience, and potential biases when assessing its reliability.
This involves thinking about who created the source, why they created it, and what perspectives it might reflect. For example, archival documents might offer insights into historical events, but understanding their context is crucial for interpreting them accurately.

32
Q

Media Life

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Developed by Mark Deuze, this concept highlights how media has become deeply integrated into our daily lives, shaping our identities, relationships, and experiences.
Media Life acknowledges that we constantly engage with media, blurring the lines between our online and offline worlds.

33
Q

Self-Presentation Theory

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Developed by Erving Goffman
Explores how individuals manage the impressions they convey to others in social interactions.
Key elements include:
Impression Management - Actively shaping our behavior and communication to create desired impressions
Front Stage vs Back Stage Behavior - Recognizing the difference between how we present ourselves publicly and privately
Goals of Self-Presentation - People tailor their self-presentation to achieve specific goals, such as gaining approval, building relationships, or influencing others

34
Q

Supply and Demand

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A fundamental economic principle that describes how the availability of a product (supply) and the desire for it (demand) interact to determine its price.
In the context of media, this concept helps explain how audience preferences and market forces shape the types of media content produced and concumed

35
Q

Political Economy

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The study of how economic structures and power dynamics influence media production, distribution, and consumption.
It explores the impact of factors like media ownership, funding models, government policies, and market competition on media content and access.

36
Q

Production Cultures

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The study of social interactions, creative practices, and power dynamics within media production environments.
It examines the everyday work involved in creating media, including the roles of different workers, organizational structures, and the cultural norms that shape these processes.

37
Q

Platform Capitalism

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This describes the dominant economic model in the digital age, where companies like Google, Facebook, and Amazon control platforms that connect users and monetize data.
Platform Capitalism shapes how we access and interact with media content.

38
Q

Hegemony

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Developed by Antonio Gramsci
Describes how dominant groups in society maintain power through consent and persuasion rather than coercion.
Media plays a role in shaping and reinforcing hegemonic ideas by promoting certain values, beliefs, and worldviews.

39
Q

Discourse

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Michel Foucault explored how knowledge, ideas, and power are communicated and circulated in society through discourse.
Discourses establish what is considered ‘true’, ‘normal,’ or ‘acceptable.’
Analyzing media discourse reveals how language, imagery, and narratives are used to construct and maintain power relations.

40
Q

Propaganda

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The deliberate and systematic manipulation of information to influence opinions and behaviors, often for political purposes.
It can use techniques like; Censorship, Misinformation, Emotional Appeals, Distorting Facts

41
Q

Rhetoric

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The art of persuasion using language effectively.
Rhetorical analysis examines how media texts employ persuasive techniques.
Key elements include:
Ethos - Establishing credibility
Pathos - Appealing to emotions
Logos - Using logic and reasoning

42
Q

Mediation

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This concept emphasizes that media shapes our understanding of reality.
Media doesn’t simply reflect reality; it selects, frames, and interprets it, influencing how we perceive events, people, and issues. Analyzing mediation involves considering how media content is concstructed and what perspectives it might privilege or exclude.

43
Q

Stereotypes

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Oversimplified and generalized representations of individuals or groups, often based on characteristics like race, gender, sexuality, or nationality.
While stereotypes can make characters easily recognizable, they can be harmful by perpetuating biases and limiting our understanding of individuals.

44
Q

Visibilty

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The presence and representation of specific groups or identities within media content.
Increased visibility can be a step toward greater inclusion, but it’s essential to consider the quality of representation. Groups can be visible but still portrayed in ways that reinforce stereotypes or limit their complexity.

45
Q

Genre

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A category of media texts that share common conventions, themes, and stylistic elements.
Genres provide a framework for understanding and interpreting media content.
Examples would include comedy, drama, horror, science fiction, and documentary.

46
Q

Narrative

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The way a story is told
Key elements include:
Plot - The sequence of events
Characters - The individuals or entities involved in the story
Setting - The time and place where the story occurs
Analyzing narrative involves understanding how these elements work together to create meaning and engage the audience

47
Q

Realism

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This concept examines how a media text attempts to represent reality
It involves aesthetic choices that strive for accuracy and believability. However, realism is subjective and constructed; it’s shaped by the medium’s conventions and the creator’s perspective.

48
Q

Low and High Culture

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A distinction between forms of culture based on perceived intellectual or artistic value.
High culture is often associated with elite audiences, while low culture typically refers to popular entertainment. These categories are not fixed and can be contested, as media texts can blend elements of both.

49
Q

Public Sphere

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A conceptual space where individuals can discuss and debate issues of common concern.
Media plays a role in facilitating public discourse. However, factors like media ownership concentration and the rise of social media can impact the inclusivity and effectiveness of the public sphere.

50
Q

Subculture

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A group within a larger culture that shares distinct beliefs, values, practices, and styles.
Media can help form and sustain subcultures by providing platforms for communication and shared identity. Fandoms, for example, are often considered subcultures.

51
Q

Advertising

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A form of communication designed to persuade audiences to purchase products, services, or ideas.
It uses techniques like branding, emotional appeals, storytelling, and targeting specific demographics.

52
Q

Media Effects

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The study of how media consumption influences individuals, groups, and society.
This field examines the impact of media on:
Attitudes - How media can shape our opinions and beliefs
Behaviors - How media might influence or actions
Cognition - How media can affect our thinking processes.
Understanding media effects is crucial for evaluating its role in society.