Intro to Cog Psych Flashcards

1
Q

What is cognition?

A

-All aspects of knowing: sensation, learning, remembering, perception, thinking, reason
- cog psyc = study of mental life, representations + processes, functional accounts of intellectual processes

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2
Q

American Behaviourist Tradition - James

A

-William James
- first intro of cog psych
- understanding beh
-all info we have is through learning
- Newbern’s mind is a tabula rasa (blank slate)
- foundations of Empirical tradition
- Alternative view = genetic predisposition

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3
Q

Empirical Tradition- Associationism

A

. To learn things we need to make associations
- Laws on association:
-Learning on basic of contiguity = co-occurance of things in space + time
- Learning on basic of frequency -> How often they occur
- Assocs allow us to predict + control beh

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4
Q

American Behaviourist Tradition - Thorndike - Law of effect

A
  • mechanical explanation for adaptability of beh
  • Law of effect= basic principle of learning
  • Animals learn responses to things when rewarded create associations
  • drop responses when punished
  • classical VS operant conditioning
  • operant = animal has to du something to receive reward
  • strengthening + weakening of stimulus -response (S-R) bonds
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5
Q

J. B. Watson

A
  • All aspects of mental functioning yield to beh analysis
  • psychology should limit itself to discussions of Stimuli, responses + data
    -ensures only deal with observable measurable events
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6
Q

Law overview

A

-Laws of association-> contiguity, frequency
-Laws Of learning -> law of effect, exercise + Rote learning

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7
Q

B.F. skinner

A
  • explanations of beh are env history descriptions
  • operant conditioning shaping beh
    -wait for response then reinforce if appropriate
    -we are a deterministic system
    -Anything can be tested if its testable hypothesis
  • Alternative View = constructivism- construct own understanding through experiences
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8
Q

Edward Tolman

A
  • explaining animal beh in terms of mental states + processes
  • focus on goal-directed beh
    -emphasis achievements rather than movements
    -learning doesn’t depend on S-R bonds
  • reinforcement isn’t necessary - Latent learning
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9
Q

Tolman - Mazes + Latent Learning

A
  • no reinforcement early in training but they still know the spatial layout of maze
  • just by wandering round acquired structure of maze + formed cog maps
  • Latent Learning
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10
Q

Tolman + Cog Maps

A
  • classic study
  • Train rat to turn Left in T-maze for food
  • when presented with shortcut, rat uses it
  • when path 1+2 are blocked (shortest), use path 3
  • because they draw an inference on basis of knowledge of maze spatial layout
  • consulted cog map of Maze during training
  • Testable predictions can be made even though cog maps aren’t directly observable (against beh view)
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11
Q

Behaviourism VS cog Psychology

A
  • B eh = causes -> outcomes
  • cog= Bio+ env condition -> psych States + traits -> Beh manifestation
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12
Q

Natural lang

A
  • lang existing in world naturally
  • syntax-> structure of words to make sentences
  • semantic -> meaning
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13
Q

Chomsky + lang

A
  • poverty of stimuli argument
  • when exposed to lang its perfect, make errors
  • Lang is finite
  • Not exposed to enough lang + its not perfect enough to understand world
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14
Q

Chomsky - simple phrase structure grammar

A
  • set of phrase structure rules
    -generative grammar = with the rules can generate any sentence
    -Abstract rules part Of genetic code
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15
Q

Emergence of cog psych

A
  • Miller -> STM capacity of magic 7 +/- 2
  • Newell + Simon-> computers general problem solver helps understand humans
  • Broadbent -> Info processing theory - explain cog processes through sub-processes
  • Neisser- first textbook on cog psych: when we look at words goes into iconic memory > visual + name code
  • stage models of cog-> sub-systems -breakdown = lesions to arrows + boxes
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16
Q

Thorndike + Miller- Law of exercise- association

A
  • more a given situation is followed by a particular response the stronger the association bond
17
Q

Occam’s Razor

A
  • aspire to generate simple over complex theories
  • However thinking of human beh as simple is misleading
  • mind is an abstract entity
18
Q

function + functional role

A
  • To attain full understanding need:
    1) Description of structure of components
    2) specification of how they are interconnected
    3) Description of components functional role
  • flow charts/arrow-boxes diagram all functional role viewed without commitment to a physical component
19
Q

Functionalism

A
  • 2 different brain states May underlie same mental states as long as they serve same functional role
  • defined in terms of causation + consequences
20
Q

Information Theory intro

A
  • Shannon + Weaver
  • mathematical account of operations of communication systems
  • quantify communication systems efficacy in terms of: channel capacity, transmission rate, redundancy of encoding + noise
    -insight into now to define abstract entity in measurable way
21
Q

Redundancy

A
  • extent a message can be predicted from other parts of the message
  • High redundancy = high predictability
    -Shannon + Weaver quantified frequency of co-occurance
  • If y invariably follows x, hearing x implies hearing y next, y is fully redundant with respect to x
22
Q

Info Theory + Human processing

A
  • Humans consist of many sensory systems operating as receivers of external input
  • encode input via sensory encoding
    -encoded info passed on by channels to More central systems
  • central systems allow appropriate responses
  • concerned with internal events between S+ r