Intro to ABA Flashcards
The development of a new behavior through reinforcement.
Acquisition
A reinforcer that is related to access to desired actions, such as playing games, leisure time, or listening to music.
Activity reinforcer
Reinforcement that occurs independent of the social mediation of others (for example, scratching an insect bite relieves the itch).
Automatic reinforcement
The activity of living organisms, or what a person does and says.
Behavior
A previously neutral stimulus change that functions as a negative reinforcer because of prior pairing with one or more negative reinforcers.
Conditioned negative reinforcer
A previously neutral stimulus change that functions as a punisher because of prior pairing with one or more punishers.
Conditioned punisher
A previously neutral stimulus that has been paired a number of times with an established reinforcer and consequently functions as a reinforcer itself.
Conditioned reinforcer
A stimulus change that follows a behavior of interest.
Consequence
Refers to dependent and/or temporal relations between operant behavior and its controlling variables.
Contingency
A reinforcer that can be eaten, such as a sip of a preferred drink or a bite of preferred food.
Edible reinforcer
A schedule of reinforcement in which the reinforcer is delivered for the first response that occurs after an interval of time has elapsed.
Fixed interval
A schedule of reinforcement in which a specific number of responses must occur before the reinforcer is delivered.
Fixed ratio
F
Negative reinforcement
A stimulus whose termination or reduction in intensity functions as reinforcement.
Negative reinforcer
A behavioral effect associated with abrupt increases in ratio requirements when moving from denser to thinner reinforcement schedules. Common effects include avoidance, aggression, and unpredictable pauses or cessation in responding.
Ratio strain
Occurs when a stimulus change immediately follows a response and increases the future frequency of that type of behavior in similar conditions.
Reinforcement
A process in which an item from a preference assessment is delivered contingent on a behavior to see if the behavior increases.
Reinforcer assessment
A group of responses of varying typography, all of which produce the same effect on the environment.
Response class
A socially mediated reinforcer, such as physical contact, proximity, attention, or praise.
Social reinforcer
A group of stimuli that all have the same functional effect on a particular behavior. For example, each stimulus in a stimulus class may function as a discriminative stimulus for a particular behavior.
Stimulus class
A variety of procedures used to determine the stimuli that a person prefers, the relative preference values (high versus low) of those stimuli, the conditions under which those preference values remain in effect, and their presumed value as reinforcers.
Stimulus preference assessment
A reinforcer that is related to access to physical items, such as stickers, trinkets, school materials, trading cards, or small toys.
Tangible reinforcer
A stimulus that functions as a negative reinforcer as a result of the evolutionary development of the species.
Unconditioned negative reinforcer
A stimulus change that decreases the frequency of any behavior that immediately precedes it, irrespective of the organism’s learning history with the stimulus.
Unconditioned punisher
A stimulus change that increases the frequency of any behavior that immediately precedes it, irrespective of the organism’s learning history with the stimulus.
Unconditioned reinforcer
A schedule of reinforcement in which the first response that occurs after a specified and variable time interval is reinforced.
Variable interval
A schedule of reinforcement in which a specified but variable number of responses is needed for the delivery of the reinforcer.
Variable ratio
A stimulus change or condition that functions to evoke a behavior that has terminated it in the past, as a punisher when presented following behavior, and/or as a reinforcer when withdrawn following behavior.
Aversive stimulus
A behavior that prevents an aversive event.
Avoidance behavior