intro to movement planning Flashcards

1
Q

what is the general rule of Fitt’s law

A

the more accurate the movement, the slower the movement becomes

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2
Q

briefly describe the two-third power law

A

when making curved movements, it becomes slower the more curved .

power of curvature is proportional to velocity

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3
Q

what elements does a robot arm need to consider before picking up an apple

A

localisation and planning

execution and control

adaptation

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4
Q

what is space

A

set of points with some added structures

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5
Q

if a model has locations labelled through xyz coordinates what type of space is displayed

A

effector space
task space
operational space

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6
Q

if a model has locations labelled through joint angles what types of space would be displayed

A

configuration space
joint angle space
body space

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7
Q

what are coordinates

A

set of numbers that uniquely define numbers in space

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8
Q

what is a coordinate/reference frame

A

a single space with multiple coordinate systems

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9
Q

cartesian coordinate system

A

defines 3 points in space
xyz coords

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10
Q

cylindrical coord system

A

defines how far a point is within one plane

the angle between the direction of the point and the x axis

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11
Q

spherical coordinates system

A

uses different angles and distances

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12
Q

egocentric coords

A

System is attached to the body

e.g. POV in vid game

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13
Q

allocentric coords

A

system is attached to the external world/object

e.g. 3rd person view in vid game

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14
Q

inverse kinematics

A

end effector space to configuration space

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15
Q

forward kinematics.

A

configuration space to end effector

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16
Q

what is meant by redundancy in terms of kinematics

A

kinematics don’t always have a SINGLE solution

finger can be art same point but can have different joint angles

17
Q

what type of kinematics is redundant

A

inverse

18
Q

what is dynamics

A

kinetics

adding forces to torques

19
Q

what is linear vs angular kinematics

A

distance vs angles

20
Q

what is linear vs angular kinetics

A

forces vs torques

21
Q

what is inverse dynamics

A

kinematics to kinetics

22
Q

what is forward dynamics

A

kinetics to kinematics

23
Q

what equation in terms of newtons second law describes relationship between kinematics and dynamics

A

force = inertia x acceleration

force and acceleration are vectors of forces and torques

24
Q

what is a feedforward open loop of control

A

movement pre planned / pre determined

25
Q

pros of feedforward loop

A

movement can be controlled without requiring external info

good for fast movement

26
Q

cons of feedforward control

A

errors can accumulate overtime

no flexibility with environment

high cost of planning - no generalisation

27
Q

what is a feedback closed loop of control

A

uses feedback from environment to predict/produce movement

28
Q

pros of feedback control

A

flexible - deals w unexpected events

robust - control error doesn’t accumulate

general - control is invariant to starting or goal position

29
Q

cons of feedback control

A

time consuming

can become unstable if feedback is noisy and when feedback gain is high

can be unstable when feedback is delayed

30
Q

what is meant by variability

A

when same movement is repeated, uncertainties can change the movement pattern

insight into brain control strategy

31
Q
A